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Silo 2.3.1 Update Available

We're excited to announce that Silo 2.3.1 is ready!

New/Changed Features in v2.3.1

  • Data directories have changed (for a better launch experience for users coming from Silo 2.2 and earlier).
  • Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM instead of just 2 GB.
  • Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the Mac OS X and Linux versions which are already 64-bit native starting in Silo 2.3.
  • The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at [email protected] what distribution / locale you are using.
  • A cut tool crash has been fixed.
  • Alt/option key handling on OS X has been fixed. This fix was made available early in version 2.3.02 for Mac OS X as well.
  • It is now possible to delete empty objects in the scene editor.
  • Exported OBJs should play much better with Substance Painter.
  • Context menu placement on OS X with multi-monitor setups should be fixed.
  • Mac-only: Qt libraries updated to v5.4 for compatibility with Yosemite Gatekeeper requirements.

Complete release notes available at http://nevercenter.com/silo/release_notes/