Patch 0.607
- Added support for 4:3 display aspect ration - Added FFA game mode to Crossroads map.

- Added support for 4:3 display aspect ration - Added FFA game mode to Crossroads map.

- fixed a bug where devastator missiles lingered around / draining performance - setting duration of negative effects on hero to half - reduced damage for Aeternus Quills from 200 to 180 - reduced damage for Aeternus Fang to 250, 375 with upgrade from 300, 450 - shortened aeternu

- - Fixed another desync issue that was occuring with higher counts of players - - Fixed killzone height on Forests of Vrathor - units no longer die from knockback in shallow water - - Added notification when player owned resources ran out

- Fixed a Multiplayer desync bug sometimes happening when Bots are involved.

New 1vs1 Map was created - Forests of Vrathor. Following lots and lots of 1v1 Engagements, I figured it might be good to expand the pool of 1v1 maps. So here it is, Enjoy Forests of Vrathor. Other minor bugfixes Fixed Announcer volume being too loud. Fixed Unbuildable outpost in

Our first patch is up: (settings) Fixed issue with resolution frequency not sticking (settings) Added option to invert mouse drag scroll (game) Added Aeternus as playable hero for Scourge faction (multiplayer) Added option to rename username on Lobby screen. I am gathering feedba

The time has finally come It took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering a smooth, fluid, responsive RTS experie

The battlefield is calling upon you! We are incredibely excited to officially announce that Liquidation will be launching into Early Access on August 4th, 2026 ! To celebrate this, we've premiered a brand-new trailer showcasing a glimpse of the mayhem that awaits. Whether you're

Keybindings Editor In the past, one of the most popular requests was to make the action panel keybinds grid-based, which is why the game is set up like that by default. But we know many of you want more control. Since then, the top request from the community has been a proper key

Steam Next Fest is officially behind us! The Liquidation demo was just disabled for the time being, as it stopped being representative of the current state of the game. Now, this post isn't here to get you talking about the game, or to remind you to wishlist (though please do bot

The time has come! We are thrilled to announce that Liquidation is officially taking part in Steam Next Fest. The festival already kicked off. You can download and play the demo now! What’s Included in the Demo? Whether you are looking for a narrative experience or tactical sandb

Back with another look at what's cooking behind the scenes for Liquidation. Once the battle dust settles you might want to know exactly how you performed. That's why the Debriefing Screen was created! No more guessing who carried the match. The new post-game summary will give you

Until today, widescreen support was missing simply because I don’t own a widescreen display myself, so it slipped under my radar. Once I realized the oversight, I jumped on it and got it fixed. Liquidation now fully supports widescreen resolutions, with the UI scaling correctly.

Smooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could get stuck or choose less than optimal routes. Large Behemoths t

Next Liquidation Demo is here! Starting June 3rd, 2025 - the new Liquidation demo will be live for one week only! In the demo you can: Battle the AI in classic skirmish mode Face off against other players (lobby based, no matchmaking) Play the recently announced King of the Hill

The Scourge Alliance Please, welcome the third fully playable race in Liquidation - the Scourge Alliance! Rising from the depths below the ground, the Scourge bring with them an arsenal of highly advanced technology and a force unlike anything the surface dwellers have faced befo

Hello Everyone! We had some discussions on the Community Discord in February and March about introducing new game modes to Liquidation. From those discussions sprung King of the Hill mode, now it's live in the game and fully playable! How does it work? In King of the Hill (KOTH),

Hello there! Just so you know - the game is still cooking, and it's cooking well. To show you a little of what's happening behind the scenes, here's a showcase of some of the new portraits that are in the game, along some familiar Crusade faces. I wonder... What do you think thes

Long time no see! We've had a huge break from writing news, but the game development didn't stop even for a moment in that time. Actually, there's been a lot of exciting things happening behind the scenes. Anyway, today it's time to talk about Pathfinding in Liquidation. There've

This week, we're ready to announce that Liquidation now supports community translations! We will be looking for people to help with translations in the future, so keep your eyes peeled for further news, as this is a community-driven effort! For starters, we ran an automatic trans