Hi Fox Riders, Today we released the same update as last week but for MacOS. FIXES Fixed "Continue" that wasn't typable Fixed "Continue" that was not localized in Korean Fixed poison sound effect that doesn't stop Fixed various collision bugs Fixed the last guardian door that doe
Hi Fox Riders,
Today we released the same update as last week but for MacOS.
FIXES
Fixed "Continue" that wasn't typable Fixed "Continue" that was not localized in Korean Fixed poison sound effect that doesn't stop Fixed various collision bugs Fixed the last guardian door that doesn't open Fixed save issue resulting in a permanent death loop Fixed encyclopedia and skill that reset Fixed map focus Fixed quest "Light of day"
Hi Fox Riders, Today we release what we hope will be the last update on Nanotale. Thanks to all of you for reporting these bugs and sending us your logs and save files. It helped a lot! FIXES Fixed "Continue" that wasn't typable Fixed "Continue" that was not localized in Korean F
Hi Fox Riders,
Today we release what we hope will be the last update on Nanotale. Thanks to all of you for reporting these bugs and sending us your logs and save files. It helped a lot!
FIXES
Fixed "Continue" that wasn't typable Fixed "Continue" that was not localized in Korean Fixed poison sound effect that doesn't stop Fixed various collision bugs Fixed the last guardian door that doesn't open Fixed save issue resulting in a permanent death loop Fixed encyclopedia and skill that reset Fixed map focus Fixed quest "Light of day"
Hi Fox Riders, Here is some news about the plushies. The good news is that the Blue Fox is funded so it will get into production. Unfortunately, the Green Jasper still needs a little push to get 100% funded ːgreenjasperː So, if you want to help us with the extra push, you can ado
Hi Fox Riders,
Here is some news about the plushies. The good news is that the Blue Fox is funded so it will get into production. Unfortunately, the Green Jasper still needs a little push to get 100% funded ːgreenjasperː
So, if you want to help us with the extra push, you can adopt a Green Jasper here: https://shop.makeship.com/3Ym5HLa
Please share a lot the campaign around you! Thank you for your help Fox Riders!
Hi Fox Riders, After the success of Epistory's Fox, the plushies from Nanotale are finally available on Makeship for a limited time! Will you be team Blue Fox or team Green Jasper? Or you can even get the two of them with a discount! It's a 21 days limited edition, so hug them be
Hi Fox Riders,
After the success of Epistory's Fox, the plushies from Nanotale are finally available on Makeship for a limited time! Will you be team Blue Fox or team Green Jasper? Or you can even get the two of them with a discount!
It's a 21 days limited edition, so hug them before it's too late: https://shop.makeship.com/3Ym5HLa
Hi フォックスライダー, Once again we are working on a Japanese version of our coming title Outshine . Just like Epistory and Nanotale, Outshine will work with companion words which are romanized versions of the words you have to type in Japanese. Thanks to you we learned a bit more about
Hi フォックスライダー,
Once again we are working on a Japanese version of our coming title Outshine.
Just like Epistory and Nanotale, Outshine will work with companion words which are romanized versions of the words you have to type in Japanese.
Thanks to you we learned a bit more about Japanese localization while developing our typing game and now we understand that there are different ways to romanize it. There is the Hepburn romanization that generally follows English phonology with Romance vowels. But also the Nihon-shiki romanization originally invented for Japanese and his modified variant the Kunrei-shiki.
So our question is: What romanization Japanese would prefer in Outshine?
Please, if you are a player from Japan, vote using that google form.
Here are a few in-game examples so you can better decide. The Hepburn is used in Nanotale while the Nihon-shiki is used in Outshine.
Hey Fox Riders, Earlier this year, we partnered with Makeship to create plushies of the Fox from Epistory . This time we'd like to run another campaign with characters from Nanotale. Therefore, we'd like to now if you'd prefer to have the Blue Fox (cute plushie version), the Gree
Hey Fox Riders,
Earlier this year, we partnered with Makeship to create plushies of the Fox from Epistory. This time we'd like to run another campaign with characters from Nanotale. Therefore, we'd like to now if you'd prefer to have the Blue Fox (cute plushie version), the Green Jasper, or both.
Please tell us in the comments or using this google form.
The Blue Fox
The Green Jasper
Updates about Nanotale and our other games
We are currently working on an update of Nanotale which fixes for the remaining bugs.
An update of Epistory supporting Apple M1 is also in progress.
Finally, our new typing game Outshine is ready to be released and should be out around the end of October. Don't forget to wishlist it if it's not done yet.
That's it for today Fox Riders! Thank you for your help.
Hi Fox Riders, It's Steam awards time and we were wondering if you would feel like voting for Nanotale. ːnanofoxː All of the award categories are restricted to games released this past year with the exception of the "Labor of Love" category. So, also played our first typing game
Hi Fox Riders,
It's Steam awards time and we were wondering if you would feel like voting for Nanotale. ːnanofoxː
All of the award categories are restricted to games released this past year with the exception of the "Labor of Love" category. So, also played our first typing game Epistory and feel it deserves the "Labor of Love", please don't hesitate to vote for it too. ːgreenjasperː
Plushies
We are thinking about making plushies of our games and I'd like to know if you'd prefer a Green Jasper plushie from Nanotale or a three tailed fox plushie from Epistory?
Please let us know by joining the vote on Discord or by simply filling that poll.
Hi Fox Riders, During the development of our last typing adventure, Nanotale, some players asked us for for a fast-paced typing mode. Of course, we released the arena mode to please the frenetic typists among you. But, we also had the idea of a new typing game, more arcade orient
Hi Fox Riders,
During the development of our last typing adventure, Nanotale, some players asked us for for a fast-paced typing mode. Of course, we released the arena mode to please the frenetic typists among you. But, we also had the idea of a new typing game, more arcade oriented where your only goal is to destroy your enemies in a fast-paced typing game.
So, here comes Outshine where each world has its own flow, enemies and bosses. Master your different special abilities and find the best tactic to defeat your enemies and escape. Beat the game then change the game modifiers to create a brand new custom experience. Ready to type your way up the leaderboard?
Outshine is still in development and is planned to be released around mid-2022. Meanwhile, it would mean a lot to us if you could wishlist it.
Hi Fox Riders, I hope that you are doing great! The Tokyo Game Show has started and for the occasion they wanted all participants to have playable demos of their games so players can test games as if they were attending the event IRL. So, if you wanted to give it a try before buy
Hi Fox Riders,
I hope that you are doing great!
The Tokyo Game Show has started and for the occasion they wanted all participants to have playable demos of their games so players can test games as if they were attending the event IRL.
So, if you wanted to give it a try before buying it, it's the right moment. Enjoy!
More awesome games to discover on the official Steam page of the TGS with the link below.
What's in the demo
The demo let's you play the beginning of the game and stops after you get the first magic. The save file is compatible with the full game so you'll continue where you stopped; no need to restart it from the beginning.
Note that the demo doesn't give you access to the Arena mode.
Hello Fox Riders, We just updated the game with a fix for the snake battle preventing archivists to finish it. Let us know if you find other bugs, don't hesitate to join our Discord if you want to get in touch. -VirginRedemption
Hello Fox Riders,
We just updated the game with a fix for the snake battle preventing archivists to finish it.
Let us know if you find other bugs, don't hesitate to join our Discord if you want to get in touch.
Hello Fox Riders, We just updated the game with the following fixes and improvements. Fixes: Fixed menu not loading upon first launch Fixed various collider issues that were soft locking player Fixed rare sequence breaking bug in the Desert when fighting Guardians Fixed disappear
Hello Fox Riders,
We just updated the game with the following fixes and improvements.
Fixes:
Fixed menu not loading upon first launch
Fixed various collider issues that were soft locking player
Fixed rare sequence breaking bug in the Desert when fighting Guardians
Fixed disappearing meshes during the opening cinematic (& when the player visit that area)
Fixed a few decors issues
Fixed a few animation transitions
And a bit more that isn't important enough to list ːepiwinkː
Let us know if you find more, don't hesitate to join our Discord if you want to get in touch.
Hello Fox Riders, We just updated the game with the following fixes and improvements. Fixes: Fixed ice bridge issue Fixed various collider issues that were softlocking player Fixed score counter in the arena Fixed a bug preventing you to enter the Desert Additions: Forest Arena C
Hello Fox Riders,
We just updated the game with the following fixes and improvements.
Fixes:
Fixed ice bridge issue
Fixed various collider issues that were softlocking player
Hi Fox Riders, When we released the game, some of you were missing the Arena mode we had in our previous typing game, Epistory. For that reason, we worked on adding this mode to Nanotale. You can now enter an infinite battle mode and enjoy smashing your keyboard to defeat the ene
Hi Fox Riders,
When we released the game, some of you were missing the Arena mode we had in our previous typing game, Epistory. For that reason, we worked on adding this mode to Nanotale. You can now enter an infinite battle mode and enjoy smashing your keyboard to defeat the enemies coming at you.
As we wanted Nanotale to be different from Epistory, we also added a new twist to the Arena mode, giving you a lot of random waves but also objectives to maximize your score.
The Arena mode is coming with three arenas: Desert, Forest, Caves. You can already have access to the Desert. The Caves and the Forest will follow week by week.
Mac and Linux versions
We are also releasing the Mac and Linux versions of Nanotale. These versions may still need a few fixes and tweaks, so don’t hesitate to report any bug you find on our Discord, or on the community discussions. Thank you for being part of the adventure!
Addition to the main game
Help Markers: Question mark on the map indicating where to go when you are lost.
Highlights in dialogues: Important parts of the dialogues you could miss if you read too fast.
Fixes
Player Controller: A rework on the player controller that should fix almost all collision issues.
Infinite enemies spawning in the desert battle
Can't turn pages in the profile page
Thank you for reading. Don't hesitate to tell us if you find any more issues.
Hi Fox Riders, We listened to your feedback, and here's an updated version of the map that will help you to better find your way in Nanotale. Now there are icons for blocker and interactable elements from gameplay. The main quest is also displayed in gold instead of the blue used
Hi Fox Riders,
We listened to your feedback, and here's an updated version of the map that will help you to better find your way in Nanotale. Now there are icons for blocker and interactable elements from gameplay. The main quest is also displayed in gold instead of the blue used for secondary quests.We also added a mini map pressing tab and an Hungarian version of the game.
Here's a list of new fixes and improvements.
Additions:
Hungarian version
Mini-map (localization will come during the week)
Improvements:
The Boverus enemy now destroys the "fulgurite" (coral kind of structure you make with electricity and sand)
Map icons showing blockers and interactable elements
Different colors for main and secondary quests
Lore icons are now still visible when you zoom out
Fixes:
Snapping on the map
Push spell sometimes push enemies to Rosalind
That's it folks! Thank you very much for your support and feedback.
I hope this will help to get more positive reviews as it would help us a lot.
Hello Fox Riders, We just updated the game with the following fixes and improvements. Fixes: Fixed word missing above target after getting Push/Pull spells Fixed Porfirio quest Fixed Fire Clay Billow (now you have to talk to Janis) Fixed achievement “Master of the Order” for new
Hello Fox Riders,
We just updated the game with the following fixes and improvements.
Fixes:
Fixed word missing above target after getting Push/Pull spells
Fixed Porfirio quest
Fixed Fire Clay Billow (now you have to talk to Janis)
Fixed achievement “Master of the Order” for new and completed save files
Fixed various bugs in Korean
Fixed zoom on the map that was resetting
Fixed "NO WORD" displayed above enemies in Spanish
Fixed various bugs where Rosalind gets stuck
Fixed skipping cinematics while the game in paused
Hello Fox Riders, We just updated the game with the following fixes and improvements. Fixes: Fixed non-typable words in Korean Fixed stucked dialogue about Jasper Fixed achievement “Master of the Order” compatibility with older saves Fixed bug when Rosalind is stuck after talking
Hello Fox Riders,
We just updated the game with the following fixes and improvements.
Fixes:
Fixed non-typable words in Korean
Fixed stucked dialogue about Jasper
Fixed achievement “Master of the Order” compatibility with older saves
Fixed bug when Rosalind is stuck after talking to Vince
Fixed the non-playing cinematics and loading screens.
EDIT: We also fixed the mouse-input for touchscreens
Hello Fox Riders, We just updated the game with the following fixes and improvements. Fixes: Fixed achievement “Master of the Order” Fixed achievement “Master of Mushrooms” Fixed missing lore in culture category Fixed dialogue loop during final battle in Chinese version Fixed bei
Hello Fox Riders,
We just updated the game with the following fixes and improvements.
Fixes:
Fixed achievement “Master of the Order”
Fixed achievement “Master of Mushrooms”
Fixed missing lore in culture category
Fixed dialogue loop during final battle in Chinese version
Fixed being blocked during final battle (no dialogue, no enemies)
Fixed lore still visible on the map after being collected
Fixed Vince dialogue restarting when walking next to him
Fixed avatar sometimes not moving with the camera after mounting the fox
Improvements:
Arrows to turn pages are now bigger on the menus
Letter typed getting bigger no longer makes the dialogues lines move
Hi Fox Riders, We just updated the game with some fixes. Here's the list. Fixes: Keybinding inconsistency in the menu Lore counter overflow Post process issue when switching biome (strange sand-color, purple Fog over screen) Typos fixed Butterfly rock reset faster Missing invisib
Hi Fox Riders,
We just updated the game with some fixes. Here's the list.
Fixes:
Keybinding inconsistency in the menu
Lore counter overflow
Post process issue when switching biome (strange sand-color, purple Fog over screen)
Typos fixed
Butterfly rock reset faster
Missing invisible wall in cave's village
Please don't hesitate to let us know if your encounter any more issues.
Edit: Fog on the map also was fixed. Hi Fox Riders, We just updated the game with some fixes. Here's the list. Fixes: Mana plant Backtracking issue in tutorial Achievements Spread long modifier was too small Fixed navmesh problem making a puzzle hard to solve Please don't hesitat
Edit: Fog on the map also was fixed.
Hi Fox Riders,
We just updated the game with some fixes. Here's the list.
Fixes:
Mana plant
Backtracking issue in tutorial
Achievements
Spread long modifier was too small
Fixed navmesh problem making a puzzle hard to solve
Please don't hesitate to let us know if your encounter any more issues.
Hi Fox Riders, It is with great pleasure that we announce the completion of the Early Access development of our new typing adventure, Nanotale, and officially launch the v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you hav
Hi Fox Riders,
It is with great pleasure that we announce the completion of the Early Access development of our new typing adventure, Nanotale, and officially launch the v1.0 of the game! Whether you've been with us all through Early Access or just now delving in, we hope you have a wonderful time exploring everything the fantasy world of Nanotale has to offer. ːnanofoxː
Returning players will find that our v1.0 Launch Update is brimming with exciting new additions and improvements, including opening and ending cinematics, a whole new biome, voice overs, new characters to meet, new magics to master, Achievements, and more. ːgreenjasperː
Improvements
Improved Fox model and animations
Improved the lure ability
Improved fluidity
Improved title cinematic
Improved the decor
Display type and rarity on lore
Additions
New biome: The Blue Desert
New enemies
New magics and skills/ability
Opening and ending cinematics
Voice-overs
Save indicator
Added a skill list in the menu
Subtitles on end cinematic
Achievements
Badges, Steam cards, emoticons, backgrounds are now available on Steam
Discovery fog on map to not spoil player
Fixes
Languages issues corrected (mostly Chinese and Swiss German issues)
Player can get out of battle zone during Queen battle
Cave teleport near the waterfall fixed
Fox sprint doesn't work using old saves
Weird fog effect on main menu
Credits overlapping issue
Various menu issues
Sound controller issue
Desert east access can't be opened when going from the Forest
Same words used for enemies and targets
Lore image missing from the encyclopedia
Rosalind's hit sound repeats in loop
Lore items from the prologue are not displayed on the map anymore
Some quests were not updated when done
"Flashing" loading screen
Movement tutorial shows "ESDF" controls when using DVORAK layout
Clicking in menus
Enemies have "noword" or no words displayed above them in battle
To accompany our v1.0 Launch, we're pleased to release the complete Original Soundtrack, featuring 15 tracks of stunning music created for the game by Narrative Noise. ːgarnieː
We are still waiting for the validation from Steam, so the soundtrack is not available right now. But it should be within maximum 2 days.
To celebrate the release of our second typing game, Steam allowed us (during two weeks) to offer our first typing game, Epistory, to all the people who own Nanotale. Players who already own Epistory will be granted with an extra copy of it they can gift to anyone. ːgummiesː
This is not the last time you hear from us! Releasing Nanotale V1.0 doesn't mean that we will disappear and stop communicating with you Fox Riders. We'll be monitoring this launch closely to ensure it's as problem-free as possible for all players. So, don't hesitate to tell us if you encounter any issues. Once we're sure things are in a good spot, our small team will be taking a break to recharge, and plan what's next ːsleepysheepː. We can't wait to start a new fresh production and share it with you.
Thank you for following us! We really liked having you onboard Fox Riders!