Hey, Punks! We wish everyone a prosperous Year of the Rabbit 🐰! Happy Lantern Festival 🌛! Dieselpunk Wars is participating in the HBG Lantern Festival Sale and has brought you an amazing discount 💝. Join us between Feb 5th and Feb 11th! Also welcome to follow the game works of
Hey, Punks!
We wish everyone a prosperous Year of the Rabbit 🐰! Happy Lantern Festival 🌛!
Dieselpunk Wars is participating in the HBG Lantern Festival Sale and has brought you an amazing discount 💝.
Join us between Feb 5th and Feb 11th!
Also welcome to follow the game works of friends from different developers.
Hey, Punks! 💥💥This is what we call big news! Starting from today (10 am PT/7 pm CET/6 pm GMT) Dieselpunk Wars will be available at a 35% discount on Steam! 💥💥 If you haven't played the game before... 'What better place than here, what better time than now!' Just a short and f
Hey, Punks!
💥💥This is what we call big news! Starting from today (10 am PT/7 pm CET/6 pm GMT) Dieselpunk Wars will be available at a 35% discount on Steam!💥💥
If you haven't played the game before... 'What better place than here, what better time than now!'
Just a short and friendly reminder of what the game is all about:
Dieselpunk Wars is a vehicle-building game, focused on combat with advanced physics and damage simulation. Vehicles can be cut in half! You can use over 300 elements to build the war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater.
Our game features:
Campaign Mode
Creative (sandbox) Mode
Endless Mode...
and a Battle Simulation mode:)
In Endless Mode, you battle against progressively more dangerous waves of enemies and unlock extra parts for each wave defeated. In Battle Simulation you can design epic scenarios and watch the AI duke it out, play them on your own, or share them with other players via Steam Workshop!
💥💥The 35% discount is only available for a limited time - up until January 5th!💥💥
War Machine in Prison bundle is available now! Get the bundle! We are also happy to announce that we have joined forces with other titles in the War Machine in Prison bundle. Our special bundle is available to you at a lower and convenient discount - 10% on both of the games! The
We are also happy to announce that we have joined forces with other titles in the War Machine in Prison bundle. Our special bundle is available to you at a lower and convenient discount - 10% on both of the games!
The bundle includes number awesome and exciting titles:
War Machine in Prison Bundle includes:
- Prison Simulator - Dieselpunk Wars
Prison Simulator - Get a taste of Prison Life! Become the Prison Guard and deal with dangerous convicts. Prison management, lots of daily activities. Will you become the best Guard in history? Or maybe you'll turn into the worst scumbag this Prison has ever seen?
Dieselpunk Wars - Vehicle building game, focused on combat with advanced physics and damage simulation. Use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater. Prepare for combat and test your skills!
Hello Dieselpunk Builders! The time of working on your engineer skills is over, now you need to collect everything that you know and use your knowledge in the competition that we create! The rules of the competition are simple: - Build an epic vehicle - Take a photo of your creat
Hello Dieselpunk Builders!
The time of working on your engineer skills is over, now you need to collect everything that you know and use your knowledge in the competition that we create!
The rules of the competition are simple:
- Build an epic vehicle - Take a photo of your creation - Show it to us in the comment and add #dieselpunkbuilders above the photo - The photos with the most „likes” win!
What you can get?
A unique wallpaper from the game, never released before! A special „skillful builder” title on our official Discord server.
Also fame and Glory!
And if you don't have Dieselpunk Wars, you can get your copy at a 25% discount! It's the best moment to play it!
By entering our competition you grant us permission to use your submission for marketing purposes.
Hello DieselPunk Builders! We got some big news today for you. joins the PlayWay Publisher Sale - our game is now available at a 25% discount! If you haven't played the game before, this might just be the best time to do so! Never heard of our game before? Check out this primer:
Hello DieselPunk Builders!
We got some big news today for you. [url= https://store.steampowered.com/app/952240/Dieselpunk_Wars/]Dieselpunk Wars[/url] joins the PlayWay Publisher Sale - our game is now available at a 25% discount!
If you haven't played the game before, this might just be the best time to do so! Never heard of our game before? Check out this primer:
[url= https://store.steampowered.com/app/952240/Dieselpunk_Wars/]Dieselpunk Wars[/url] is a vehicle building game, focused on combat with advanced physics and damage simulation. Vehicles can literally be cut in half! You can use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater.
Our game features a Campaign Mode, a Creative (sandbox) Mode, an Endless Mode, and a Battle Simulation mode. In Endless Mode, you battle against progressively more dangerous waves of enemies and unlock extra parts for each wave defeated. In Battle Simulation you can design epic scenarios and watch the AI duke it out, play them on your own, or share them with other players via Steam Workshop!
Prepare for combat! This 25% discount is only available for a limited time - up until June 27th!
Are you looking for a good place to exchange your vehicles or scenarios with other players? Then join our official Discord server! This will also help you stay in touch with our upcoming releases!
Greetings Dieslpunk Builders! We only recently left Early Access and published the incredible patch 1.1.0 (and the less impressive but still important patch 1.1.1). But we're not slowing down! We have a brand new patch for today which should greatly improve your experience. Check
Greetings Dieslpunk Builders!
We only recently left Early Access and published the incredible patch 1.1.0 (and the less impressive but still important patch 1.1.1). But we're not slowing down! We have a brand new patch for today which should greatly improve your experience. Check out the changelog below:
New buildings are added to the 'Fortification' tab in Battle Simulator, including new turrets, barriers, and structures to destroy.
Turrets placed in Battle Simulator no longer sink into the ground.
Enemy vehicles in Endless Mode won't spawn if there's an obstacle in the way.
Fixed an issue that could cause the Endless Mode to (ironically) never end, even after defeat.
Players are now given a bigger budget when constructing their first flying vehicle in the Campaign Mode.
The base defense missions on the first map of the Campaign Mode are now easier and unlock more modules.
Performance is now a bit better on the first four maps.
Vehicles will no longer be impaired by small rocks or debris, making it a lot easier to traverse difficult terrain!
These new changes should make it a lot easier for new players to start playing Dieselpunk Wars. We're also very excited by the recent additions to the Battle Simulator. You can see an example of what you can do with these new structures by downloading our scenario: https://steamcommunity.com/sharedfiles/filedetails/?id=2497661488
You don't need to download any vehicles to check it out. Just subscribe to this scenario on the Steam Workshop, launch the game, start a Battle Simulator on the Valley map and have some fun storming an enemy position!
Did you prepare a scenario you wish to share with your friends? Then all you need to do is post it via Steam Workshop! You can do this by doing the following steps:
Once you're done creating a scenario in Battle Simulator, click on the Save/Load button near the top left corner of the screen.
Name your scenario and press "Save".
Click on the recently saved scenario so that it's highlighted with a green frame.
Press the "Publish to Steam" button and wait for a few seconds while the scenario is being uploaded.
Once your scenario is on the Steam Workshop, you will receive a notification. You can then add a description to your scenario using the Steam interface.
Thank you for your feedback over the last few days! Most of these recent improvements were made in response to our wonderful community and your valuable comments. We hope that with this new build you'll have even more fun playing Dieselpunk Wars!
Hello Dieselpunk Builders! As you have probably noticed, Dieselpunk Wars officially left Early Access on the 13th of May. We would like to thank everybody who joined us for the celebration during our release live stream. If you missed it, you can watch a VOD of the live stream he
Hello Dieselpunk Builders!
As you have probably noticed, Dieselpunk Wars officially left Early Access on the 13th of May. We would like to thank everybody who joined us for the celebration during our release live stream. If you missed it, you can watch a VOD of the live stream here:
When Dieselpunk Wars left Early Access, we also released the long-awaited patch 1.1.0. Soon after, we also launched a hotfix 1.1.1, addressing some issues with scenario sharing on Steam Workshop. We have been talking about these updates for weeks before the release but we never did share complete patch notes. This post is here to fix that!
Check out the changelog below:
Added new functionality that allows scenario sharing via Steam Workshop.
Created a new tab "Fortifications" in Battle Simulator, which allows the players to add buildings to Battle Simulator.
Reworked Battle Simulator UI to work with new functionalities.
A vehicle can now be designated as a "Player Vehicle" in the Battle simulator.
Vessels can now be marked as targets for the Player Vehicle.
Added a button to copy a selected vehicle in Battle Simulator ('E' by default).
It's now possible to plan move orders for AI-controlled vehicles in the Battle Simulator.
Developer comment:
Simply put, all of the above features allow you to create your own missions in Battle Simulator and share them with your friends via Steam Workshop. Scenario sharing works similarly to vehicle sharing. When you start a scenario in which one of the vehicles is a "Player Vehicle", you will take control of the chosen vehicle instead of the usual battle simulation. Your task, as a player, will be to either destroy marked targets or defeat every vehicle on the opposing teams.
As a scenario creator, you can set up elaborate battle plans, position enemy vehicles behind heavy fortifications, and prepare patrol routes for the AI. And then order the player to destroy a heavily guarded convoy or break into a fortified facility. And as a player, all you have to do is download that scenario, open it in Battle Simulator, and have fun!
Just remember that if you share a scenario with custom-made vehicles, you need to publish those vehicles via Steam Workshop too. Otherwise, other players won't be able to use your scenario.
Now, for the rest of the changelog:
Added a new map called "Valley", perfect for large-scale vehicles and for custom scenarios in Battle Simulator.
New blocks were added, including new viewports and Detachable Joints, which you can use to split your vehicle into smaller pieces or merge a few vehicles into one larger vessel.
Improved vehicle physics.
It's now possible to modify physics settings, including gravity or air drag, in the Creative Mode.
Rotors now have an additional function, which allows them to be controlled by a mouse (this can be enabled individually for each rotor in Build Mode).
Translations have been improved, big thanks to our community for feedback and suggestions regarding these changes!
And many, many bugfixes...
We've discussed individual parts of this changelog in the days leading up to the patch's release. For more detailed information on any of them, please check out our previous Steam announcements. And if there is anything else that you want to ask us about, feel free to reach out to us in the comments or on our official Discord server.
We can't wait to see the scenarios you come up with!
Dieselpunk Wars has officially left Early Access! As part of this process, we published patch 1.1.0 which contains many new features and fixes. We express our gratitude to all Kickstarter supporters and gamers all around the world. We tried to catch and fix all bugs, but if you f
Dieselpunk Wars has officially left Early Access!
As part of this process, we published patch 1.1.0 which contains many new features and fixes.
We express our gratitude to all Kickstarter supporters and gamers all around the world.
We tried to catch and fix all bugs, but if you find any problems, let us know on Steam or Discord.
Hello DieselPunk Builders! On may 13th Dieselpunk Wars is coming to release! For this occasion, we prepared special Livestream. It will last for 5 hours and start at 3 pm CEST (UTC +2) on the following platforms: Steam: Youtube: Twitch: If you can't make it in time for the livest
Hello DieselPunk Builders!
On may 13th Dieselpunk Wars is coming to release!
For this occasion, we prepared special Livestream. It will last for 5 hours and start at 3 pm CEST (UTC +2) on the following platforms:
Hello Dieselpunk Builders! We are just one day away from the final release! We can’t wait to show you guys the final result of our work so today we're going to talk about not one, not two, but three new features! This will also conclude our list of big changes planned for patch 1
Hello Dieselpunk Builders!
We are just one day away from the final release! We can’t wait to show you guys the final result of our work so today we're going to talk about not one, not two, but three new features! This will also conclude our list of big changes planned for patch 1.1.0 that will go live once Dieselpunk Wars leaves early access.
Before we start, check out our latest trailer for a sneak peek of the upcoming changes!
Exciting, isn't it? Now, let's talk about the final three features.
New Map
Your prayers have been answered! We added a new map based on your feedback, perfect for testing out your biggest creations on a large battlefield! The map features wide, open plains, woods, small hills, as well as two small but relatively deep lakes. There are few rocks or cliffs and in general, your vehicles shouldn't be hindered by difficult terrain. This map is built for speed! There are also no structures on the new map - we felt that adding any buildings would be a limitation for any scenarios you would want to create. Instead, you have total freedom to add as many fortifications in the Battle Simulator mode as you like! And if you're not sure how then check out our last update!
Copy/Paste in Battle Simulator
Did you create a really cool vehicle for your Battle Simulator scenario and wish to add more of them? In patch 1.1.0 you can simply press E to create a copy of your currently selected vehicle. All to maximize your efficiency! Play the game how you like it and explore all of the possibilities.
The ability to share player-made scenarios via Steam Workshop
This is our biggest new feature and one that we were most anxious to reveal! Many of the other features we talked about - the new map, battle simulator improvements, and so on - were made just to make better use of this incredible new functionality!
It works just like sharing your vehicles, by utilizing Steam Workshop. All you need to do is design your own scenario, fill it with vehicles, fortifications, and targets. Once you're satisfied, just share your work with other players so they can give your scenario a try! Remember to mark one of the vehicles as a player vehicle for a more immersive experience. And if you added any custom vehicles to your scenario, make sure to share them on the Steam Workshop too!
We believe that our wonderful community (that means you!) will create many epic and challenging battles and that our Steam Workshop page will soon be filled with interesting challenges. Come up with a challenging battle plan and see how your friends adapt to it!
We are almost there!
Let us know what you think about this update. Join our Discord server and stay in touch with our upcoming releases. See you there!
Hello, engineers! We know you're waiting for more news about the upcoming patch 1.1.0 and so, we prepared a special treat for you: two new features instead of one! We hope you're as excited as we are! Firstly, something big. We implemented a function that allows the players to ad
Hello, engineers!
We know you're waiting for more news about the upcoming patch 1.1.0 and so, we prepared a special treat for you: two new features instead of one! We hope you're as excited as we are!
Firstly, something big. We implemented a function that allows the players to add structures in the Battle Simulator mode! Previously, you would have to either make use of pre-existing structures that are already on a map or create an immobile vehicle to act as a structure. You can still do that, of course, but you also have the option to add some of the buildings that you've seen on our maps.
And that isn't all! Adding buildings is fun but what's even cooler is an ability to specify targets in Battle Simulator. And by targets, we mean key objectives that have to be achieved. Additionally, you can designate a vehicle to be a player vehicle by default - meaning that when you start a battle simulation, you will immediately gain control of that vehicle. So you can easily create complex scenarios and play them out. Pretty cool, right?
Secondly, a quality of life improvement that many of you have asked for. You now can control rotors with your mouse instead of using a keyboard! It might be a small thing but improving the controls is something we've been doing ever since Dieselpunk Wars was released. After all, we don't want the controls to get in the way of either building or destroying your opponents.
That is all for this update! Did you enjoy it? We have even better features planned for the upcoming patch 1.1.0 so stay tuned! You can share your excitement with us on our Discord server too! We would love to see you there :D
Hello, dieselpunk constructors! It's about time we talk about the next feature to come with the long-awaited patch 1.1.0 and the exit from Steam Early Access. There are still a lot more features to cover so we're going to start posting these updates more frequently from now on. M
Hello, dieselpunk constructors!
It's about time we talk about the next feature to come with the long-awaited patch 1.1.0 and the exit from Steam Early Access. There are still a lot more features to cover so we're going to start posting these updates more frequently from now on. Make sure not to miss any of them!
This time around we need to talk about the "invisible" things that every patch needs. Fixes and improvements. They often go overlooked, hidden under the hood, but they are quite essential. Patch 1.1.0 will, of course, include a number of important improvements, big and small. Aside from reported bugs and issues detected by our QA team, the upcoming update will also improve the translations and AI. Thanks to our wonderful community we were able to track down certain inconsistencies in our translations that were previously unnoticed. Additionally, we calibrated the targeting AI, meaning that vehicles should have fewer issues shooting each other.
In the next update, we will talk about a new feature that was highly requested by our players! Stay tuned to find out what it is and discuss the upcoming update with other players on our official Discord channel!
Greetings! It’s time to show our next feature available in patch 1.1.0! We are thrilled to bring you this one as we're getting closer and closer to the final countdown. Now, let's get to business. As we mentioned in the last update, we've prepared a joint block that will be added
Greetings!
It’s time to show our next feature available in patch 1.1.0! We are thrilled to bring you this one as we're getting closer and closer to the final countdown. Now, let's get to business.
As we mentioned in the last update, we've prepared a joint block that will be added to the game once it leaves Early Access. What's so special about this particular block is that it can split your vehicles into two separate machines or join them together whenever you want to. This creates a whole plethora of possibilities!
What makes this feature even cooler is how well this feature synergizes with the "auto-aim" function of certain weapon types. For instance, you could design a part of your vehicle that acts as a deployable turret. Just leave it somewhere on the side and lead your enemies to it - and then open fire on them from two separate directions! This is, of course, just one of many possibilities that now exist, thanks to the joint module. We will let you discover the rest once the update is live ;)
Join our official Discord serverto discuss this update with other players. And let us know your thoughts - we can’t wait to hear from you!
Hello everyone! Today we are coming with another announcement regarding our final release update. We’re proud to show you a new feature that will be added to the game with a May 13 release! You’ve been building lots of amazing stuff, some of which you demonstrated in the screensh
Hello everyone! Today we are coming with another announcement regarding our final release update. We’re proud to show you a new feature that will be added to the game with a May 13 release! You’ve been building lots of amazing stuff, some of which you demonstrated in the screenshot contest. This is why we provided you with additional blocks to make your machines look and fight even better!
Some of new blocks are Detachable Joints, View Towers, View Front, View Sphere, View Front Side. They get really crazy. You already know that you can mess up an entire army once they’re on your favorite vehicle. Just add the two side windows and you gain extra view and extra swag. The joint feature will be very special so we will talk about it more in the next update. For now, it joins our family of dozens of blocks that can revolutionize your gameplay.
Don’t forget to stay up to date with our announcements by adding Dieselpunk Wars to your Wishlist on Steam. You can also join our official Discord server to know what’s up as soon as we drop the next feature. You really don’t want to miss it!
Alright, alright! Last time we’ve dropped you big news regarding the upcoming full release and now it’s time to update you guys with another big game add-on! We’re thrilled to let you know about the changeable physics. With patch 1.1.0 you will be able to adapt physics to your ne
Alright, alright! Last time we’ve dropped you big news regarding the upcoming full release and now it’s time to update you guys with another big game add-on! We’re thrilled to let you know about the changeable physics.
With patch 1.1.0 you will be able to adapt physics to your needs. Gravitation, Weight, Lift, Float, Drag, Power you may do whatever you want with them. Your personal game style is one of our main focuses. That’s a great thing to test out once you play the game. Just hop on the creative mode and explore it yourself! The sky is the limit.
Stay tuned for more soon-to-be-shown updates. Every couple of days we will let you know about new add-ons of 1.1.0, the final release patch. We put a great focus on delivering the product you have and we have wanted.
It is official Dieselpunk Wars full release will make its way to Steam servers on the 13th of May. It is our most awaited project of quarter one 2021. Time to battle with our tanks, airships, and submarines! We have never been more ready to supply you with the most interesting ma
It is official
Dieselpunk Wars full release will make its way to Steam servers on the 13th of May. It is our most awaited project of quarter one 2021. Time to battle with our tanks, airships, and submarines! We have never been more ready to supply you with the most interesting machine parts you can find on market. Big, big thanks to our loyal backers from Kickstarter. This game would not be made if not the support from you. ːgemː
Something for you from us
So far we've made many changes in the game. The campaign mode has been improved and many bugs have been patched. Without your suggestions, the game would not run as smoothly as it does now. From now on we will publish additional information about the upcoming premiere every couple of days, starting today.
The first feature of the full game is improved physics! We've been listening to your feedback regarding our machines. You've said that they felt not heavy enough so we changed them. That was a very hard task as that feeling is usually subjective so we've done our best to make them feel as real as it gets. The game never felt that good.
The game only gets better
We do want to spoil you too much so the Final Release upgrades will be shown every couple of days. The 1.1.0 patch will be the biggest of all updates we've made so far. In few days we will update the infographic shown above.
Your voice helped us maneuver Dieselpunk Wars towards becoming a better game. Our final production has been fueled by your ideas and suggestions. We are certainly looking forward to publishing the final part of our production on the 13 May.
Stay tuned and join our discord to discover new possibilities of our game as soon as possible! - https://discord.gg/wgZA6EA9 ːdealwithitː
Hello, dieselpunk constructors! Our competition has ended and we’ve got the winners! Just to remind you, the theme this time was crazy racing machines! We wanted to see machines that can ride on the ground, soar through the skies, or cut through the waves. We are happy to announc
Hello, dieselpunk constructors!
Our competition has ended and we’ve got the winners!
Just to remind you, the theme this time was crazy racing machines! We wanted to see machines that can ride on the ground, soar through the skies, or cut through the waves.
We are happy to announce that we decided to give out three awards instead of just one! It was simply too difficult to pick a single winner and we really, really wanted to showcase more than just one competitor.
So without further ado... The main winner of the contest is Helios! The second place goes to WeirdFuturisticAircraft and the third place to Masterscrewer. All three constructors will get their fancy rewards!
Here are the winning screenshots:
Helios
WeirdFuturisticAircraft
Masterscrewer
You can check the rest of them here: https://steamcommunity.com/app/952240/screenshots/?snr=2_9_100003_&p=1&browsefilter=mostrecent
Congratulations to our community members! We will send you a Dieselpunk Wars key soon and assign a Skillful Builder role on our Discord server.
Thank you for participating and we encourage you to take a part in our contests in the future. Your skills are amazing and your imagination is impressive. Don’t waste your potential!
New update!
We are also happy to inform you that we released patch 1.0.5. Our main focus was improving the Endless Mode which we still weren't quite satisfied with. Check out the changelog below:
💥 The number of enemies present in the Endless Mode is limited to 5 at a time. If more than five enemies are meant to spawn during a single wave, these enemies will wait until the player destroys one of the opponents. Thanks to this, the player will not be instantly destroyed by a swarm of powerful enemies on higher levels. 💥 It's no longer possible to trigger a double wave spawn by repeatedly pressing the button to start the next wave. 💥 Enemy waves are more consistent. Before, it was possible for more enemies to appear in wave 4 than in wave 5. Now, this shouldn't happen. 💥 We increased the probability of new weapon unlocks after defeating each wave. 💥 If the player is destroyed in the Endless Mode, they will no longer keep access to their previously unlocked parts after restarting the mode. 💥 The module selection hotbar is now reset after the Endless Mode restarts. 💥 We also made various other improvements to the Endless Mode's code so there shouldn't be any further issues with enemy waves not spawning in later stages of this mode.
In the next patch, we will focus on YOUR suggestions. We've been listening to your feedback and we're working on implementing some new mechanics into the game, as well as improving some of the old ones. Stay tuned!
Hello everyone! We've got something for you - check out the latest update to Dieselpunk Wars . As always, thank you for your support and feedback, you are the best. Patch 1.0.4: 💥 Fixed an error that would cause the enemies to stop spawning after wave 6 of the Endless Mode; 💥 I
Hello everyone!
We've got something for you - check out the latest update to Dieselpunk Wars. As always, thank you for your support and feedback, you are the best.
Patch 1.0.4:
💥 Fixed an error that would cause the enemies to stop spawning after wave 6 of the Endless Mode; 💥 Improved Great Tracks module behavior; 💥 Camouflage blocks now properly receive shadows; 💥 Text Plates can now be saved; 💥 Added a new Exhaust Pipe module; 💥 Fixed a bug that would sometimes cause Steel, Hard Steel, and Titan modules to spawn, save, and load in their damaged state. 💥 Enemies spawned in Creative Mode now always despawn after destroying the player. 💥 Toolbar improvements, module selection panels 2-4 will no longer be overwritten by panel #1.
Please keep giving us feedback on the Steam forum and in your Steam reviews as it will help with future installments.
And a contest!
We are constantly impressed by your vivid imagination and ability to create extraordinary machines.
Therefore, we want to encourage you to take part in the construction competition. The prize is an additional Dieselpunk Wars key, which you can give to a friend. Additionally, we can grant you a special “Skillful Builder” role on our Discord server.
💥 Competition theme - a crazy racing machine! Anything goes, it can ride on the ground, soar through the skies, or cut through the waves. 💥
To enter the contest, all you have to do is design a cool machine that fits the theme and post a screenshot of the game in the Screenshots tab of the Dieselpunk Wars Steam page. You can use the Photo Mode to take a screenshot, which is activated by pressing the F11 key while in-game.
Important! Screenshots of competing machines must be labeled "Dieselpunk Wars racing machines contest".
You have 2 weeks! The competition will end on February 25. We will reveal the winner shortly after. You can upload up to 5 screenshots that will take part in the contest! We reserve the right to publish the selected entries on our social media and Steam page.
Understood? Great! Let's go! Wish you luck, and can't wait for what your imagination will bring this time.
Hello everyone! We’re not slowing down - check out the latest update to Dieselpunk Wars . As always, thank you for your support and feedback, you really help us improve our game. NOW, without further ado, let’s cut to the patch notes 😉 💥 Added huge variants of mechanical legs!
Hello everyone!
We’re not slowing down - check out the latest update to Dieselpunk Wars. As always, thank you for your support and feedback, you really help us improve our game. NOW, without further ado, let’s cut to the patch notes 😉
💥 Added huge variants of mechanical legs! Both a regular and a spider mech leg can now support bigger vehicles; 💥 Improved one of the Golden Balustrade models to make it symmetrical; 💥 Added a sloped version of a Golden Balustrade module; 💥 Added two new deck modules; 💥 Added extra-long quad triangle modules (in 3 variants); 💥 Fixed a bug where the command block location of a saved vehicle would change on its own; 💥 Improved Battle Simulator stability; after resetting a finished battle, vehicles should no longer move when the player is still setting up the next fight; 💥 Fixed an issue that caused Creative Mode to reset blocks assigned to its toolbar; 💥 Changing block material to a material with a higher base HP will no longer display the block as damaged; 💥 You can now see vehicle names above each vessel while in Battle Simulator; 💥 Endless Mode will now always start with empty slots in the toolbar, making it impossible to "smuggle" extra parts from Creative Mode to Endless Mode.
Hotfixes - a short list of minor updates which we already added to the game during the last week: 💥 Fixed an error that caused the build limit in the Campaign Mode to reset to 300 💥 Fixed an issue preventing the player to add new parts around the lower part of two turrets 💥 Improved the model of the Long Inverse Triangle module, which was slightly curved 💥 Added missing colliders to the Turbo Charger and Super Charger modules 💥 Fixed an issue, where some of the sprites wouldn't display white colors properly 💥 Long blocks can no longer be clipped into other blocks while in Build Mode 💥 Added support for 2560x1080 and 3840x1600 resolutions
Please don’t hesitate to keep leaving us feedback on the Steam forum and in your Steam reviews!
Great news, everyone! DieselpunkWars made it to the Top 100 Indie Games of 2020 in the annual Indie of the Year Awards by Indie DB 😱 All thanks to YOU, amazing dieselpunk fans! It's not the end! Time to choose the best of the best - follow the link and vote for Dieselpunk Wars i
Great news, everyone!
DieselpunkWars made it to the Top 100 Indie Games of 2020 in the annual Indie of the Year Awards by Indie DB 😱
All thanks to YOU, amazing dieselpunk fans!
It's not the end!
Time to choose the best of the best - follow the link and vote for Dieselpunk Wars in the Released Games -> Combat Sim category 💪 Voting ends on December 21st.