Hi again!
I want to share with you our plans for V 0.1.5.
We released Rodent Warriors into Early Access with some things left unfinished (duh). One of the things we want to do is change the static nature of the enemies into something more dynamic.
For this version we want to get the enemies moving in the maze! We know that this is going to change the game-play and hopefully it will be in a good way.
This should be only a minor amount of work. But it is important because it is leading up to what will give the enemies some real character: enemy abilities!
To be clear, the enemy abilities won't be in V 0.1.5, but this is what we are thinking in terms of abilities:
- Every type of enemy will have one ability.
- The abilities that a type of enemy has will be taken from this list:
- Charge (from far away and fast)
- Ranged Attack
- Change Sides (e.g. moves from the left of the hero to the right)
- Tank mode - the enemy temporarily takes less damage.
- Enraged mode - the enemy temporarily does more damage
- Berserk mode - the enemy temporarily attacks faster
- Stun attack
As always we would love to hear what you think!
In the meantime have fun playing!
Kevin