Rogue Fable IV Alpha
Hello everyone! After the first month of testing I feel Rogue Fable IV is now ready for open alpha testing. Everyone is welcome to join in at the following links: Game: Discord: Overview:


Hello everyone! After the first month of testing I feel Rogue Fable IV is now ready for open alpha testing. Everyone is welcome to join in at the following links: Game: Discord: Overview:

Hello! Do you love the idea of traditional roguelikes such as Nethack , ADOM , Caves of Qud , or Cogmind ?.. Read more.

Will be logging hot-fixes here for the next few weeks as I deal with any remaining bugs, crashes or issues. If you find any new issues please let me know either here on Steam or on the Discord . Hot-Fix 2.0.1: Fixed victory achievements (derped out hard on this one and never even

Hello everyone! Well, we finally did it! On December 22, 2021, after 3 and a half long years of work, Rogue Fable III finally reached full release status! I want to take this opportunity to give a big, from the bottom of my heart, THANK YOU to all of you have supported and encour

Hello everyone! After nearly 3 years of development this is it, the final major update! Its been quite the journey and I'd like to thank everyone who has followed the game throughout its long and sometimes chaotic development. I can't fully express how much all of your continued

Hello everyone! Getting close to the end of development and I’m pleased to say that everything is going according to schedule. The main theme of this update is a complete overhaul of the player races along with some final balancing and tuning. I was a bit nervous going into this

Hello everyone! It’s finally here! The last major zone rework in what's ended up being a nearly 2 year long journey. This time its The Vault of Yendor so for the first time, the game actually has a proper end game that doesn't make me wince every time I reach it! I'm quite excite

Hello everyone! Another big update today. Last time I mentioned I was ready to start working on completely reworking The Vault of Yendor and I figured that I'd spend the first week or two cleaning up some bits and pieces across the rest of the game. Well those bits and pieces sor

Hello everyone! Update 1.37 is finally here after a long development cycle but I'm very pleased with this one. The main thrust of this update is a complete rework of the Branch-II zones (Forge, Arcane, Crypt) and the addition of new end zone bosses. Along the way I added an absur

Hello everyone! Big update today with lots of new content, talent reworks, balance tweaks and general improvements. The big focus of this update was to finish the bosses for The Core, The Ice Caves, and The Sewers, continuing my slow march through the dungeon, finalizing all the

Hello everyone! Another pretty big update with some new content and lots of bug fixes and general polishing. The main area I was focusing on with this update was The Orc Fortress and The Dark Temple, getting their bosses setup with appropriate new loot, adding a few additional en

Hello everyone! Update 1.34 is here with a bunch of new content, bug fixes and some changes (reverts really) to character development. Thank you everyone who commented on the recent feedback request regarding which char-dev system we should use going forward. Much like my own tho

Hello everyone! Been reading through a lot of the comments on the latest update and many people have raised issues w/ the changes made to character development specifically with regards to the removal of attributes. Since this was already something that I was back and forth on my

Hello everyone! Update 1.33 is finally here after nearly 4 months of work! This one is pretty massive so I won't be going into full details on all the changes and additions since this post would just turn into a wall of text. We're getting pretty close to the point where I'll be

Hello everyone! Update 1.33 is taking quite a bit longer then expected so I figured I'd let everyone know what I've been working on and what the delay is! For those who are just interested in knowing when it will release, I'm aiming for Friday, March 27th. As I think I mentioned

Just a bunch of bug fixes, should have some more tomorrow. Thanks everyone who's been reporting these! The following is now all fixed: Fixed shield wall always activating and making you effectively immune to melee. Equipping a Charm of Fire was causing a hard crash. Strafe attack

Hello everyone! Didn't have enough time to finish this one to the extent that I had planned but since I'm going to be quite busy in the next week or two with holiday and family stuff I figured I'd upload what I've currently got and finish up the remaining bits in the new year. Th

Just a big bunch of bug fixes with this one. Wanted to clear out some of these issues before moving onto the next major update. First major fix, that was seriously effecting a small number of people: There is some kind of issue that is causing save files to corrupt which made the

Just a quick hot fix to deal with a few critical crashing issues: 1.30.2 Switching to text based hit point display will no longer break the game i.e. crash on startup. Charm now works again Fixed crash with the Swamp Siren (she kept 'luring' the player onto occupied tiles) Fixed

Hello everyone! Absolutely massive update today, probably the largest I've ever done in terms of sheer content. As is generally the case, some of this stuff falls into the "changes or additions in preparation for future changes or additions" so I'll try to make it clear when this