Hello there,
with a little delay, but we are finally ready to push new patch to public. In short: we fixed all urgent bugs, improved performance (~10% on GPU, on CPU - we removed big spikes during robbering and police chase) and made the game more forgiving in some aspects (it's easier to put smaller items in backpack and it's easier to carry the TV). Also we change quality settings, we admit that we overdid them - if you played above Very Low and want to keep the same quality - move one step higher e.g. if you played on Medium, set quality settings to High (more details in full change log).
As promised, we continue our work on improving game in all aspects according to your feedback (which is great and very helpful!). We are also moving to the new game engine which should be a big step in terms of performance!
Thanks for your great attitude and happy playing!
Here is the full change log:
Patch v1.1.1 (changes from v1.0.2):
Changes and new things:
- Better performance on GPU
- Quality Settings changed:
Very low - the same
Low - half texture size, the rest stays the same
Medium - old Low
High - old Medium
Very High - Old High
- GPS map in a car
- People notice that you're using a flashlight on them
- You can open some stoves (but not all currently!)
- You can set fire on stoves (but not on all currently!)
- You can set fire on barbecues
- Interactable curtains (it's experimental, you can set it on in options)
- Grass performance (less grass diversity)
- Easier carrying old tv
- Finger on drill moves when you use it
- Tutorial: 'Hide your crowbar' changed to 'Put back your crowbar'
- Player is now teleported to the 'start' position after falling down through the map
Fixed:
- Walking and running is sometimes slower/faster
- Getting stuck near bath
- Items fall through backpack when trying to collect it
- A drill doesn't show up when disassembling the second car
- Gearbox and interceptor couldn't be taken off when disassembling a pickup
- Anti-burglar blinds for windows don't lock the window (only when they fall down because of the late hour)
- Cut window sets locked if the police were called when we grab the window
- Manget hand showing when the player keeps grabbing after the item was taken from his hand
- Fix NPC stacks (especially policeman)
- Cars have different wheels during disassembling (than on neighborhoods)
- Direction movement controller option, the controller that is responsible for walking now sets the direction of movement (previously controller responsible for rotation was doing this)
- Radio colliders in our house
- Gearstick moves too much
- Car box's text can be seen when you open inventory
- Windows at houses 113 and 108
- Disappearing candlestick in house 106
- Wrong scale of 'Jacket'
- Furniture colliders
- Doors' anchor points for lockpicks in houses 207 and 208
- Vines near house 208