You asked, and we answered - we've been monitoring and responding to discord and the community forums like a hawk, and a new patch addressing many concerns is now live! This is what we call aggressive patching.
You may need to restart steam to pick up the patch.
Patch v1.01
Major features:
- Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content.
- Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war.
Note: Both options above only available for singleplayer (for now).
Minor:
- Removed the 'look at me' red circle animation of message prompts after it happens twice
- Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them)
- Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!)
Bug fixes:
- Resized main menu and options menu to better support super widescreen (3440x1440)
- Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu
- Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up
- Removed font warnings from player.log file
- Changed saved replay filenames to use given names instead of mission name
- MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines
What's next? A straight-line/move directly to command, localization improvements, a map editor guide, more bug fixes and maybe trading cards?
If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980
We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comment.