Grim Nights

Edym Pixels

Released
Oct 12, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    For those hardcore fans: Mogha memorabilia!

    This is a weird one, but lets just get straight to the point! You can now get your own Mogha plushie! She/It, is the closest thing to a mascot Edym Pixels (me) has, and I thought it would be fun to give a campaign like this a shot. So if you are looking for something weird, rare

  2. Developer post

    Achievements working again!

    As far as I know, only the English version was affected, but achievements should be working as usual again. My bad! Best wishes and lots of love! <3 //Mattias

  3. Developer post

    One crash less! (English version fix)

    Last patch had a crash, only base game and English verison afffected. This patch should fix that! Best wishes and lots of love! <3 //Mattias PS: It has the same version number as before.

  4. Developer post

    Patch 1.3.3.6 - A few fixes!

    This patch does the following: - Save slot 3 now works as intended, and is not just a clone of save slot 2. (Amazing code right there!) - Fixed an issue in which loading a game resulted in the game freezing at a black screen. - Fixed another rare but annoying crash. Important: If

  5. Developer post

    My latest game: 'Break the Empire'

    Greetings everyone! I am trying to promote my latest game, which has a free demo : -> Break the Empire <- I figured that people here, whom hopefully enjoyed Grim Nights, might be interested in this. It is a very different game , but the art style and general gameplay-feelin

  6. Developer post

    Grim Realms 1.0 is getting close! (中文版可使用!)

    A friendly reminder that I have another game in the same franchise: -> GRIM REALMS <- 1.0 will be released shortly (probably the 16th of March) and I decided to do some cross-promotion and perhaps gain some new players here! This game is what I initially dreamed Grim Nights

  7. Developer post

    Patch 1.3.3.5 - Some fixing!

    This patch does the following: - Fixes it so that the cursor is always on top. - The background no longer jitters moving around with WASD. - Screenshots and achievements should be working again (I got some feedback they had stopped working.) - On Pine Valley, the natural terrace

  8. Developer post

    Patch 1.3.3.3 - Fixes a crash which caused terraces to disappear

    Very sorry this patch is so late. I am super busy with working on Grim Nights 2 and life in general, but I decided to take at least a little time to remove this bug. This patch also fixes so the colors of banners does not get randomized upon loading a game. Best wishes, lots of l

  9. Developer post

    Patch 1.3.3.2 - Potion fix!

    With the last patch came a bug which made it impossible to successfully pick up more than one potion; this patch fixes that! Sorry for that super random bug! Best wishes and lots of love! //Mattias

  10. Developer post

    DLC-Patch 1.1.2.2 - GUI fixes

    Just like with the original game I wanted to fix some long overdue problems related to high resolutions and the GUI. This patch hopefully fixes that! =) Best wishes and lots of love! //Mattias

  11. Developer post

    Patch 1.3.3.1 - GUI Improvements (English and Chinese)

    This patch means to fix GUI-issues, especially thoes related to resolutions higher than 1920x1080. Best wishes and lots of love// Mattias PS: A similar patch for the DLC should be ready in less than an hour!

  12. Developer post

    DLC 中文翻译现已发布 !

    由 frank.xin 翻译!只需要从库中启动游戏,然后选择启动 DLC 即可。 Start the game from your Steam-Library and things should be working :) Best wishes//Mattias PS: I mixed up some translations and forgot to add a few lines, but I patched it again and it should be fine now =)

  13. Developer post

    DLC Patch 1.1.2.1

    There has been a few hidden-ultra-mini-patches the last days, but now I figured I might as well make one visible. These fixes have mainly been to prevent some crashes but the last most important fix is: - Elder Griffins no longer get stuck underground if you have your Griffins Ne

  14. Developer post

    DLC Patch 1.1.2

    - Fruit vines are now fully destroyed when destroyed. Those floating vines left from previous bugged-saves should also disappear. - Fixed a crash related to griffins being close to Frankie. - Fixed a crash related to blood hunters tracking arrows. - Fixed a crash related to train

  15. Developer post

    DLC Patch 1.1.1 (Hot fix)

    Two quick fixes: - Exiting a game and then loading another from the mainmenu won't cause a spooky error. (People missing from your village or it being totally empty) - Sending a worker to to a grasproot won't cause a crash. Thanks for the quick bug reports! And of course: sorry f

  16. Developer post

    DLC Patch 1.1

    First a brief message: The chinese version of the DLC is on it's way! Hopefully it will be ready early next week! Also: Start the game from your Library, that will give you the option to start the DLC! And so: Just like the originial game have been patched, fixed, and given you a

  17. Developer post

    Patch 1.3.3 (English and Chinese)

    - You can now destroy terraces. (Be careful as houses above will also be destroyed). - The natural platform in Piney Valley does not move when loading a game, it will always be on the same place. - When sulfur is depleted it will say so and not "iron", as previously. - You can no

  18. Developer post

    Chinese version of Patch 1.3.2 - 现已支持中文

    Just figured I would let everyone know! You might have to right click -> Properties -> Languages and select Chinese, but hopefully it should find your langauge automatically. Best wishes//Mattias PS: At least the English version of the newly patched DLC will be ready next w

  19. Developer post

    Patch 1.3.2

    Got a few more reports, so I keep patching! There was a bug where time would stand still if you exited a game and then started a new one right away, so that has been fixed. I also saw that someone kept getting the Mergle-crash (the one that happens instantly when defeating the fi

  20. Developer post

    Patch 1.3.1

    I've gotten some feedback, a few bug reports and I played a little more myself so I made this patch: - Gold bonuses did not save properly, they do now. - Auto-working now also works the same when repairing, so you won't have to micromanage repairs of each spike, for example. - He