SpaceChem

Zachtronics

Released
Mar 2, 2011
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

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  1. Developer post

    UPDATE: Windowing improvements

    Today's update makes a few improvements to the game's windowing behavior, allowing it to be arbitrarily resized and toggled in and out of fullscreen by pressing Alt-Enter. It also fixes a typo (!) in the final puzzle.

  2. Developer post

    Last Call BBS - The last game by Zachtronics!

    Boot up your Z5 Powerlance and dial into Last Call BBS , the last game from Zachtronics! The Barkeep’s loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, they’re all fully cracked and ready to enjoy!

  3. Developer post

    UPDATE: Minor bug fixes

    Today's update fixes a minor bug where typing a forward slash into a text field would paste the contents of your clipboard instead, in addition to some tweaks to make the "mirror vertically" feature more intelligent.

  4. Developer post

    UPDATE: 64-bit Mac Support (v1016)

    Today's update brings SpaceChem into the future with an upgrade from SDL 1.2 to SDL 2.0 and 64-bit builds for macOS so that the game now runs on macOS Catalina. It looks like it also contains a few fixes for obscure crashes and scroll wheel support for some of the game's UI.

  5. Developer post

    UPDATE: More bug fixes (v1015)

    Today's update is all bug fixes, brought over from the game's unofficial "community edition": Fixed a Windows-only display bug when using a high-DPI monitor. Fixed an exploit where you could disconnect a pipe from its reactor. Fixed a crash when loading invalid ResearchNet puzzle

  6. Developer post

    UPDATE: Bug fixes (v1014)

    Today's update includes the following: Fixed a crash when starting a pipeline with too many reactors. Removed impossible scores from the histograms for the "Swapite" journal puzzle. Bumped the version number from 1013 to 1014. When things settle down with these changes I'll uploa

  7. Developer post

    UPDATE: Miscellaneous bug fixes

    Today's update includes the following changes: Fixed a bug in production inputs with variations of the same molecule. Fixed a bug with reactors being slightly too roomy at the right and bottom. Fixed a bug with the Reset option and "ancient" reactors. Fixed a bug that would spawn

  8. Developer post

    UPDATE: SpaceChem community update (v1013)

    Can you believe it's been over eight years since SpaceChem first launched? Today we're releasing a community-driven update featuring a host of bug fixes, improvements, and new journal puzzles. Special thanks to 12345ieee and Csaboka, who did most of the actual work for this updat

  9. Developer post
  10. Developer post

    UPDATE: SpaceChem is back on Mac!

    After a few years of SpaceChem not being officially supported on Mac, we've finally gotten around to getting it working again! It ought to work out of the box for everyone now, and not require Mono to be installed separately or anything like that. If you experience anything weird

  11. Developer post

    Infinifactory has left Early Access!

    If you liked SpaceChem there's a good chance you'll love Infinifactory, the latest design-based puzzle game from Zachtronics! LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment. HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize t

  12. Developer post

    Infinifactory has left Early Access!

    If you liked SpaceChem there's a good chance you'll love Infinifactory, the latest design-based puzzle game from Zachtronics! LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment. HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize t