Now available for Linux & Windows. For the story behind the solo-development of the game checkout Robo Instructus: Behind The Scenes.

Changes since Beta-3.3.2
- Use lz4 compression on all textures & fonts. Reduces binary size.
- Linux: Compress dwarf debug data. Reduces binary size.
- Fix some narrative copy errors.
- Add robot falling animation.
- Fix dark stage compute speed on probe levels.
- Remove reveal unknown tile on fall (no longer needed with fall animation).
- Fix dark stage button showing red on visible stage fall.
- Fix robot fall after launch animation.
- Fix error underline & selection overlapping code entry.
- Widen errors when they are very close to the right edge so the messages are readable.
- Fix selection code entry overlapping.
- Fix escape & double-click handling when in menu & in company inbox.
- Fix rare render bugs caused by outdated buffer usage after resizing the game window.
- Optimise gaussian screen blur effects, these now scale with _Effects_ setting & are generally twice as efficient.
- Rework stat graphs colours, fonts, sizes and tweak alignments.
- Fix some holes in _Optimizer_ & _Serial Optimizer_ achievement logic.
- Hide probe pause button when probe has stopped but robot is still running.
- Optimise usage of frame instant for fade effects.
- Fix startup resolution / buffer mismatch that can cause game render size bugs.
- Steam: Use steam API to set initial game language.