This is a large-scale update of a technical direction. In my opinion, this game is a mirror of reality. The clearer image reflected by the smoother mirror is more likely to help players immerse in the world in this mirror. This requires strong architecture and stable game system to support. The focus of this version is to greatly reconstruct the basic system of the game, optimize functions, reduce redundancy and waste, and reasonably decouple some visual effects and logic, all these efforts make the game more robust.
Updates:
Performance optimization
[Global] Optimize physics related performance.
[Global] Optimized the performance of the character IK.
[Global] Optimized rendering efficiency.
[Global] Optimized CPU overhead when not using the game controller.
[Global] Optimized the performance of the Templar’s aura effect.
[Global] Optimize the characters’ skinning performance.
[Cinema] Optimized the performance of the timetable on the ground floor of the cinema scene.
[Cinema] Optimize the performance of ground reflection and glass window reflection.
[Cinema] Optimized the performance of lighting.
[Cinema] Optimized the rendering performance of the bar.
[Projection Hall] Optimized the performance of the lights.
[Museum] Optimized the performance of some object materials.
Improvement of graphics and animation
[Global] The aura of the Templar is more obvious.
[Global] The VFX of water ailment accepts lighting.
[Cinema] The ground reflection is clearer.
[Cinema] Glass mirror reflection is clearer at close range.
[Cinema] The shades of the lamp to the ceiling was added.
[Cinema] More light source reflexes are added.
[Cinema] The normal details of some walls are added.
[Screening Hall] The real-time lighting of the lights on the steps is added.
[Screening Hall] The dust effect in the air is added.
[Screening Hall] In the locking mode, reduced the camera jitter caused by the target walking on the steps.
[Museum] The material of the horns of the exhibit "ghost skull" has been replaced. Now it has a more physical feeling, and it is more reasonable to interact with light.
[Museum] The rendering quality of the museum founder’s portrait is improved.
[Museum] Improve the accuracy of reflection.
The following is the comparison of some new and old screenshots:
Old on the Left, New on the Right
Conclusion:
This version uses some technologies that experimented in the new level in the future, and the docking work with the new levels will therefore become more smooth. The next update will focus on the expansion of gameplay. The development of the new levels is still in full swing. Stay tuned!