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Update to 0.3.0

Something new added, something old fixed :)

  • Added change of time of day. At night on the global map decreases the radius of the review. In battles, depending on the time of day, the sea can see 1 of 4 types of lighting. In addition, the change of the time of day was introduced for the implementation of some periodic processes, some of which are implemented in the following paragraphs.
  • Added dynamic change in block prices. Each city can now have its own prices, which change over time. Prices depend on how much the city is provided with resources at the moment, as well as on the intensity of the trade of the player with the city of specific types of blocks. Probably the balance and rules of price changes will still be finalized.
  • Added 2 blocks: bags of grain and wheat (wheat as a field). Bags with grain of all-only serve as containers for transporting wheat, which can be obtained by cutting a block of bags of grain. Wheat itself is a new kind of block, absolutely useless on the ship, but interesting for city. Each block of wheat, placing in the city gives 1 unit production for this city. So once at day, the city will be able to receive the appropriate number of resources, regardless of trade. Wheat can only be installed on a sand block. Placing blocks in a city is possible by the following function:
  • Added ability to manage cities belonging to the player’s faction. Now going near a city, you can click the "Manage" button. This allows not only to rebuild the city as you like, but also to choose the size and type of ship that the build in city.
  • Improved the generation of sprites appearance of the ship based on its design. Now various bevels are displayed exactly as bevels, and not as full-fledged cubes (thus, in battle, the ship will look even more similar to what you have built).
  • Storms added to global map. Storms affect the speed of your ship when it is in their field of action (slowing ship or accelerating depending on the direction relative to the wind).
  • Fixed bugs leading to the rapid emergence of the largest ships immediately at the start of a new game. 1. Fixed a bug due to which at the start of a new game, cities could have resources from the previous game, which allowed them to quickly build even large ships. 2. Fixed the unjustified large profits from trade, obtained by the cities who owned of merchant ships. 3. Fixed a bug due to which some ships being built in the cities that changed the owner were considered as ships belonging to their original owner.
  • Changed the behavior of the cursor in the mode "Focus on cursor height".
  • Fixed a bug with incorrect highlighting of the cursor in green when trying to place certain types of blocks (sails, cannons, steering wheel) below the water level.