2023.5.26 v0.8.18 Theme Version Update ”Hat”
Foreword: This is a version that has a major expansion for gameplay. This version adds a new element, hat. The first version only provides a few hats. As the version progresses, more types of hats will be introduced.
The new gear part Head-Hat
- The hat is outlined in yellow when ready to be interact in game.
- The hat will provide a certain head protection effect, which will only work when the "Skull Crash" attack occurs.
- Hats with high protection performance will make the head damage lower than the body.
- The resistance to the damage of the hat separates on blunt and sharp.
- Some hats have the effect of "shock absorption", which can reduce the hit recovery time of the Skull Crash hit to the level of the body's attack.
- Some hats have the effect of attribute bonus, and the changes in the health and energy value (and maxium limit) of life and stamina will be settled immediately when wearing and taking off.
- The effect of the character attribute bonus is global, and it does not need to be triggered under the condition of Skull Crash, such as physical damage resistance(by vitality and endurance) and element ailment resistance.
- Some hat will affect the character's ailment resistance. This is also global, and it will also settle immediately when the hat is put on or taken off.
- When the character is defeated, the hat is automatically fell off for pickup.
- Meanwhile, there is a possibility to take the ememy’sh hat in the battle by the "sneak attack" behind. The hats will fall off along the attack direction.


- When the current target to interact is not a weapon, double -click the interact key or button to take off the hat. Can’t take off the hat when focusing.
The hats added in this version are
Templar‘s Helmet
High defense performance, shock absorption, full attribute bonus, elemental resistance will be reduced.

Leo's Mask
General defense performance, shock absorption, anti-shock bonus.

Pot
Basic defense performance, shock absorption, elemental resistance will be reduced.

Enhanced sneak attack
- In order to improve the success rate of sneak attacks, the trigger mechanism is now changed to check the standing position at the moment of attack starts. If it meets the criteria, that is, standing in the very back of the target, is this attack make it, it will deal a sneak attack. Long time recovery, double damage, and the effect of the hat off.
- When the position conditions are achieved, the sound effect will be played.
- When the sneak attack is successfully completed, there will be a full -screen visual effect.

Repair and optimization
- Fixed the problem that the rebounce of kicking the wall after kicking the enemy in the back to knock off will make the player fall to the ground.
- Fixed the crash caused by the life drain effect of Tianya.
- The weapon Tianya now has new visual effects to indicate the trigger of the life drain function.
- Fixed the problem of character’s motion blur through the wall.
- Fixed the normals of the Templar helmet model.
- Fixed the wrong VFX continuation on the character in the PVP mode after the respawning of defeat with element ailment affecting.
- FIxed the issue of queued picking instruction when focusing, performed but can’t reach the selected target which will cause the performer streched.
- Fixed the switching of battle cry didn’t take effect completely.
- Fixed the issue that wielding the broken bottle can still activate battle cry and it become mop after hit.
- Fixed the issue that the game view will still rotated when the game is paused by pre-quit menu.