1. Introducing Dancer, a new female character with an Enchant ability that can shift the impact of the board. Try it out and see what she brings to the table!
2. You can now tweak your match settings for Bot and Room mode, including:
- Fast Mode: The pace (animations, cards' display time) will be a lot faster in the fast mode, so if you are still learning the cards, don't turn it on...
- Seer Mode: You get to know the color of the islands during the scan, no need to burn your brain anymore. You can turn this on to learn the correlation between island composition and compass color, or to test your deck strength without worrying about what the next island is gonna be. Don't turn this on if you want to have the full experience.
- Think Time: How long you get to think before having to play your card or make a choice.
Bear in mind that in Ladder, Fast Mode will be turned on after the first rank, Seer Mode will always be turned off, and think time is 15s.
3. You can now shrink the Island Card in the match to check the board if you need.
4. Deck limit is now 12, and you can put 15-25 Skill Cards in your deck.
5. New and changed keywords:
Commission (X) [Mercenary] - gain X Coins on green islands, stackable, last three turns.
Hunt Effect+ (X) [Mercenary]- The strength of each Hunt increase by X.
Enchant (X) [Dancer] - Take X Attack damage on green islands, get Defense+ X on red islands, stackable, last three turns.
Purify (X) [Common]-- remove X number of buffs from the target player.
6. Now, to card updates... We reworked on a lot of less popular cards. Each character now plays a little bit different now (maybe not a little), here are the details:
Alchemist:
Blood Culture:[Rename, Rework] Blood Virus: Whenever other players restore Health, they lose 2 Health, last three turns.
Illegal Alchemy:[Increase] You gain [12] -> [18] Coins.
Stable Potion:[Rework] Fortune: Restore 1 Health and Draw 1 Card
Insanity:[Rework] Defense -1, gain 6 Coins at the end of each turn, both last till your Health <2
Gold Blast:[Increase] Fortune: Each player gains [8] -> [20] Coins but loses [1] -> [2] Health
Escape Device:[Added] Black Island Postpone (3)
Corrosive Beam:[Rework] Draw 1 Card, all players to your left get Purify (3)
Berserk Injection:[Increase] Active players with Health > 5 lose [1] -> [2] Health. Active players with Health < 4 restore [1] -> [2] Health
---Cost Update:
Gold Generator:[Decrease] Coin Cost - [5] to [1]
Low Pressure:[Decrease] Coin Cost - [4] to [1]
Deceiver:
Gold Thirst:[Changed] From [All players] to [Other players]
Dark Dealing:[Rename, Rework] Poison Treasure: Each player loses 2 Health when they split any Coins from Islands. Last three turns
Balance:[Rework] Take 1 Coin from each player at the end of each turn, until you are at the far right
Shadow Walk:[Change] No longer remove the effect after you lose Health. Cost is now 5 Coins.
Swift Hands:[Rework] Misfortune: You get 10+X Coins, last till your Health <5, X is the points of your Take effect.
Weightless:[Change] +3 Take effect, last till your Health < [5] to [4], Draw 1 Card this turn. Cost is now [4] Coins
Me First:[Increase] You get Split+ [20] -> [25]
Hand in Glove:[Rework] You and players next to you get Split+ 5, last three turns. Other players get Purity (4)
---Cost Update:
Coin Bait:[Decrease] Coin Cost - [8] -> [1]
Compensate:[Decrease] Coin Cost - [4] -> [2]
Mercenary:
Cursed Armor:[Change] Now effects everyone instead of you.
Paid Shield:[Rework] You get Commission (1) for every damage blocked by other players, last three turns.
Gear Rental:[Rework] Other players get Defense +1, last three turns. You get Commission (X), X is the sum of other players' Defense+ effect.
Blast Arrow:[Rework] Misfortune: Each player gets Defense +3 and you get Commission (10). Fortune: Each player lose 1 Health
Bodyguard:[Rework] You get Commission (3X), X is the Active player count. They get Defense +1, last three turns.
Endless Hunting:[Change] Hunt (8) is now Hunt Effect+ 6
Charge:[Rework] You get Defense -1, other players get Defense+1, both last three turns. You get Commission (10)
Ambush:[Rework] Misfortune: Each player gets Defense +1, you get Hunt(5) and Commission (5)
Paralysis Trap:[Change] Other players get Purify (3) instead of Purify
Last Stand:[Rework] Draw 1 Card. All players get Defense+3, remove after triggered once.
Prepare: [Rework] You restore 1 Health. Hunt Effect+ 8, last three turns.
---Cost Update:
Bandage:[Decrease] Coin Cost - [4] -> [3]
Threat:[Decrease] Coin Cost - [3] -> [1]
Witch Doctor:
Blood Ritual:[Rework] You gain 10 Coins. Each player restores 2 Health and gets Purify (4)
Spirit Conjuring:[Rework] You gain 5 Coins. Players next to you get Purify (4)
Crisis Exploit:[Rename, Rework] Selfless: At the end of the turn, you lose 1 Health, other players restore 1 Health, you take 3 Coins from them, all last three turns.
Life Extortion:[Increase] you take [7] -> [10] Coins
Mandatory Healing:[Increase] you take [4] -> [5] Coins
Ancestral Admiration:[Rework] You get Take Effect+ 3, last till your Health <5. Other players get Split+ 15 this turn.
Benediction:[Change] until any Active player's Health is <[5]->[4] at the end of the turn
Soul Benevolent:[Change] Green Island Advance (3). Remove Defense+ effects from all players.
---Cost Update:
Fate Reversion:[Decrease] Life Cost - [2] -> [1]
Harvest Prayer:[Decrease] Coin Cost - [4] -> [0]
Common:
New Card- Snooze: You get Purify (1) and Draw 1 Card
Slow Cure:[Increase] Restore [2]->[3] Health after three turns.
Intimidate:[Increase] You get Split+(3X) -> Split+(6X)
Poison Potion:[Rework] If you haven't lost Health this turn, lose 1 Health at the end of the turn. Otherwise restore the Health you lost.
Show Strength:[Rework] Restore 1 Health. Defense +1, last three turns.
Lone Wolf:[Rework] Restore 4-X Health, X is the active player count. If you are the only player left, Defense +3, last three turns.
Last Radiance:[Rework] Defense +2. At the end of the turn, restore X Health, X is the damage you blocked this turn.
Dying Revelation:[Rework] Draw 1 Card. Remove all players' Defense+ effects
---Cost Update:
Surgical Treatment:[Decrease] Coin Cost - [5] -> [4]
Doomsayer:[Increase] Coin Cost - [4] -> [7]
Island Cards:
Tranquil Beach:[Rework] Defense+2, removed if lose Health
Gods' Tributes:[Rework] Black Island Postpone (3)
Spring of Spirit:[Rework] Restore 1 Health whenever you split Coins from Islands, last three turns.
Ancient Dragon Eggs:[Rework] Defense -2, remove after lose Health
Dagger of Ekeko:[Rework] Lose 2 Health whenever you split Coins from Islands, last three turns.
Relic of King:[Rework] Left Option: Compete for 35 Coins; Right Option: Restore 2 Health
Charming Treant:[Rework] Players get Loner until they lose Health
Tomb Gargoyle:[Rework] Does nothing at all.
Goblin Attacker:[Rework] Deal [1] Damage instead of [2], players lose 15 Coins if lose no Health
Goblin Infiltrator:[Rework] Deal [1] Damage instead of [2], players lose 10 Coins if lose no Health. Stage changed from [2] to [1]
Treasure Keeper:[Rework] Split 36 Coins
Medusa: [Rework] Remove all Defense+ buffs
Robber Band:[Rework] Deal [1] Damage instead of [2], lose 25 Coins if damaged by this Card.
Temple Keeper:[Rework] Split 48 Coins
Shadow Burglar:[Rework] Remove all Split+ and Defense+ effects.