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Let's Talk Gameplay!

Hey guys,

With the official release of Lord Winklebottom Investigates just around the corner, I thought now would be the perfect time to take a closer look at some of its defining gameplay elements.

In case you didn’t know already, Lord Winklebottom Investigates is a whodunnit point and click with a twist—or two. Players assume the role of Lord Winklebottom, a giraffe detective tasked with solving the mysterious murder of his childhood friend, Admiral Gilfrey.

There are hundreds of clickable elements scattered around the Isle of Barghest, serving all kinds of different uses and functions.

Throughout your journey, you’ll come across useful tools and objects that you can:

  • Use at the right time and place to solve challenging puzzles. There’s no pixel hunting in Lord Winklebottom Investigates, which means players don’t have to position their cursor perfectly to interact with chosen elements.
  • Combine to create new items. Some puzzles require you to drag one object/tool in your inventory and drop it onto another.
  • Share with suspects to unlock new interactions. Again, this is done by dragging items and dropping them where necessary.

It’s all about timing and careful observation. Random clicking won’t get you anywhere, so you need to pay close attention to everything that transpires on the island. You can access Winklebottom’s journal with his notes at any time, but you can also keep your own notes as you learn more about the story.

You’re also free to roam around, and you’ll soon discover that new interactions with suspects become available as your knowledge grows. Exploration is encouraged, and if you want to crack the case, you’ll have to venture beyond the gates of Gilfrey’s manor.

Do you have what it takes to find Gilfrey’s killer?

Lord Winklebottom Investigates is coming to Steam very soon. Download the preview demo, and don’t forget to join our enthusiastic discord community today!

See you soon! 🦒