In today's episode:
-A LOT of save system fixes, big and small.
-Pitfall fixes, parentage was incorrect.
-First 6 Dying soldiers added for you to save, one chance only, hard to miss them, they wine a lot.
-Death progression loss should be fixed.
-Gore surface handling changed entirely to hopefully stop the shed floors becoming images of other rooms, no matter how trippy they looked...
-Kicking entirely rebalanced and rewritten code wise to avoid double kicks and mega powered kicks.
-Kicking enemies into walls now also damage them on arrival, Guard cost increased to fit its increased usefullyness, thought its still to powerfull.
-Massive pathfinding improvements, due to an uncodumented GMS behaviour enemeiis were geting stuck on corners and refusing to pathfind in MANY situations, this should be fixed now.
-0AM lighting conditions fixed, avoiding the darkest night turning broad daylight for one hour bug...
-Player stats scaling for GRD and HP should now be consistent.
-Map/menu key added to keyboard rebinds, I genuinely forgot...
-First NPC encounter added for a spared boss (yes you can spare bosses just like in SiS and some may return helping, or hindering your life)
That is all for today, patches will be continued to be applied as soon as I fix something, sorry if this causes a lot fo downloads.