1. Customization:
a.added a new type of customization: islands (more to come)
b.added two cheaper player frames.
2. Balance Update:
Alchemist
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[Low Pressure]
Now you gain 20 Coins if all Active players lose less than total of 9 Health in three turns
[Insanity]
Defense -1,
you get 11 Coins on green Islands,
both last till your Health <2
[Kick Start]
Now you gain 10 Coins if you has < 15 Coins
[Berserk Injection]
Increase the cost from 5 to 7 Coins.
[Gold Detection]
Decrease the cost from 8 to 6 Coins.
Mercenary
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[Deep Dive]
Defense +1
Red Island Advance (3) at the end of each turn,
last three turns
Witch Doctor
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[Soul Converging]
Fortune: You take 6 Coins from other players, they get Split+12
Misfortune: You take 6 Coins from other players, they get Defense +2
[Blood Ritual]
Misfortune: Each player restores 2 Health and gets Purify (3)
[Benediction]
You get 10 Coins on green Islands, until any Active player's Health is < 4 at the end of the turn
[Life Restoration]
Increase the cost from 5 to 9 Coins
[Synergy]
Increase the cost from 3 to 5 Coins
[Forbidden Healing]
Increase the cost from 5 to 8 Coins
[Blood Shield]
Decrease the cost from 5 to 4 Coins
Deceiver
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[Hypnotize]
Now it works when other players' Health < 6, increase the cost from 3 to 5 Coins
[Secret Tunnel]
+2 Take effect,
Next green Island Advance (3)
last three turns
Dancer
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[Leech]
Now takes 9 Coins from the player to the far right
[Born Beauty]
Decrease the cost from 3 to 1 Coin
[Lead Dancer]
Now player to your left get Split+35
[Carried]
You get Loner.
Players next to you get Split+10.
Gain 1 Coin for each Coin they get from the island.
[Instigation]
Decrease the cost from 2 to 0 Coin
[Guardian Seeker]
Now last till the Health of the player to your right < 4
[Warm Welcome]
Now you and player to your right restore 2 Health, increase cost from 1 to 3 Coins
[Tempting Gaze]
Now you and player to your left restore 2 Health, increase cost from 1 to 3 Coins
[Freeloader]
Now you gain 1 Coin for each Coin other players get from the island
[Pure of Heart]
Decrease the cost from 3 to 2 Coins
[Scarlet Dance]
Decrease the cost from 4 to 3 Coins
Common
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[Shield Wall]
Now you also draw a card. Increase the cost from 0 to 2 Coins
[Lure]
Red Island Advance (3)
Each player gains 10 Coins but Defense -1 this turn
[Bloody Lesson]
If it is red Island last turn,
you get Defense +3 this turn
and Defense+2 next turn
[Rolling Fortune]
If it is green Island last turn, you get Split+15 this turn
and Split+20 next turn
[Heavy Lifting]
Increase the cost from 2 to 3 Coins