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Patch update #10

What's new

  • Small and medium objects break into pieces when hit with high force
  • Integrated the communication and modding SDK
  • Added a new off-road map: Tank Biathlon

Physics

  • Improved wheel/track interaction with dynamic objects
  • Configured the tank suspension and engine using realistic parameters
  • Changed the gear shift RPM for an automatic gearbox (now it is between the peak torque and the peak power to accommodate a gas turbine engine)
  • Added the pivot gear (neutral turn) to the gearboxes of caterpillar vehicles (activated when steering on N gear)
  • Applied small adjustments to engine torque curves

SDK

  • The SDK source, the documentation and samples are available on GitHub: https://github.com/raving-bots/expansim-sdk
  • Added the example of a plugin that exports the vehicle telemetry to a CSV file
  • Added methods for reading and overwriting the powertrain blocks (controller, engine, and wheels/sprockets)

Other

  • Fixed overlapping decals on roads (z-fighting)
  • Adjusted the dashboard widget position in the VR mode
  • Improved the windshield material in racing cars
  • Reorganised vehicle names

Known issues

  • Trees and bushes are still not configured as dynamic objects