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Update to 0.6.3

  • Now, when pirates capture five (or more) cities that did not previously belong to them, all other sides stop to fight among themselves until they reduce the number of cities captured by pirates. Hopefully this will add more challenge to late stage of game.
  • When starting a new game, you can now select a map with geography similar to Earth. Most of the cities on this map belong to one of several major maritime empires (similar to the state of affairs in the 18th century).
  • Added the ability to pay off if you failed to suppress the uprising on your ship. If earlier you had to replay over and over again, until victory, now if you are tired of it, you can give 1/10 of the honestly looted bablons to the crew and return to managing the ship.
  • The speed calculation in the mutiny mode has been changed in order to make the combat speed normal on computers with high FPS. Also added to the uprising mode a timer indicating the time remaining until the end of the battle.
  • Small land areas are now automatically deleted in the editor. This is done in order to get rid of land areas that, on the one hand, are difficult to remove manually, and on the other hand, do not make much sense.
  • Fixed a bug due to which deleting a city in the editor could lead to a crash of the game.
  • Fixed a bug due to which, when selecting a map for a new game, it was impossible to re-select a random generation, if one of the editor's maps was selected before.