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Update to 0.5.4

This update has made some changes and new features regarding the cost of the various blocks. This is designed to make the gameplay in the middle stage of the game (when the player already has a good ship and a captured city) more pirated (more risky and aggressive).

  • Now, sufficiently large merchant ships (240 blocks or more), controlled by AI, can transport some blocks as cargo. The type of cargo carried is determined randomly, but its mass cannot exceed the ship's buoyancy margin. Thus, small ships can only carry light blocks, while large ships can contain the heaviest blocks.
  • Added block of gold. At the moment, this is the heaviest, most expensive and rare block, it can not be bought in cities and it can only be obtained as a result of victory over a fairly large merchant ship (if that ship transport it of course). This block is added to avoid a situation where the player is interested in attacking only small and weaker merchant ships, ignoring large and well-armed ones.
  • Finally added the ability to rotate the crew blocks in all four directions and added the corresponding sprites (for sailors, gunners, marines).
  • A new city design has been added in the form of a city with a harbor protected by a city wall.
  • The base cost of a sand block has been significantly reduced. Its price was extremely high for one of the most common blocks, which led to a huge amount of easy money after the capture of the first city.