This update addresses a bunch of issues I've noticed since release. This should be a nice improvement for optimisers. More details in today's devblog.
The translations have also improved thanks to the amazing contributors. All game translations are made by the community at big-ab-games/robo-instructus-translation. I've recently added all company message text there. If you're multilingual and want to help, please do!
Changes
- Prevent graph squashing by filtering out score outliers. Scores which are 2.5 standard deviations worse than the mean will be hidden by default. All scores can be toggled back on by clicking Show outliers.
- Show score comparison with your best, or previous best. Hover over the new +/- numbers to get an explanation.
- Persist Change Game Speed overlay tutorial until clicked to ensure this isn't missed.
- Prevent some edge cases with frame buffer dimension != window size.
- Increase dark stage run size power limit.
- Tweak score hover text padding.
- Add some basic dark stage failure tracking to help track down the harder edges players are hitting with dark stages.
- Fix snow shader issues, particularly with Intel GPUs, that cause the snow to repeat too much and ends up looks very wrong.
- Fix minor z draw ordering issue in the credits.
- Improve translated overlay shadow rendering.
- Extract company messaging to the big-ab-games/robo-instructus-translation. These messages are now ready to be translated by the community.
- Update robo-instructus-translationto 0982a3a.
- Add Português-Brasil language support, interface & store description translations.
- Add Deutsch company message translation.
- Add a bunch of new & missing translation pairs to all languages.
- Add dark stage failure overlays to explain what this means.