Max HP cannot be reduced below 1 point. It's safe to pick up Heartbroke Red or trade all HP with the Lantern Keeper.
Increase invincible time of player characters' dodge action.
# Items & Relics
Greedy Spirit: now drop items based on seed; fix translation problem.
# Enemies
Goblin: reduce the probability of dodging.
Mini Rafflesia: its attack can break defense now.
# BOSS
BOSS Rage Burst Mechanism: Damage Reduction changes from 90% to 30%; Move speed +10% changes to +20%; Damage Increase changes from 50% to 40%; duration reduced from 8 seconds to 7 seconds; reduce the visual effects; add shockwave to push nearby objects away.
Elastic Armor Mechanism: if a large amount of damage is dealt in a short duration, a portion of damage will be reduced, up to 30%.
Pachi: increase startup time of its spin attack and charge attack; enhance the visual effects of its stun wave.
Hsing T'ien: slightly reduce some attack's startup time.
Forest Devil: increase startup time of some attack animation.
Yellow Immortal: no longer deal Electric Damage.
The Steadfast King: modify the speed of his counter attack.
Sledgehammer Raksa: decrease the times of rage burst.
Fox Immortal: change knockback distance from 1 to 0.5; fix an animation problem.
# Music & Audio
The default volume is changed from 100% to 30%.
Support to adjust volume in units of 1%.
# Scenes
Fix some map boundary gaps to prevent loot from falling in.
# Misc
Update the input module to improve compatibility with various input devices.
When there is not enough stamina to dodge and directly trigger the sprint, a warning sound and a message will be issued to remind the player that the dodge is not performed.
Add another extra backup file to avoid save data loss issues.
Show relics in summary UI, instead of passive items.