In this update, a new mini-game related to mutiny on the ship has been added to Block of Rum. Now, when the level of morality drops below 50%, a probability of rebellion arises (the lower the level of morality, the higher this probability). This is intended to make morality an important part of the gameplay. Since mutiny distract from the main process and some players may not like this, they can be turned off in the settings menu.

Mutiny is a small tactical game in which, having gathered your squad, you need to defeat the squad of units rebelled against you. At that:
- The balance of power depends on the level of morality. The lower the morale, the less support points you have and the more support the rebels have (each unit requires a certain amount of support points).
- You cannot control any units :)
- But you can set tactics for each unit before the start of the battle. In fact, you can specify what your unit should do in a given situation.
- If you don’t set the unit tactics, it will use one of the previously invented ones. Enemy units also can use new tactics, randomly changing one of your previously invented ones. Over time, each tactic is tested in battles and gets its own performance rating (units prefer to use tactics with high ratings, but not always).
- Obstacles are randomly generated (or not generated, this also happens).
- Since there are many unpredictable and random moments in this mini-game, you can try to win as many times as you want, because losing does not a gameover.

P.S. And also added 3 Steam achievements (probably in the future I will add a few more).