Precipice 2.4.4 (Brezhnev) HOTFIX
Fixed potential empty world event crash in tutorial.
Fixed potential empty world event crash in tutorial.

Fixed potential empty world event crash in tutorial.
Fixed potential empty world event crash in tutorial.
Added more colors when using the elections lens to indicate how much time remains before the next election: Red if 7 to 10 turns. Orange if 4 to 6 turns. Yellow if 1 to 3 turns. Green, Elections are active. Fixed elections countdown bar not hiding when switching between countries
Added more colors when using the elections lens to indicate how much time remains before the next election:
Fixed elections countdown bar not hiding when switching between countries.
Fixed USSR "Iron Curtain" perk to work as described.
Adjusted Venezuelan leader's text bubble.
Fixed empty country requirements in certain world events.
Fixed agent bonus display not updating if perming action on adjacent country.
Adjusted the quantity in country demands event to scale with the game's length.
Send back stationed troops on country allegiance change.
Added striped Victory Points to fix visibility/count issue.
Added tooltip to hotseat button in main menu.
Moved country particles behind icons/text for better visibility.
Added option to enable/disable 2D Batching in game settings.
Patch Notes Added a patch check. (This will hopefully fix 2.4.0+ issues until a new engine build comes in a week or two.) Added rendering settings (This will hopefully help anyone with flickering/jitter issues)
Patch Notes
Patch Notes Fixed a crash in multiplayer. Fixed being able to rig elections in neutral countries. Also, if you are experiencing a crash as a result of this new patch, we've identified the issue which lies with the game engine. A solution is coming soon, but in the meantime we've
Patch Notes
Also, if you are experiencing a crash as a result of this new patch, we've identified the issue which lies with the game engine. A solution is coming soon, but in the meantime we've put in place a very simple fix:
Exit the game using the "Exit" button in the main menu.
That will trigger a needed repair.
We've got some big news to share with you soon about Precipice, and in preparation for that, we're happy to roll out the Brezhnev Update. Note that this is a significant new update that is going to demand players revisit their old tried and true strategies. The biggest new additi
We've got some big news to share with you soon about Precipice, and in preparation for that, we're happy to roll out the Brezhnev Update. Note that this is a significant new update that is going to demand players revisit their old tried and true strategies.
The biggest new addition is safeguarding and rigging democratic elections. You get the credit for this one. It was a great idea, and we couldn't bear to see it not implemented in your favorite Cold War diplomatic simulation. (insert bear pun of choice here)
RIG ELECTIONS
Every ten years a "democratic" (we've been pretty generous here) country opens up a window of opportunity where an adjacent or present spy can flip the loyalties of a a country that slightly-favors your rival. This cannot be challenged by your rival, and costs 3 AP (but no resources). The window of opportunity is limited to two years, and then closes for another ten.
SAFEGUARD ELECTIONS
For 2 AP you can protect a country's elections from being rigged, completely negating the effects of the action. This does not require a friendly spy to be deployed in the area.
Other Patch Notes
Players who are removed from power now experience the appropriate end screen, and not the nuclear holocaust that ensued previously. Added potential fix to a rendering bug for country actions. Fixed perk de-selection. Small improvement to AI.
Players who are removed from power now experience the appropriate end screen, and not the nuclear holocaust that ensued previously.
Added potential fix to a rendering bug for country actions.
Fixed perk de-selection.
Small improvement to AI.
Added hide network address toggle button. Active by default.
Fixed a crash on multiplayer when a player selected the Laika perk. "Columbia" now correctly reads as "Colombia". Fixed a crash when attempting to load a game save without selection. Fixed player stats showing incorrectly. Fixed achievements "I AM BECOME DEATH" and "TWO MINUTES T
Fixed: Turkey not being in NATO on Land Rush. Fixed: Not being able to select Venezuela during the Tutorial. Civil unrest now increases at a faster rate. AI made a little bolder -- less likely to back-down. Players now can select the agent that is being deployed. Tutorial updated
Patch Notes * Fixed camera zoom out on turn end. * Martial Law no longer eliminates troops. * Fixed mouse wheel zoom while UI window open. * Fixed mouse wheel zoom on match end (nuclear war or country collapsed). * Fixed an edge case when checking requirements for global events.
Patch Notes
* Fixed camera zoom out on turn end.
* Martial Law no longer eliminates troops.
* Fixed mouse wheel zoom while UI window open.
* Fixed mouse wheel zoom on match end (nuclear war or country collapsed).
* Fixed an edge case when checking requirements for global events.
* Fixed agent bonus display not being updated on action success.
* Fixed France's stability displays on different zoom levels.
* Removed USSR victory points progress bar on American Hell.
Patch Notes Added camera zoom in/out using mouse wheel Adjusted match history log to prevent displaying the scroll bar (might still appear under some edge conditions). Repaired bugged Steam achievements SMERSH, CONTAINMENT and UNITE GERMANY.
Patch Notes
It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you nee
It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you need to know: the multiplayer is now stable -- we've handled network events in a new way using new engine features that were not available to us previously.
We have listened to your requests and taken into consideration what works and what doesn't, mechanically. While we can't be all things to all people, we hope that some of these changes in the Kennedy update will be well-received.
Patch Notes
* Completely overhauled the code-base with a goal of improving network stability.
* Improvements to the AI.
* Unified front bonus of NATO removed.
* Unified front bonus of WARSAW PACT removed.
* Unified front bonus of EAST ASIA increased from 3 to 5.
* Majority bonus of NATO increased from 2 to 3.
* Majority bonus of WARSAW PACT increased from 1 to 2.
* Majority bonus of SUB SAHARAN reduced from 3 to 2.
* Majority bonus of EAST ASIA increased from 2 to 3.
* New mechanic: stationing. Placing troops in an allied country drops the stability of a rival-held neighbour by one. Get ready to argue over your defensive troop deployments.
* Agents that are successful in their missions get a .25% bonus to future missions, to a cap of 10%.
* Compatibility with Hamachi VPN.
* Foreign aid gives 5% odds bonus for Diplomacy for that active turn only.
* Improvements to camera zoom in/out transitions.
* Hotseat wait between switching turns.
* Tutorial is now optional.
* Tutorial slightly re-written.
* Perks can now be sorted between US/USSR.
* An exhaustive list of bugfixes.
This has been a big step, but we are hoping this is only the first in a line of future changes. The next thing we want to tackle is further improvements to the game's UI, and we will be producing a roadmap to better supporting Precipice over the next few months. We'll be watching feedback and the Discord server closely to make sure these changes haven't resulted in any new issues, and after that we would love to hear what you would want to see in further updates.
Thank you all for your continued support. Enjoy!
The LRDG Team
We had put out a major update that appears to have caused problems with Steam. The game has been regressed back to 1.3.6 until we find out what happened.
We had put out a major update that appears to have caused problems with Steam. The game has been regressed back to 1.3.6 until we find out what happened.
* Sabotage actions now deduct action points on failure. * AI no longer takes 6-7 actions in a turn. (These are technically the same issue...)
* Sabotage actions now deduct action points on failure.
* AI no longer takes 6-7 actions in a turn.
(These are technically the same issue...)
* Perk UI now shows correct information for "Doomsday Clock". * Soviet players are no longer told incorrectly whose turn it is.
* Perk UI now shows correct information for "Doomsday Clock".
* Soviet players are no longer told incorrectly whose turn it is.
* Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part
* Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part of the Petrov update.
* Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side. * Bugfix: Game chat no longer interferes with lens selection.
* Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side.
* Bugfix: Game chat no longer interferes with lens selection.
* Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve. * Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies.
* Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve.
* Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies.
* Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations. * Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed. * Bugfix: Event history no longer interferes with action butto
* Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations.
* Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed.
* Bugfix: Event history no longer interferes with action buttons.
* Bugfix: AI "considering response" bug introduced in yesterday's patch resolved.
* New Gameplay Mode: Hotseat play for two players at the same computer. Will not contribute to awards, medals, unlocks, etc. * Network bandwidth reduced. * Minor typos addressed.
* New Gameplay Mode: Hotseat play for two players at the same computer. Will not contribute to awards, medals, unlocks, etc.
* Network bandwidth reduced.
* Minor typos addressed.