◈ Patch Notes (UPDATE 1.1.0)
- Valve Index / Windows MR Support - Minor bug fix
- Valve Index / Windows MR Support
- Minor bug fix

- Valve Index / Windows MR Support - Minor bug fix
- Valve Index / Windows MR Support
- Minor bug fix
Game Graphics • Anti-aliasing can be turned ON/OFF. Default is ON • When Anti-aliasing is ON, algorithm will work as FXAA. Gameplay • STAGE 3 and STAGE 4 have been modified MR Support • Dev. team has been working on MR Device compatibility, to be fully supported in August • Syste
Game Graphics
• Anti-aliasing can be turned ON/OFF. Default is ON
• When Anti-aliasing is ON, algorithm will work as FXAA.
Gameplay
• STAGE 3 and STAGE 4 have been modified
MR Support
• Dev. team has been working on MR Device compatibility, to be fully supported in August
• System upgrade regarding MR compatibility has been proceeded partially on this patch.Please Contact [email protected] if any error has been occurred during gameplay.
*HOT FIX* -Anti-Aliasing setting has been modified to remove bluriness when graphics option has been set to NORMAL or HIGH. -Anti-Aliasing ON / OFF option will be available soon. If there is any improvement regarding gameplay due to the HOTFIX or not, please leave a comment below
*HOT FIX*
-Anti-Aliasing setting has been modified to remove bluriness when graphics option has been set to NORMAL or HIGH.
-Anti-Aliasing ON / OFF option will be available soon.
If there is any improvement regarding gameplay due to the HOTFIX or not, please leave a comment below. Dev. team always welcome the opinions about update/patch.
1.Restart after game over • After game over, player can restart the stage right away without turning back to the lobby. Therefore, loading time or delay will decrease when restart. • "X" input for Oculus / "Menu" input for Vive is for returning to the lobby 2. Gameplay redesign •
1.Restart after game over
• After game over, player can restart the stage right away without turning back to the lobby. Therefore, loading time or delay will decrease when restart.
• "X" input for Oculus / "Menu" input for Vive is for returning to the lobby
2. Gameplay redesign
• Offset of the Hood has been modified to " OFF "
• Overall difficulty has been adjusted to be more challenging.
• Positions of the guards will be re-organized.
• When the guards are in state of "doubt" ( have not recognized the player yet ), a question mark (?) appears on the top of the guards' head.
• New missions for stage clear and few gimmicks have been added to the game for storytelling.
• Interactions like backstabbing will be available from earlier part of the game.
• Backstabbing at the corner is available.
* HOT FIX * - Removed white screen that appears at non-playable area. - Hood can be turned OFF by " Option " in main lobby. - Improvement on graphics quality at " HIGH " graphics option. - Improvement on blurriness in VIVE HMD. We are monitoring every reviews and feedbacks for fu
* HOT FIX *
- Removed white screen that appears at non-playable area.
- Hood can be turned OFF by " Option " in main lobby.
- Improvement on graphics quality at " HIGH " graphics option.
- Improvement on blurriness in VIVE HMD.
We are monitoring every reviews and feedbacks for future updates. Dev team is currently working on the upcoming patch, which is focusing on difficulty/balance for a better stealth play in the game, to be released soon . Thank you all for sending us suggestions.
1. At the beginning of the game, players can set following options : - Graphic Quality ( Low - Mid - High ) - Locomotion ( How to move - Free move or Teleport ) - Difficulty Mode ( Easy or Normal ) Move the totem on the desk to " Option" in lobby. 2. System Menu button is activat
1. At the beginning of the game, players can set following options :
- Graphic Quality ( Low - Mid - High )
- Locomotion ( How to move - Free move or Teleport )
- Difficulty Mode ( Easy or Normal )
Move the totem on the desk to " Option" in lobby.
2. System Menu button is activated during Prologue.