Generation Streets

Roman Shuvalov

Released
Feb 10, 2020
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Source Code

    As I promised in early development stages, source code of OpenStreetMap-based 3D world has been released under free license. It's designed for mass planet processing, but can be useful for developers. Proceed to Github:

  2. Developer post

    Community edits filter

    Unfortunately, in-game map editor is often used for entering unrealistic parameter values. Now, by default, values are filtered, and there is an option in settings menu to disable this feature.

  3. Developer post

    Export 3D world model to file

    An exporter tool has been added. You can choose any area and save generated 3D geometry to .ply or .obj files.

  4. Developer post

    Generation Streets: Released

    Generation Streets is finally released. Game is now free to play. In free version of the game, only limited territories are available to load. To get access to rest of the planet, see DLC Global Access . If you already purchased the game, nothing changed for you, you automaticall

  5. Developer post

    Preparing to release. Changing monetization model

    This month Generation Streets will be finally released. Also, monetization model will be changed. The game will become free with ability to load only limited territory of the map. Rest of the world map will be available via DLC. If you already purchased the game, nothing will cha

  6. Developer post

    Update

    - previous locations is now correctly shown on map; - stats localization fixes; - defended bases are now saved; - small changes related to achievements.

  7. Developer post

    On the way to Release

    List of changes: detailed rural areas; performance issues fix, reduced video memory fragmentation; by popular demand, a compass has been added; surprisingly: Linux version.

  8. Developer post

    2020 Update Announcement

    Detailed rural areas, performance optimizations, reduced memory usage and gameplay changes. Coming January 2020.

  9. Developer post

    New gameplay, New visual style, Map editor

    Couple months of development suddendly stretched to almost a year. I do apologize for this huge delay. Major update has been released: Increased level of details; Added new visual style, 'Nuclear Winter'; Changed gameplay process, old version is still available in settings menu;

  10. Developer post

    By the way, I am alive

    Trying to develop several projects simultaneously multiplied by bad time management broke all reasonable deadlines. But the game is not abandoned.

  11. Developer post
  12. Developer post

    Update

    Bug fixes: Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change); Fixed mouse sensivity option applied only after restart; Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen beca

  13. Developer post

    Update

    Bug fixes: Fixed 'frozen frame from last game' when starting a new game; Fixed huge performance drop after a long flight; Number of enemies is now limited in order to reduce performance issues; Other non-critical bug fixes. Renderer updates: Tagged roofs is now rendered as a cone