Big thanks to everyone that has played so far! The demo is already so much better than when it launched a few days ago! ːsteamhappyː
Todays changes touch on some of the biggest issues from the past few days!
Demo 2.9 Patch notes:
- Fixed a bug that would stack certain ambient and music tracks.
- Dramatically improved horse spawning logic. Shouldn't spawn inside actors or out of bounds as much.
- Fixed Aron sitting sideways on a horse if the horse was on a slope.
- Added a screen message for when your horse can't spawn.
- Fixed an issue where if Aron came back to his horse he'd sit on it side-ways.
- Changing chest effects slightly.
- Torch now a lot brighter on low and medium post process settings.
- Static alternative for environment torches added. (Can no longer interact with torches next to sliding puzzle)
- Disabled Pause menu music, keeps playing level music and audio.
- Moved the first platform zombie a little further. (Could cause confusion as to what to teleport to)
- Blocking volume changes.
- Lowered the chances of combat music stopping when the enemy is slightly too far away.
Tested:
I played around with allowing you to sprint with your torch but it kind of takes away the feeling of exploration to me.
Let me know your opinion? Should you be able to sprint with a torch?