On today's episode of UPDATES:
- Boss 3 boss end scene trigger fixed.
- Door transitions now block menu access to avoid possible frame perfect hangs.
-Enemies now drop money, the rate includes the Curse stat, it alos influences the amount you will find.
- Boss counters fixed, now it manually check each boss on loading avoiding boss counter rising too far and disabling npc dialogue.
-Enemy placements altered, and new enemy placements added to all act 1 areas.
-Various other small bug fixes I forgot to write down... I need to stop doing that.