Minor update 11.7.2022
- Fixed: Loading screen sometimes not showing "press any key" at the end.

Technical data

- Fixed: Loading screen sometimes not showing "press any key" at the end.

Since its release in December, Kubi has seen a lot of patches, improvements and added content! We have improved the user interface based on player feedback, both eliminating things that were needlessly confusing to new players and adding more help and warnings to prevent common p

Summer Bonus DLC time! This patch adds more buildings, decorations and options for your colonists to relax and regenerate on a warm summer day. :) - Content: Added lavender and sunflowers to the grassland terrain. - Content: Added the comfy bench, the flower arch bench and the su

- Modding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ship

- UI: The combat robot UI now uses the drawn icons rather than the generated ones. - UI: Added a suggested buildings panel to greenhouses. - UI: You can now shift-click-transfer the products from farms and groves as well as auto-farms etc. to stockpiles and depots. - Fixed: Hotke

- UI: Added a suggested buildings panel to automated groves and farms. - Fixed: When deconstructing a shipping port, items on the shipping port tiles are now unreserved. - Fixed: Some strings being too long in the settings screen. - Fixed: Outdated tooltip for color zone assignme

While there are a number of cool mods for Kubi in the Workshop, Somamint's Japan Mod really stands out when it comes to the sheer amount of content. It includes a new campaign, new biomes, many new resources and products to discover as well as changes to the game mechanics. The m

- Misc: The caravan depot now has a crane and you can build depot exits/entries in it. - UI: When in expert mode, there is now also a button for 4x speed. - Fixed: When building a road using the "drag-method", the game now correctly places foundations when required. - Fixed: When

- Gameplay: In expert mode, production limits now also apply to automatic workshops. - Misc: You can now adjust the speed with which dialogue text appears in the settings. - Misc: Debug mode is no longer enabled by default. - Misc: Added a hint that related building count toward

- Modding/Fixed: DisableRecipeInfo not working in some cases. - Modding/Fixed: DisableRecipeInfo not affecting encyclopaedia and tooltips. - Modding: DisableRecipeInfo not also allows/requires you to specify the inputs of a recipe. - Modding: Added kubi.example.changerecipe which

- Misc: Moved game speed 3/4 to expert mode. - UI: If you hold a modifier key (shift, ctrl, alt) while pressing H, the game will now build stone roads (as opposed to mud roads). - Gameplay: When placing an inserter to put things in a garbage dump, the arrow is now green and a dep

- Gameplay: When a cargo port is set to pause, it will now also prevent the port and colonists from exporting things. - Gameplay: You can no longer build hoppers in garbage dumps. - UI: Tooltips are now also visible for disabled buttons. - Misc: Added an iron ore vein to story mi

- Misc: Pressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. - Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia. - UI: The limit text in the production selection panel now

- Balance: Made the need progression slower (3→4 days per tier). - Fixed: Some entries not showing in encyclopaedia after last patch. - Misc: When you hover over the power icon, the game now - Misc: Screen positions (F1-F4) are now saved when you save a game. - Misc: Added a tool

- Fixed: "Unlocked buildings" staying unlocked when you start a new map. - Fixed: Birds should no longer freeze on the edge of the screen in ultra-wide resolution, unless you zoom really far out. - Fixed: Outdated & misleading "work in progress" text in French localization. -

- Balance: Added more trees to the starting area of mission 1. - Fixed/Performance: Buttons in the build menu getting created twice when you open the menu. - Fixed/Performance: When you search using the text box in the build menu, the game now only refreshes the content of the pa

Kubifaktorium isn't as well known as a number of other building sims but it's certainly an interesting one and now it has left Early Access as a finished game. Read the full article here:

- Balance: Reduced the amount of clay in mountains by 25%. - Misc: Production limits are now disabled by default. - Fixed: Animals etc. not being clickable while sleeping. - Fixed: Tier 3 social buildings showing up in tier 4 as well in huge map. - Fixed: When alt-clicking on upg

The time has come for Kubifaktorium's full release! Join our launch stream in which Wally1169 will take you through the start of the game. The game's developer will join mid-stream to answer your questions and talk about the game and its development. Date: Thursday, December 16th

- Achievements: Added 9 new achievements for the (main) story missions. - Expert mode: Moved piers, manually building foundations and the railway crossing to expert mode. - Fixed: Fabric not being exportable. - Fixed: Fixed a bug causing the game to create additional auto-saves w