Developer postOriginal post (opens in a new tab)

Robo Instructus v1.0 is out now

Now available for Linux & Windows. For the story behind the solo-development of the game checkout Robo Instructus: Behind The Scenes.

Changes since Beta-3.3.2

  • Use lz4 compression on all textures & fonts. Reduces binary size.
  • Linux: Compress dwarf debug data. Reduces binary size.
  • Fix some narrative copy errors.
  • Add robot falling animation.
  • Fix dark stage compute speed on probe levels.
  • Remove reveal unknown tile on fall (no longer needed with fall animation).
  • Fix dark stage button showing red on visible stage fall.
  • Fix robot fall after launch animation.
  • Fix error underline & selection overlapping code entry.
  • Widen errors when they are very close to the right edge so the messages are readable.
  • Fix selection code entry overlapping.
  • Fix escape & double-click handling when in menu & in company inbox.
  • Fix rare render bugs caused by outdated buffer usage after resizing the game window.
  • Optimise gaussian screen blur effects, these now scale with _Effects_ setting & are generally twice as efficient.
  • Rework stat graphs colours, fonts, sizes and tweak alignments.
  • Fix some holes in _Optimizer_ & _Serial Optimizer_ achievement logic.
  • Hide probe pause button when probe has stopped but robot is still running.
  • Optimise usage of frame instant for fade effects.
  • Fix startup resolution / buffer mismatch that can cause game render size bugs.
  • Steam: Use steam API to set initial game language.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.