Our new Patch is going into BETA today and we wanted to invite all of you to help test it.
It contains the non-scaling AI difficulty and we need as many people as we can get to help us playtest this and see how the difficulty feels.
As this has been something a number of players requested, we hope you will hep us in making it work smoothly! We also adjusted Trackers, Berserkers and Wereberas and some Lizards for Sunken Lands! Let us know how you like the changes!
- Pathfinder Aura fix Pathfinder aura always works for ground units
- Mirror Image Bug Fix Mirror Image doesn't fail or win a map instantly anymore in certain scenario.
- Game doesn't continue bug Fixing a bug that caused the game to not continue after winning a scenario.
- Bay of Kyrios fix Fixed a bug where the option to make Marcra join was always disabled in Bay of Kyrios
- Barbarian Balancing Berserkers and Cleavers have less HP and less Morale, Werebears are now Flesheaters
- Scouts Balancing Buffed Trackers by making them Mountaineers (can move across mountains) and Live Off the Land (no supply requirements)
- Pegasi Balancing Unmounted Pegasi cannot capture locations (in preparation for the first DLC)
- Sunken Lands improved First few missions are less swampy and separated swamp into smaller bodies of water; water boots drop rate increased while in sunken lands
- Lizards Balancing Lizard Hunters and Witch Doctors get Speed 3 instead of 4; Petrify decreased to range 3
- Tag Bugfix Fixed a bug where summoned/hired units would receive AI tags if summoned/hired on top of an AI zone, leading to behavior like losing a map or not being able to complete a map when that unit died/didn't die
- AI Scaling can be disabled Thanks to the data we collected from you, we now added a fixed progression for both campaigns. The AI scaling can be disabled when starting a new campaign or during a campaign via the gameplay settings (same as you can change the difficulty)
- AI tweaking AI ranged units prioritize weak fliers less ferociously
- Hide Army Bar The army bar can now be hidden. see button to the lower left of your units
- Animation Speed Settingd You can now configure how fast actions are displayed (between 100% and 400%)
- Death Bugs# Fixed various bugs occuring if a unit dies during an attack
- Visuals Improved empire theme terrain visuals
- Fixed bug with waypoints Waypoints can't be used anymore to move over spiderwebs
- Visuals Changed entagled visual effect in preparation for similar effects to come
- Fixed bug in summon skill AI summon in fog of war isn't visible anymore if summonor is visible to player
- Gameplay Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain Lightning will now display the correct target range as soon as you select the first target)