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Patch update #10
What's new
- Small and medium objects break into pieces when hit with high force
- Integrated the communication and modding SDK
- Added a new off-road map: Tank Biathlon
Physics
- Improved wheel/track interaction with dynamic objects
- Configured the tank suspension and engine using realistic parameters
- Changed the gear shift RPM for an automatic gearbox (now it is between the peak torque and the peak power to accommodate a gas turbine engine)
- Added the pivot gear (neutral turn) to the gearboxes of caterpillar vehicles (activated when steering on N gear)
- Applied small adjustments to engine torque curves
SDK
- The SDK source, the documentation and samples are available on GitHub: https://github.com/raving-bots/expansim-sdk
- Added the example of a plugin that exports the vehicle telemetry to a CSV file
- Added methods for reading and overwriting the powertrain blocks (controller, engine, and wheels/sprockets)
Other
- Fixed overlapping decals on roads (z-fighting)
- Adjusted the dashboard widget position in the VR mode
- Improved the windshield material in racing cars
- Reorganised vehicle names
Known issues
- Trees and bushes are still not configured as dynamic objects