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Patch update #7
What's new
- Added tire pressure simulation
- Added new camera views (hood and side cameras)
Physics
- Improved wheel collider shape
- Improved tire deflection geometry
- Improved the lateral force of a locked wheel at a low speed
- Reduced wheel vibration on terrain
- Calibrated ASR for electric vehicles
- Enabled ASR by default
Input
- Smoothed and speed-limited keyboard steering
- Smoothed and speed-limited gamepad steering
UI
- Moved the Motion Blur effect to a separate option in the settings panel
- Added ABS and ASR activity indicators to the HUD dashboard
- Added more information to the vehicle list table
- Added tire pressure information to the vehicle details tab
- Disabled the secondary camera and stopwatches by default
- Reduced camera zoom sensitivity
Bugfixes
- Fixed incorrect wheel positions in the haul truck
- Fixed a rare case in which Motion Blur and Depth-of-Field effects were enabled for the VR camera
- Disabled dynamic occlusion for vehicle models
- Fixed negative LOD bias in UI
- Fixed vehicle textures filtering
- Fixed forest colliders on Windridge City map
Other
- Updated game engine (Unity 2019.2) and Burst compiler (1.1.2)
Known Issues
- Sometimes tire deflection geometry is inaccurate (will be fixed in the next version)