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Update #02 Note

Update #02 Note

Changes

1.Expedition Forecast
Commentary: Basically player has 3 expeditions to choose from. It’s possible to have more choices due to the train station or other factors (random events). The forecast will deliver information about one out of three basic expeditions in advance. Depending on the difficulty the range of forecast may vary.
2.Prices Charts
Commentary: Prices charts for stimulants, because the player needs to know when the Merchant Company is robbing him and Prices charts for the land market because the player needs to know how much has he (or the bot) overpaid.
3.Merchant Company Boosters
Commentary: There will always be 3 boosters to choose from, and the merchant company will try to personalize one of the boosters for the player and his needs.
4.Black Market - The risk of buying Artifacts
Commentary: In a nutshell, it won’t be that risky like it is now. Also, all of the cheap Artifacts won’t appear on Black Market’s sales.
5.Black Market - Demand rework
Commentary: We want to give every artifact at least one chance to appear on demand. Also, we don’t want cheap artifacts on the demand.
6.Generating first 5 explorers and their addictions
Commentary: To balance the starting condition we want to create situation 2-2-1, which means that on start there will be always 2 explorers addicted to stimulant_1, 2 explorers addicted to stimulant_2 and 1 addicted to stimulant_3. And by 'addicted' we mean that they are very enthusiastic about certain stimulant.
7.Property Management - Interaction with the map
Commentary: Clicking on nobody’s lands or on lands of your opponent will open the brief note about the land.
8.Schedule of land auctions
Commentary: The auctions will be prepared in advance and the player will have the opportunity to plan next moves depending on the quality of the lands and their potential value. The auctions will be executed the same as in the current version, but the schedule will let you consider saving money for the next round.
9.Expedition Reports
Commentary: Reports contain all the information about the last expedition. The player can access all reports from the current game in the lobby. It’s super important because the information about the chance of success will be there (and it probably will be 100% or 0%, because Archeo gives % chances only for a certain range of lacking skill, and for Quests with “+” there’s no rng at all). With this tool, the player can learn quicker and better how to evaluate the difficulty of expeditions.
10. Background for items in Warehouse changed
11. Credits updated
12. Information for attempting to put artifact on the Black Market without accepting risk and margin.
13. AI opponents’ aggression on the land market decreased
Commentary: Bots are aggressive on the land market, and they should be to prevent the player from buying too many lands. But they were too aggressive because they know that they can’t bankrupt. It should be better now, at least after the first 10 rounds, when we feel they should be aggressive.
14. New information for each land - when and for how much was it bought
Commentary: With Interaction with the map you can see this information for every land on the map.
15. Getting Fears on Normal Difficulty changed
Commentary: We feel that our last attempt didn’t solve this problem for the Normal difficulty. We decided to place a brand new algorithm for this difficulty, which allows 100% security if the right stimulant is present. The only negative factor (which means it’s the only reason for getting a fear) is now the lack of the certain stimulant (based on explorer’s addiction)
16. Cautious Attitude gives a better bonus to the risk of getting a fear.
17. Lands’ statistics are presented by bars instead of raw numbers
Commentary: It’s important to see the max. limit od land’s statistics. The player needs to know that a certain value is high or low. With bars, it should be clear.
18. A few adjustments for the random events in the code
19. “Thumb” graphic in the expedition
20. Archeopedia - text correction
21. Changes in random quests on the expedition - RNG factor terminated
Commentary: We’ve changed the formula for the random quests. Player probably won’t even see the differences but there are a few. First of all, we’ve terminated raw RNG factor. It was a small value, but after a lot of feedback, we decided to terminate it. After that, we had a void in the formula, and we needed to add a new factor to fill it for the balance. We added new relation for the amount of explorer participating in the random quest with the rule “the more the merrier”.
22. Cautious Attitude buffed
Commentary: After changes to getting fears on Normal Difficulty, cautious attitude became useless. We decided to buff it to make it a tool for players, who want to save some money on the stimulants but also don’t want to risk too many fears. Nevertheless, cautious attitude always will be a better tool on harder difficulties.

Bug Fixes

1. The sailor path in animation in the Quarters fixed
2. [ESC] works for Archeopedia
3. The game starts on the best possible resolution for the player’s PC
4. The fired explorers’ salary fixed
Commentary: It was a game breaking bug, and we are glad it’s solved now.
5. The bug with land auction report fixed
Commentary: Sometimes it showed the wrong winner.
6. Random Event ‘Need more coffee” fixed

Summary

This update provides adjustments to the gameplay and should help a lot with the understanding of the game. We didn’t want players to spend their time in the archeopedia learning basic and trying to figure it out. Instead, we want the player to learn on his mistakes and gather more and more experience with every other expedition. That’s why we added more tools for predictions and reports.

During our work on Update #02, we also had time to work on the career mode. At this time we know exactly what we can add to the game and what we will add in the next updates.

In next days we’re going to talk with you, the community, about our plans for next updates, for the release and about the career mode. We would love to see your activity and opinions and we hope that our plans and your expectations will meet.

Cheers!