1.1.3
- Fixed crash related to Elven Snipe ability when it would destroy a unit
- Fixed crash related to Elven Snipe ability when it would destroy a unit

- Fixed crash related to Elven Snipe ability when it would destroy a unit
- Fixed crash related to Elven Snipe ability when it would destroy a unit
Fixed bug when changing the player's avatar in the game creation lobby from the 1st slot. This would cause the player to be assigned the wrong color at game start. Fixed a crash when the Comet bonus was calculated if the Comet had been destroyed during the game .
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Fixed issue with pain bolt crashing the game with certain targets.
While normal multiplayer has been removed (see, I have added a (kind of) experimental implementation of Remote Play Together. How does it work? When setting up a game, multiple Human players can be assigned. Clicking on their names will allow anyone hooked up via Remote Play Toge
While normal multiplayer has been removed (see, I have added a (kind of) experimental implementation of Remote Play Together. How does it work?
When setting up a game, multiple Human players can be assigned. Clicking on their names will allow anyone hooked up via Remote Play Together to edit the generic "Player 2, Player 3" etc to a custom name.
Each human player will have an override key visible next to their name when the game begins (these by default are Z,X,C and V but can be changed in the options menu). If a player wants to bid on the prophecy track, they hold down their override key while doing so. Once one player has pressed the override key, other players cannot subsequently override the current override, if that makes sense!
While holding the override key, the overriding player can bid on prophecies in the prophecy track as normal. Once they are finished and release their override key, play continues as normal.
I'm not sure if this system will work well, so let me know of any improvements or changes you think of in Discord! I figured this would at least be better than no multiplayer at all, and should be just as bug free as the single player experience.
Removed Multiplayer functionality for now. Various problems with software versions and extensions has led to fixing it in it's current state becoming extremely difficult. I am investigating Steam Remote Play as an alternative.
Changelog: Allowed switching between Campaign Targets before a Campaign has begun by left clicking on a Unit Group of a different Race than the one currently selected.
Changelog:
Changelog: - Fixed bug that prevented the Empire race from using the Convert Prophecy to gain new believers
Changelog:
- Fixed bug that prevented the Empire race from using the Convert Prophecy to gain new believers
Changelog: Fixed crash when using the Cannibal action and clicking away before it is complete Mousing over a battle preview no longer causes the camera to center Right clicking a hex behind the prophecy track will no longer cause a selected unit to move Right clicking on on some
Changelog:
Changelog: Fixed a crash when loading an autosave related to God objects not being inited upon load Fixed issues with pressing the skip turn button when an action object exists and the action object is not removed and the turn is not able to be skipped
Changelog:
Changelog: Fixed crash when Black Veil AI assessed the Bend Anger action
Changelog:
Fixed crash when Black Veil AI assessed the Bend Anger action
Changelog: Fixed tooltips not aligning to be visible when near the edge of the screen in 4k resolution.
Changelog:
Fixed tooltips not aligning to be visible when near the edge of the screen in 4k resolution.
Changelog: Fixed issue in 4k mode of buttons not being aligned to the mouse cursor Removed some instances that the screen position was being set incorrectly
Changelog:
Changelog: Added more room for player name's to be displayed at resolutions at and above 1920 x 1080 Fixed Game Setup display not being scaled when in 4k resolution
Changelog:
Changelog: Added 4k support When in 4k, an extra level of zoom is available Fixed right clicking event log not properly expanding log so it can be scrolled through and viewed Fixed a crash that happened when selecting units during the item tutorial
Changelog:
Changlog: Fixed crash related to the Demon Rod object Fixed some instances where combat previews were different from combat resolutions Fixes an instance where the existence of a combat preview was interfering with how actual combat resolved Fixed issues with unit groups stopping
Changlog:
Changelog: Fixed broken tooltip for mountains (Mountains cost 6 to move into, not 4) Fixed bug with Water Elemental's storm ability
Changelog:
Fixed broken tooltip for mountains (Mountains cost 6 to move into, not 4)
Fixed bug with Water Elemental's storm ability
Changelog: Added Mood Indicator explanation to the Believers tutorial
Changelog:
Added Mood Indicator explanation to the Believers tutorial
Changelog: Added Introduction Tutorial ahead of the more detailed mechanics tutorial Hexes will no longer be highlighted when AI is placing a structure
Changelog:
Change Log General Pass on Tutorials - Should be fewer lockups and Tutorial Advisor should always point to the correct element Added a Cooldown bar to Prophecies showing how long bidding can take place before they are processed When placing a Racial Unit and Structure, legal plac
Change Log
Changelog: - Added a Display that shows whose turn it is, and what portion of the turn is being taken. This can be turned off in the Graphics options menu. - Fixed bug when stone circle occupant has no racial structure to return to (they will move to a random adjacent hex instead
Changelog:
- Added a Display that shows whose turn it is, and what portion of the turn is being taken. This can be turned off in the Graphics options menu.
- Fixed bug when stone circle occupant has no racial structure to return to (they will move to a random adjacent hex instead)
- Edited Tutorial Text to make some passages more clear.
- Fixed a bug where Tutorial Text/Graphics were not appearing in front of other game assets.
- Slowed down the default Game Speed.