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Patch update #7

What's new

  • Added tire pressure simulation
  • Added new camera views (hood and side cameras)

Physics

  • Improved wheel collider shape
  • Improved tire deflection geometry
  • Improved the lateral force of a locked wheel at a low speed
  • Reduced wheel vibration on terrain
  • Calibrated ASR for electric vehicles
  • Enabled ASR by default

Input

  • Smoothed and speed-limited keyboard steering
  • Smoothed and speed-limited gamepad steering

UI

  • Moved the Motion Blur effect to a separate option in the settings panel
  • Added ABS and ASR activity indicators to the HUD dashboard
  • Added more information to the vehicle list table
  • Added tire pressure information to the vehicle details tab
  • Disabled the secondary camera and stopwatches by default
  • Reduced camera zoom sensitivity

Bugfixes

  • Fixed incorrect wheel positions in the haul truck
  • Fixed a rare case in which Motion Blur and Depth-of-Field effects were enabled for the VR camera
  • Disabled dynamic occlusion for vehicle models
  • Fixed negative LOD bias in UI
  • Fixed vehicle textures filtering
  • Fixed forest colliders on Windridge City map

Other

  • Updated game engine (Unity 2019.2) and Burst compiler (1.1.2)

Known Issues

  • Sometimes tire deflection geometry is inaccurate (will be fixed in the next version)