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Movement in Biathlon Battle VR

Virtual reality games implement player movement differently. Sometimes it makes a player feel nausea. What type of movement is used in our game?

We implemented two types of movement: teleportation and skiing. The main function of teleportation is movement on the room the base location. This way doesn't "broke" perception of reality by a player's body. And a player doesn't feel nausea.

Also, a player moves by skiing during races. The movement happens by arms bent at the elbows. It imitates push by ski poles. This way doesn't bring discomfort to a player too.

What types of movement did you meet in virtual reality games? Is it was handly?