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v.1.2.1 Content Update

1. Customization:
a.added a new type of customization: islands (more to come)
b.added two cheaper player frames.

2. Balance Update:

Alchemist
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[Low Pressure]
Now you gain 20 Coins if all Active players lose less than total of 9 Health in three turns

[Insanity]
Defense -1,
you get 11 Coins on green Islands,
both last till your Health <2

[Kick Start]
Now you gain 10 Coins if you has < 15 Coins

[Berserk Injection]
Increase the cost from 5 to 7 Coins.

[Gold Detection]
Decrease the cost from 8 to 6 Coins.

Mercenary
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[Deep Dive]
Defense +1
Red Island Advance (3) at the end of each turn,
last three turns

Witch Doctor
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[Soul Converging]
Fortune: You take 6 Coins from other players, they get Split+12
Misfortune: You take 6 Coins from other players, they get Defense +2

[Blood Ritual]
Misfortune: Each player restores 2 Health and gets Purify (3)

[Benediction]
You get 10 Coins on green Islands, until any Active player's Health is < 4 at the end of the turn

[Life Restoration]
Increase the cost from 5 to 9 Coins

[Synergy]
Increase the cost from 3 to 5 Coins

[Forbidden Healing]
Increase the cost from 5 to 8 Coins

[Blood Shield]
Decrease the cost from 5 to 4 Coins

Deceiver
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[Hypnotize]
Now it works when other players' Health < 6, increase the cost from 3 to 5 Coins

[Secret Tunnel]
+2 Take effect,
Next green Island Advance (3)
last three turns

Dancer
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[Leech]
Now takes 9 Coins from the player to the far right

[Born Beauty]
Decrease the cost from 3 to 1 Coin

[Lead Dancer]
Now player to your left get Split+35

[Carried]
You get Loner.
Players next to you get Split+10.
Gain 1 Coin for each Coin they get from the island.

[Instigation]
Decrease the cost from 2 to 0 Coin

[Guardian Seeker]
Now last till the Health of the player to your right < 4

[Warm Welcome]
Now you and player to your right restore 2 Health, increase cost from 1 to 3 Coins

[Tempting Gaze]
Now you and player to your left restore 2 Health, increase cost from 1 to 3 Coins

[Freeloader]
Now you gain 1 Coin for each Coin other players get from the island

[Pure of Heart]
Decrease the cost from 3 to 2 Coins

[Scarlet Dance]
Decrease the cost from 4 to 3 Coins

Common
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[Shield Wall]
Now you also draw a card. Increase the cost from 0 to 2 Coins

[Lure]
Red Island Advance (3)
Each player gains 10 Coins but Defense -1 this turn

[Bloody Lesson]
If it is red Island last turn,
you get Defense +3 this turn
and Defense+2 next turn

[Rolling Fortune]
If it is green Island last turn, you get Split+15 this turn
and Split+20 next turn

[Heavy Lifting]
Increase the cost from 2 to 3 Coins