Möbius Front '83

Zachtronics

Released
Nov 5, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    UPDATE: Caching histograms

    Today's update changes the minigame histograms to be included with the game instead of being downloaded from our servers.

  2. Developer post

    Last Call BBS - The last game by Zachtronics!

    Boot up your Z5 Powerlance and dial into Last Call BBS , the last game from Zachtronics! The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy!

  3. Developer post

    UPDATE: Multiplayer and a new Soviet army

    Today's update adds a new multiplayer mode that enables one-off skirmish missions against the AI or Steam friends (or even people that you're not friends with but are in a group chat with, like the group chat that you can join at the top of the game's Community Hub). Because your

  4. Developer post

    UPDATE: More AI improvements, escort mission tweaks

    Today's update includes a bunch of small AI adjustments and some tweaks to the escort missions based on player feedback; they're all back to 10/5/0 and give you 5 trucks instead of 6, which I guess just means they're back to where they started. You should also now be able to sele

  5. Developer post

    UPDATE: Fix for loading times on Mac and Linux, AI tweaks

    Today's update should fix a bug where the game would load very slowly for some Mac and Linux users. It also includes a few miscellaneous AI tweaks, mostly to stop the AI from making dumb choices in very specific situations.

  6. Developer post

    UPDATE: Loading time improvements

    Today's update includes further improvements to the game's loading times, in addition to a small tweak to the player's deployment points on mission 3/08 in response to player feedback from the last update.

  7. Developer post

    UPDATE: Balance tweaks, performance improvements

    This week's update includes the following changes: Improved rendering performance greatly (about 200% of previous framerates). Improved loading times slightly (about 70% of previous loading times). Increased the deployment costs of some enemy units now that the AI is much more ef

  8. Developer post

    UPDATE: New AT mine-laying UH-1, and much more!

    Today's update includes the following changes: Added a new player unit to the game, a UH-1 that drops anti-tank mines that disable tracked vehicles. Added objective icons to SAM missions indicating the locations of the SAM sites. Reworked missions 3/10 and 3/12 to be more interes

  9. Developer post

    UPDATE: A smaller balance patch

    Today's update reduces the difficulty of SAM hunt missions. Apparently the "defensive" AI we enabled in the previous patch was more effective than we realized. This patch also includes a fix for broken histograms in cribbage solitaire.

  10. Developer post

    UPDATE: Fixing the crash handler

    Today's update fixes our crash handler to point to a new URL. Nothing else should have changed.

  11. Developer post

    UPDATE: First major balance patch

    Today's update is mostly balance-related gameplay changes, but also includes some UI and bug fixes. Gameplay Changes Rebalanced a bunch of missions that our metrics indicated were abnormally difficult. Increased the base health of "proper tanks" like the M60 and M1 from 3 to 4 so

  12. Developer post

    UPDATE: Overhauling the missions in chapter 1

    Today's update includes an overhaul to the missions in chapter 1 to make them more varied and interesting, and generally bring them in line with the missions in chapters 2 and 3. If you're in the middle of playing one of these missions when you load your save you may find yoursel