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Update to 0.9.5

  • The collision masks of ships have been changed once again. In the previous update the masks were calculated according to the cut at 0 height (along the spot of contact with water), which made it impossible to hit the protruding parts of the ship. The script for generating sprites of ships has also been significantly changed (this will simplify subsequent changes in sprites and masks of bot ships, and also probably slightly increase the speed of generating sprites in the game).
  • Completely changed the map drawing system in the "Improved map drawing" mode. Now a simple shader is used to draw the stroke along the coast in this mode.
  • Optimized ship structure display system.
  • The "Accelerated projectile flight" switch has been removed from the settings, now the projectiles always fly in an accelerated mode.
  • Implemented a system that should make it easier to switch between displays using the Win + Shift + Left/Right arrow keys. In theory, when you press the Win + Shift keys, it puts the game in windowed mode, which should allow you to switch the game window to another display by the time you also press the arrow. As soon as Win+Shift is released, the game will go into full screen mode again and adapt to the resolution of the new display (after that, some visual bugs are possible until you enter / exit the menu). Unfortunately, I cannot test this system in practice, so I will be glad to receive feedback on its work.
  • Now after pressing the "Disassemble ship" button, if it is an enemy ship, the game itself will switch to the construction of your ship.
  • Fixed a bug due to which the largest ships of the bots did not receive the correct sprite during battles.
  • Fixed a bug related to the incorrect definition of cargo blocks on large merchant ships, which could lead to a game crash after hitting such a ship.
  • Fixed another bug related to the incorrect location of blocks when building with "Focus on cursor height" mode.