Ruinarch

Maccima Games LLC · Squeaky Wheel Studio Inc

Released
Apr 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Sports Card Shop Simulator Demo is now Live!

    We're excited to announce the demo release of Sports Card Shop Simulator, which addresses issues brought up by the playtest, and add some new mechanics to the game. Click on the link below for the full update:

  2. Developer post

    Sports Card Shop Simulator Playtest is now LIVE!

    We're excited to announce that Sports Card Shop Simulator now has a live Playtest running until February 3. For more details, click the link below:

  3. Developer post

    Sports Card Shop Simulator Playtest on January 28

    We're exccited to share that you will soon be able to playtest Sports Card Shop Simulator! Find out more in the link below:

  4. Developer post

    Squeaky Wheel is Proud to Present Sports Card Shop Simulator!

    Squeaky Wheel is excited to announce it's latest co-published game wityh OverPowered Team , Sports Card Shop Simulator, coming in 2026. Rip open packs and flip cards for profit while building the sports card shop of your dreams. Hunt for holos, parallels,autos, and numbered cards

  5. Developer post

    Glyphica : Update 5 Brings new weapon, boss, consumable loot and more!

    Hello Survival Typists! We’re back with our regular updates, creating more content for you to enjoy, as well as some cosmetic experiments. For the full details, check out the update post here:

  6. Developer post

    Glyphica : Update 5 Brings new weapon, boss, consumable loot and more!

    Hello Survival Typists! We’re back with our regular updates, creating more content for you to enjoy, as well as some cosmetic experiments. For the full details, check out the update post here:

  7. Developer post

    Glyphica Typing Survival Update 4 : New Main Weapon, Evolutions, and Boss!

    We're excited to announce that Glyphica : Typing Survival, your new favorite roguetype (get it? get it?) has just released Update 4 featuring a new boss, a new main weapon, and weapon evolutions! Find out more here:

  8. Developer post

    Glyphica : Typing Survival Update 3 brings stats and leaderboards!

    Glyphica Typing Survival Update 3 is here, bringing you stats and performance oriented updates: Stat tracking Leaderboards Performance Improvements Buying Main Weapons (with coins) Run Information We'll be back next month, but in the meantime we hope you enjoy what we have here.

  9. Developer post

    Glyphica : Typing Survival Update 2 Released!

    Our second update to Glyphica : Typing Survival is here! Check out the update link for more information:

  10. Developer post

    Glyphica Early Access Now Available!

    Hello Folks! The day has finally come! Glyphica : Typing Survival is now out in Early Access! If you are intrigued by minimalist design or want to see what a typing roguelite survival game actually looks like, have a look at the store page and see what it's about! More informatio

  11. Developer post

    Ruinarch V1.2

    Hello Everyone, We know it has been a while since our last update. After the 1.1 update, our intention was to keep pushing out updates to address the issues raised by our players. Unfortunately the truth is that the sales of the game were impacted by our poor V1 launch, and we ha

  12. Developer post

    1.1 Update

    Hello everyone! It's been about a month since launch. It wasn't a very smooth ride to say the least but we've taken the feedback seriously. We hope the changes added on this new update is a great step towards a more positive player experience. Victory Conditions Based on recent f

  13. Developer post

    Beyond 1.0

    Hello! There seems to be a misunderstanding regarding our switch from Early Access to 1.0. This doesn't mean an end to the development but merely a state where most features are in stable condition and updates will be at a slightly slower pace. This has caused a significant amoun

  14. Developer post

    1.0 Hotfix

    Hello everyone! We would like to apologize for the subpar 1.0 release. We definitely needed a bit more time to test the enormous amount of little tweaks we added in this update. We've spent the last few days squashing major bugs and we'll be doing more fixes over the coming days.

  15. Developer post

    V1.0 is now out!

    Thank you everyone for supporting Ruinarch during its Early Access phase! We're now at the point where there won't be any major revamp or additions to the game's core structure so we feel it's the perfect time to call this our 1.0. There's still plenty of space to introduce more

  16. Developer post

    Ruinarch unleashes version 1.0 on April 24th!

    We're happy to announce that Ruinarch version 1.0 will be available on April 24th on Steam after nearly 3 years in Steam Early Access! We're adding partial mod support, more faction ideologies, more monsters, performance improvement and some improved QoL changes. We're thankful f

  17. Developer post

    Update 16: Penultimate

    Hello everyone! This is our final update prior to our 1.0 launch in late April. I wanted to have a better thematic title to put for this update but can't come up with any since the update has a little bit of everything: some performance improvements, new power, QoL, balance tweak

  18. Developer post

    Update 15: Achievements

    Hello everyone! This update was supposed to be our 1.0 release. However, a few factors forced us to move our launch date to April. The main issue is the Base Builder Sale which goes on for this entire week. As this coincides with our target launch week, our publisher recommended

  19. Developer post

    Critical Language Bug Hotfix

    A localization-related issue prevented villages from building some structure blueprints for some non-English players. This hotfix should fix the problem. We apologize for the error.

  20. Developer post

    Update 14: Balance

    Hello everyone. Our last update of the year is here. There is a lot of variables that could cause one's game to vary widely from another so it's definitely tough to have a game balance that would be consistent for everyone. When we tweak internal values, our aim is to make a smoo