Released
Jul 4, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    The Ups and Downs of 2019

    Greetings Galactavists! Welcome to the edge of a new year. As we think about what is to come we wanted to directly review what has happened this past year. For those who picked up Trakker earlier in the year, and those who just have recently... a slice of our journey. The beginni

  2. Developer post

    LIV Mixed Reality Support Getting Close!

    Still a few more bugs to work out. During the integration some performance issues have been found, that may cause it to take you out of the game intermittently for short periods of time. We're looking into it and hope to have it solved shortly.

  3. Developer post

    LIV Mixed Reality Support Coming!

    We're working on it as I post this... or I was just working on this, and will be working after I finish posting this. Minor details. We have also found a bug that changes the camera position in some levels, and that the easy levels may not be unlocking correctly in some instances

  4. Developer post

    .8092 Uploaded

    A few minor fixes and performance improvements have been implemented. We're working on a few things under the hood to add some new features. Stay tuned!

  5. Developer post

    New changes coming!

    After a weekend of play testing, we have numerous ideas for minor quality of life tweaks that we should be implementing soon. Also... want a new mechanic? New levels? Good! Because they're coming!

  6. Developer post

    New update!

    Other than a few bug fixes, most of the changes have been on the hard levels. Give them a try!

  7. Developer post

    Trakker has launched into Early Access!

    Welcome everyone! We'll have some tweaks coming in the next few days, and we're looking forward to getting even more features in as we continue down the path to a full release. Enjoy!

  8. Developer post

    .7974 Uploaded!

    Leaderboards have been reset again due to a scoring bug. Time and score show on the blasters. Some of the points required to unlock levels have been increased, and it may increase more in a few days. Have fun!

  9. Developer post

    .7972 Uploaded!

    Leaderboards have been reset due to some items being able to be counted multiple times. Current score and time remaining have been added to the blasters.

  10. Developer post

    .796 Uploaded!

    Leaderboards are live! There are none active in easy due to the nature of difficulty. Further balancing and polishing changes are expected to happen within the next few days along with testing.

  11. Developer post

    .795 Uploaded!

    Normal nodes 3, 6, and 8 have had the score increased to unlock the exit, and may be increased again soon. The bugs involving the spawners on easy and node 4 on hard have been corrected.

  12. Developer post

    .794 Uploaded!

    Some placeholder sounds have been added. Some levels on normal and hard have had the score increased to unlock the exit. Other minor visual tweaks have been implemented. Bugs involving spawners have been noticed on easy and hard node 4, that is being looked into currently.

  13. Developer post

    .793 Uploaded!

    The bug that was impacting gameplay has been resolved. There will be another patch coming soon to add further sounds and balance the score needed to activate the exits.

  14. Developer post

    Working on some bugs

    We've found some intermittent issues that don't let you either kill enemies or give you the proper points for destroying them. We are working on this problem right now.

  15. Developer post

    .79 Uploaded!

    We've added a couple of new features to get closer to the gameplay intended. In normal and hard modes, the exits are inactive until you reach certain score. Your progress is shown above the level. Files/points give 10 points, enemies give 20, and intruders/spawners give 50. Point

  16. Developer post

    .7822 Uploaded!

    We've wrapped up our alpha and we're preparing for our first Early Access release! We do plan on trying to add more features before our July 17th release, along with further testing. Thanks to everyone who has helped us so far, and welcome to those who have joined us!