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Patch update #6

What's new

  • Added a new haul truck inspired by a Cat Mining Truck
  • Added Monza Race Track
  • Added an interior model to the diesel semi-trucks
  • Added tire gizmo visualising the slip angle, vertical load, longitudinal and lateral forces

Physics

  • Added anti-roll (sway) bars to the vehicle suspension
  • Readjusted suspension stiffness parameters
  • Adjusted tire friction for each surface type
  • Increased tire longitudinal friction for a high slip angle
  • Increased minimum self-align torque (steering wheel force feedback)

Graphics

  • Improved post-processing quality for the follow camera

VR

  • Changed VR head reference point from the vehicle floor to the seat headrest
  • Added auto-realigning VR head position (available in the settings tab or by pressing Camera Cycle button)
  • Anti-aliasing settings now affect the VR camera

UI

  • Added detailed vehicle information to the vehicle list
  • Reorganised the top toolbar

Maps

  • Added more spawn points to race tracks
  • Added more details to the surroundings in race tracks
  • Improved road geometry in race tracks

Bugfixes

  • Fixed stretched road textures on race tracks
  • Unified shock absorbers on race tracks
  • Removed colliders from road details and lines on Windridge City map

Known Issues

  • An undamped collision of wheels with curbs caused by no tire softness simulation (will be simulated)
  • Steering with the keyboard may be violent (input settings will be added)
  • Temporarily disabled camber force effect (will be restored)