Mahjong Club

PrinceXI

Released
Aug 29, 2018
Platforms
Windows
Last updated
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Updates & announcements

13 posts
  1. Developer post

    V1.1.4 Patch Note

    Interface ·Adjusted the code related to rotations again. Now tiles should always be flipped correctly. System ·Fixed a bug that crash the game after declaring reach with certain tile combos. Other ·Steam Trading Cards drop activated.

  2. Developer post

    V1.1.3 Patch Note

    Multiplayer ·Fixed a bug that takes the player's control incorrectly if a player join the lobby by replacing an AI player. Interface ·Adjusted the 3D objects in the environment, main menu and setting menu now spends much less memories. ·Adjusted the code related to rotations. Now

  3. Developer post

    V1.1.2 Patch Note

    Multiplayer ·Fixed a bug that accidentally return to main menu while playing. Interface ·Adjusted the 3D objects in the environment for lower cost of CPU. System ·Fixed a bug that allows Suwa Yoshie to freezes the game.

  4. Developer post

    Multiplayer Added! V1.1.1 Patch Note

    Multiplayer ·Multiplayer mode added! Multiplayer mode added! Multiplayer mode added! ·Based on Steam Matchmaking system, players can create lobbies or join others' lobbies to play with selected rules and characters. ·For now, quick start and re-connection are not implemented. If

  5. Developer post

    V1.0.8 Patch Note

    Interface ·Update the score shifting page. ·Update a few text descriptions. Rule ·Fixed AGAIN the problem of concealed kan, now it should works correctly. ·Prevent declaring reach, chi, kan, pon if there are less than 4 tiles remaining in the wall. Character ·Matsudaira Chiyo-Wis

  6. Developer post

    V1.0.7 Patch Note

    Interface ·Add a choice of resolution 800*450 for low resolution screens. ·Fixed a few errors of pose in story mode. ·Replace a few UI assets. ·Updated Japanese localization file. Thanks again, lovely community translators~ Story ·Add a new episode. Rule ·Fixed the bug that preve

  7. Developer post

    V1.0.6 Patch Note

    Interface ·Add the button for auto play, auto discard, auto win. ·Change part of the text. Rule ·Fixed the bug that prevent tiles from being discarded normally by the player since the last patch. ·Fixed the bug that freeze the game at the start of a game. It was usually triggered

  8. Developer post

    V1.0.5 Patch Note

    Interface ·Add a sacred discard reminder UI in the gameplay scene. If it is shown, then you can only win with a self-draw. ·Fixed a bug that prevents tile pattern setting from working since the last patch. ·Fixed a bug that may shift or remove buttons if you can still declare sma

  9. Developer post

    V1.0.4 Patch Note

    Interface ·Add a hint at the very start of the game, which includes hints about luck, useful tiles, order of abilities, etc. ·Fixed the bug that moves buttons incorrectly in tutorial scene and team match character selection scene. ·Fixed the bug that changes the discarded dora ti

  10. Developer post

    V1.0.3 Patch Note

    Interface · Improved the practice of completing format winning hand page. Now the 'restart button is always available. A new button to 'go back to last step' is also added.' · Improved the functionality of the return button in the tutorial mode. Now the button should be working e

  11. Developer post

    V1.0.2 Patch Note

    Interface ·Add a permanent scoreboard setting to the settings. It is turned on by default. Now you can see who you are playing with more easily. Move your mouse over the character and you will see their abilities. (The old scoreboard is still there) ·Add a blur setting to the set

  12. Developer post

    V1.0.1 Patch note

    Interface ·Add a key button on the table of main menu. Click it to exit the game. ·Adjust the layout of tutorial mode, now you can click the button on the corner and get back to main menu. ·Fix the bug that prevents Vision of Future, Snake Eye, Oracle abilities from working corre

  13. Developer post