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Patch update #6
What's new
- Added a new haul truck inspired by a Cat Mining Truck
- Added Monza Race Track
- Added an interior model to the diesel semi-trucks
- Added tire gizmo visualising the slip angle, vertical load, longitudinal and lateral forces

Physics
- Added anti-roll (sway) bars to the vehicle suspension
- Readjusted suspension stiffness parameters
- Adjusted tire friction for each surface type
- Increased tire longitudinal friction for a high slip angle
- Increased minimum self-align torque (steering wheel force feedback)
Graphics
- Improved post-processing quality for the follow camera
VR
- Changed VR head reference point from the vehicle floor to the seat headrest
- Added auto-realigning VR head position (available in the settings tab or by pressing Camera Cycle button)
- Anti-aliasing settings now affect the VR camera
UI
- Added detailed vehicle information to the vehicle list
- Reorganised the top toolbar
Maps
- Added more spawn points to race tracks
- Added more details to the surroundings in race tracks
- Improved road geometry in race tracks
Bugfixes
- Fixed stretched road textures on race tracks
- Unified shock absorbers on race tracks
- Removed colliders from road details and lines on Windridge City map
Known Issues
- An undamped collision of wheels with curbs caused by no tire softness simulation (will be simulated)
- Steering with the keyboard may be violent (input settings will be added)
- Temporarily disabled camber force effect (will be restored)