If you have played Saint Kotar, Saint Kotar: The Yellow Mask, or Saint Kotar: The Crawling Man, you know we care deeply about atmosphere, emotion, and the quiet details that stay with you after the story ends. We are sharing Log Away here because we believe the same community tha
If you have played Saint Kotar, Saint Kotar: The Yellow Mask, or Saint Kotar: The Crawling Man, you know we care deeply about atmosphere, emotion, and the quiet details that stay with you after the story ends. We are sharing Log Away here because we believe the same community that enjoys intense, haunting journeys also deserves a place to rest between them.
Log Away is a different kind of experience. It is a cozy game about stepping out of the noise and into a personal retreat. You travel to peaceful destinations, build your own log cabin, and then furnish and decorate it with a wide variety of items. There are no time limits pushing you forward and no pressure to play a certain way. The goal is simple: create a space that feels like yours, and let the calm do its work.
As you settle in, your retreat grows warmer and more complete. You will unlock new items over time, including special keepsakes that add a gentle sense of discovery. Some of these are accompanied by backstories that are gently narrated, turning your collection into a quiet thread of meaning that rewards patience and presence rather than speed.
If Saint Kotar gave you tension, Log Away can give you release. It is a place to unwind, to create without stress, and to return to yourself when modern life feels too loud. If that sounds like the kind of balance you have been craving, you can visit the Log Away store page and wishlist it or add it to your library.
Mark your calendars: Log Away launches on December 4, 2025! Price at launch: $8.99 / €8.99 / £8.09 Special gift: the Christmas DLC completely free during the launch week! December 4, 2025 Today we finally get to write the sentence we’ve been working toward: Log Away launches on D
Mark your calendars: Log Away launches on December 4, 2025!
Price at launch: $8.99 / €8.99 / £8.09
Special gift: the Christmas DLC completely free during the launch week!
December 4, 2025
Today we finally get to write the sentence we’ve been working toward: Log Away launches on December 4, 2025. That feels so good to be finally able to reveal! We’ve spent a lot of late nights nudging details into place, and hitting “publish” on a date is one of those small studio moments your remember forever.
We’ve added a huge number of additional items and more ways to build and decorate across locations and seasons. Some are small touches, some change the mood of a space in a big way. We’ll keep some surprises for launch day, but if you’ve been following along (or have played the demo), you’ll notice so many improvements and changes the moment you start building and placing things. Also, the Coziness System is a new feature that wasn't available before, and a friendly Tutorial was a must that's been implemented only recently. As we move closer to the release date, we'll share more details about the features and content.
Price
At launch the game will be $8.99 / €8.99 / £8.09. The price includes the 10% discount during the first week.
Special Gift
During the first week after release, we’re giving everyone a Christmas DLC— completely free! It includes a big number of Christmas‑themed items and a lovely holiday soundtrack to help you relax in a festive atmosphere.
From here it’s about polishing what’s already in, fixing what needs fixing, and resisting the urge to tinker forever. Thank you for the patience, the wishlists, and the emails/messages you’ve sent our way. Creating something like this is a long, silent journey, and it’s easier when you know people are waiting at the destination.
We’ll share more details as we move closer to December.
Highlights Log Away release date moved to Coming Soon We're adding new items, making gameplay tweaks, optimizing, and fixing bugs Coming Soon Goodbye August, hello Coming Soon. We moved the release date from August to an unspecified time, shrouded in mystery for now. The remainin
Highlights
Log Away release date moved to Coming Soon
We're adding new items, making gameplay tweaks, optimizing, and fixing bugs
Coming Soon
Goodbye August, hello Coming Soon. We moved the release date from August to an unspecified time, shrouded in mystery for now. The remaining work (described below) won't take us much more time. We're really getting close!
The Work
We are adding new items! Log Away already had more than 500; that was a lot, wasn't it? Well, now it's growing even bigger, in all categories: building, furnishing, and decorating. For instance, porches! Porches will definitely increase the coziness of your log cabin.
As players, you need a smooth and intuitive gameplay experience. It's a fundamental principle for all video games, but it's especially important for Log Away, which aims to provide a relaxing experience. That's why we're tweaking several small details, such as the controls, the user interface, and how you build and interact with the environment.
Last but not least, we're optimizing the game to run as smoothly as possible on older configurations, plus the dreaded task of all - searching for and removing bugs.
To sum up. It's a lot of work, but most of these tasks started a few weeks back, so we're really getting close to the finish line.
Don't forget to follow and add the game to your wish list! https://store.steampowered.com/app/3468400/Log_Away/
The-Mark Entertainment (developer of Saint Kotar: The Yellow Mask, formerly known as Red Martyr) proudly presents Log Away! Log Away is a cozy sandbox game where you build, furnish, and decorate your dream cabin amid nature’s beauty, from shores to mountain peaks, across varied s
The-Mark Entertainment (developer of Saint Kotar: The Yellow Mask, formerly known as Red Martyr) proudly presents Log Away!
Log Away is a cozy sandbox game where you build, furnish, and decorate your dream cabin amid nature’s beauty, from shores to mountain peaks, across varied seasons and weather. Your creativity has no limits, and neither do your time or resources, as the ultimate goal is simply enjoying and relaxing in solitude.
A Much Different Game
As you might have already noticed, Log Away is a much different game from Saint Kotar: The Yellow Mask: different genre, different mood and vibe, completely different mechanics. But just like Saint Kotar, there is a message this game tries to convey to the players, although, again, a different one.
Log Away grew out on the back of every day, modern life. We all feel the stress, have too much responsibilities, and too little time for ourselves. Log Away's message and goal for the player is to slow down a bit to rekindle with their inner self while building a cabin in solitude, surrounded only by nature and pets. Nothing in the game is urgent and anything is possible within the sandbox setting. Honestly, it's been doing wonder for us during the countless hours of playtesting, and so we truly hope it succeeds for the wider audience across the globe.
Steam's popular Next Fest has started, and Log Away is participating. Download it for free, enjoy, and add to your wish list the full game. The demo is much smaller, as it has a limited number of items, locations, interests, and tools at disposal, but it gives a nice glimpse at the gameplay and the relaxing vibe of the game.
Log Away might be a simple game to play, but it features hundreds of items, a dozen locations, and many tools (which we call " the cozy tools") that allow you to personalize every moment as you play it. The game combines cozy building sandbox gameplay with decorating, furnishing, and unpacking mechanics. A fan fact is that its soundtrack was composed by Chris Haugen, the author whose songs were featured in the movie Into the Wild. Thematically, the movie and the game are a perfect match.
Enjoy and have fun with the demo, and stay tuned for news and updates. The full game is just around the corner, set to release next month!
This update has little to do with Saint Kotar: The Yellow Mask, but it's related and informative to avoid potential confusion in the future. The big news is that we've rebranded the company! Red Martyr Entertainment, the creator of Saint Kotar: The Yellow Mask, is now The-Mark En
This update has little to do with Saint Kotar: The Yellow Mask, but it's related and informative to avoid potential confusion in the future.
The big news is that we've rebranded the company! Red Martyr Entertainment, the creator of Saint Kotar: The Yellow Mask, is now The-Mark Entertainment.
We didn't sell the company, nothing has changed in that regard; it is still 100% owned by its original founder. The founder is the CEO and Creative Director, just like he was during the development of Saint Kotar: The Yellow Mask and the full game Saint Kotar.
Rebranding the company wasn't the only thing we did. We're growing in numbers, we moved into a much larger office, and we're currently working on 2 new projects!
Saint Kotar: Digital Deluxe Edition is now available! This special edition includes: Saint Kotar: Base game Saint Kotar: The Ritual DLC The Art of Saint Kotar: Digital Artbook in PDF format The Sound of Saint Kotar: Saint Kotar official soundtrack in both MP3 and WAV format Buy i
Saint Kotar: Digital Deluxe Edition is now available! This special edition includes:
Saint Kotar: Base game
Saint Kotar: The Ritual DLC
The Art of Saint Kotar: Digital Artbook in PDF format
The Sound of Saint Kotar: Saint Kotar official soundtrack in both MP3 and WAV format
Buy it here: https://store.steampowered.com/bundle/31640/Saint_Kotar_Digital_Deluxe_Edition/
Spanning nearly 70 pages, The Art of Saint Kotar includes many materials that have never been revealed in public before. It's a book that showcases a selection of ideas, research materials, concept artwork, and final artwork. Years of work and passion put on paper. Much of what you see in there didn't make it to the final game, yet it was still helpful in reaching the end.
The Sound of Saint Kotar includes a total of 22 tracks, both in MP3 and WAV format, featured in the base game and The Ritual DLC. Its mysterious atmosphere and creaking noises will set the mood to play Saint Kotar, or, for that matter, any work with a mysterious premise.
Many have asked for it, we delivered. The original prologue Saint Kotar: The Yellow Mask is back on the store ! ːsteamhappyː During the development of the main game Saint Kotar, the beginning of the game was rewritten, technically improved and redesigned, and in that process Sain
Many have asked for it, we delivered. The original prologue Saint Kotar: The Yellow Mask is back on the store! ːsteamhappyː
During the development of the main game Saint Kotar, the beginning of the game was rewritten, technically improved and redesigned, and in that process Saint Kotar: The Yellow Mask lost its true meaning as a prologue. Now it serves as a nostalgic trip to the past and to show the original idea that grew into something different.
Saint Kotar: The Yellow Mask is not free anymore, like it used to be before we retired it in 2021. It's not expensive either. It'll cost you less than a cup of coffee, and for the price you also get the Supporter Pack DLC for free! This way you get both for one single (low) fee and you support our work.
Lastly, you can buy the Saint Kotar Kickstarter Special Edition bundle that includes:
The Bundle gives you a nice discount on the games and a deeper understanding of the Saint Kotar background story and world. The eccentric character that goes by the name Mojse is at the centre of the plot in The Yellow Mask and the main protagonist of the interactive comic book The Crawling Man. Plots from both are interconnected between them, as well as with the main game Saint Kotar.
Yeah, baby! Back by popular demand: the original prologue The Yellow Mask is back on the store, now with the Supporter Pack DLC included for free - wohoo! This patch includes just small visual UI changes and general improvements. Enjoy!
Yeah, baby! Back by popular demand: the original prologue The Yellow Mask is back on the store, now with the Supporter Pack DLC included for free - wohoo! This patch includes just small visual UI changes and general improvements. Enjoy!
There's only 7 days left until Saint Kotar launches! We can't wait until you'll all be able to enter Sveti Kotar and face the mysteries it has to offer. Currently we're working hard on the final polishes to finish the experience for launch on the 28th, but there's also a launch t
There's only 7 days left until Saint Kotar launches! We can't wait until you'll all be able to enter Sveti Kotar and face the mysteries it has to offer. Currently we're working hard on the final polishes to finish the experience for launch on the 28th, but there's also a launch trailer coming up next week!
Of course, if you haven't already, make sure to add Saint Kotar to your Steam wishlist to be notified next week when the game comes out.
Important
We're about to permanently delist Saint Kotar: The Yellow Mask store page. This was already mentioned in a few previous posts, but the reason for doing it is that the prologue doesn't reflect the quality the full game achieved. It's not relevant anymore; the main game evolved into something much bigger and better! So be sure to follow us there and wishlist the main game:
Say hello to October, the month of release of Saint Kotar, and to Next Fest - the official Steam event that celebrates upcoming indie video games. Saint Kotar PC Demo available now As part of the Steam Next Fest October edition we've made available a fully voice acted, brand new,
Say hello to October, the month of release of Saint Kotar, and to Next Fest - the official Steam event that celebrates upcoming indie video games.
Saint Kotar PC Demo available now
As part of the Steam Next Fest October edition we've made available a fully voice acted, brand new, never-seen demo of Saint Kotar. Aside the two main characters and the town of Sveti Kotar, this demo has nothing to do with Saint Kotar: The Yellow Mask (the demo/prologue we released in June 2020).
Go play it, get a taste of what's coming on October 28th:
Saint Kotar: The Yellow Mask store page to be delisted The heading says it all: this store page is going to be taken down soon. The reason: The Yellow Mask does not represent the level of quality Saint Kotar (the full game) has now. The only elements that are still relevant are t
Saint Kotar: The Yellow Mask store page to be delisted
The heading says it all: this store page is going to be taken down soon.
The reason: The Yellow Mask does not represent the level of quality Saint Kotar (the full game) has now. The only elements that are still relevant are the art, the atmosphere and parts of the story. Everything else, like the character animations, gameplay/narrative design, dialogs and much more, have been changed and vastly improved.
Believe us: Saint Kotar the full game is a game on another technical, art and narrative level. Keeping The Yellow Mask alive would be like shooting ourselves in the foot. We gathered every single feedback you gave us and we worked from there to make a better game. Simple as that.
And if you are wondering what we did in the last 12-ish months:
Saint Kotar: The Yellow Mask is a game that has 10 locations and 1 hour of gameplay time
Saint Kotar the full game has 120+ locations and an average gameplay time of 20 hours
It is simple as that, but we have to thank you for the feedback! You made the full game better. Now, this leads us to...
Saint Kotar full game release date
Prepare for a spooky, weird and heartbreaking Halloween this year - Saint Kotar is coming to PC on October 28 2021!
Investigate a disappearance in the occult-ridden town of Sveti Kotar, die (yes, you can die in Saint Kotar), find hidden locations and special items that can help you solve puzzles in different ways, change fates of people and euthanize or denounce them. Saint Kotar is ready to blow your mind on October 28!
Add Saint Kotar to your wishlist: https://store.steampowered.com/app/1358530/Saint_Kotar/
Massive pile of new in-game screenshots
We released a big number of never seen in-game screens. Some of them are below this text, just to give you a taste of them, while the rest are available under the full game's store page.
Time flies! Saint Kotar is entering the Beta stage very soon and we even have the release month, along with a brand new key art and teaser trailer. Important - The Yellow Mask page to shut down soon Huge improvements and new features have been done and added to the full game Sain
Time flies! Saint Kotar is entering the Beta stage very soon and we even have the release month, along with a brand new key art and teaser trailer.
Important - The Yellow Mask page to shut down soon
Huge improvements and new features have been done and added to the full game Saint Kotar. We think that the prologue doesn't reflect anymore the game as it should. The story hasn't changed, the atmosphere is still the same, and the mood is still dark and creepy. We've kept all the good parts from the prologue while working on others and adding new stuff.
Having said that, we decided this store page, the page of the prologue Saint Kotar: The Yellow Mask, will be shut down soon. A new demo of the full game will be made available for free, not here, but on the store page of the full game.
If you haven't already, visit the Saint Kotar's store page and click to follow and add the game to your wishlist. This will ensure that you don't miss out on any of the upcoming news and updates leading up to the game's release this Autumn!
The two protagonists are back on the cover. How do you like it? Comment below!
Teaser Trailer
If you played the prologue this teaser will be very familiar to you. It was created to attract new players rather than showing something new to the existing ones. Still, we like it very much! More trailer(s) will be released before the game comes out, showing never-seen stuff.
https://youtu.be/KnaRdELPc9Y
Release Date
Saint Kotar is coming out, of course, this October, in the spookiest month of the year! More news coming soon about the precise date so that you can mark it on your calendar.
The BIG announcement is finally here - Saint Kotar has a publisher ! We're pleased to be teaming up with SOEDESCO for the launch of our first title: Saint Kotar. We've been working on this game for two and a half years now and we feel confident that SOEDESCO is the perfect partne
The BIG announcement is finally here - Saint Kotar has a publisher!
We're pleased to be teaming up with SOEDESCO for the launch of our first title: Saint Kotar. We've been working on this game for two and a half years now and we feel confident that SOEDESCO is the perfect partner we needed to support its growth into something special. Together we'll work to launch the game on PC and consoles very soon.
Publishing Agreement
We can't go into specific details here, but as a general overview I can confirm that everything we promised in the Kickstarter campaign (and some more) will be delivered.
Saint Kotar is coming to PC and consoles, with a specific date to be announced soon. The game will be fully voiced (in English) and localized into all the languages that were unlocked with the stretch goal (plus an X number of additional ones). Marketing, PR, distribution, porting to consoles and all other much needed elements that are part of a professional project, are in this agreement.
About SOEDESCO
SOEDESCO is an independent video game developer, publisher and distributor founded in 2002 with its headquarters in Rotterdam, the Netherlands.
Their portfolio consists of titles such as Owlboy, Kaze and the Wild Masks, Monster Crown, Among the Sleep, Remothered: Tormented Fathers and Monstrum. They also have their own IPs, including Truck Driver®, Adam’s Venture® and Real Farm.
For more information visit the official website: www.soedesco.com
On June 18th, 2020 the Saint Kotar project was launched on Kickstarter. It was the accursed 2020, the year of Covid. A year everyone wants to forget or put in a bad place. We will certainly remember it forever as it was not only our first Kickstarter campaign, but the first ever
On June 18th, 2020 the Saint Kotar project was launched on Kickstarter. It was the accursed 2020, the year of Covid. A year everyone wants to forget or put in a bad place. We will certainly remember it forever as it was not only our first Kickstarter campaign, but the first ever game project we started. A year later, things are going preeeetttyy gooood!
Alpha Stage
So, one year later, we can proudly announce that Saint Kotar has entered the Alpha stage of production! Wait, what? Not a big deal? What is the Alpha stage? Each studio has its own way to define the stages of production, so a common definition that everyone abides to doesn't really exist. It is a big deal because the Alpha stage, at least in our case, means:
the game is playable from start to finish. Side tasks are not yet implemented (just a few of them), but the entire critical path is.
all characters and locations are obviously implemented, but still need additional work to make them look the way you, and we, want them to look.
all soundtracks are implemented.
the User Interface is pretty much final.
In the Alpha stage bugs are a common thing, sound effects and character animations are mostly missing, locations don't have a final look, dialogs and puzzles are not final (they are just a first draft), etc etc. Plenty of work awaits, but if we are here, it means nothing can stop us anymore to get to the finish line!
Some Juicy Facts
Just fired out:
game has a total number of 126 locations!
you can die in Saint Kotar, numerous times. Almost all deaths have a unique death cutscene.
on top of the big number of locations, the game also has dozens of closeups, which is a feature the prologue was missing soooo much.
first Alpha playtesters say the game is great. Yes, they say it is great and that the story is awesome. Let's calm down though, we still have a long road ahead of us, but seeing these feedback is certainly encouraging and exciting!
Demo and Full Game Release Dates
Our original plan was to release a new demo/prologue in June. The plan has changed and at the moment we don't have a new date. The full game release remains set for August, for now. Don't panic, if something changes, it won't change drastically because it's just not possible.
Status of the project Hello, spring! The weather is getting warmer, the days longer, and Saint Kotar richer with content and closer to release. How poetic! But it is the truth, there are lots of stuff going on behind the curtains and the development is progressing fine. So far we
Status of the project
Hello, spring! The weather is getting warmer, the days longer, and Saint Kotar richer with content and closer to release. How poetic! But it is the truth, there are lots of stuff going on behind the curtains and the development is progressing fine. So far we've created a big number of new locations, all the characters and some, but not all, the animations for them. Except for the below screenshot, there's nothing else juicy to show at the moment, but we are getting there, and the next post update might include some early gameplay footage. So stay tuned!
All the ideas/concepts we explored back when we were creating the new official cover of Saint Kotar:
Find Your Humanity
#FindYourHumanity is our new marketing campaign that we've launched last week. The goal we set is to reach new players and raise awareness about Saint Kotar, as in our recent research we found out there are lots of people who like this combination of a dark story in a point & click adventure genre (not all of them have to be comedy, right?), but have never heard of this project. Help us to reach them, get the word out and invite people to visit the game's store page on Steam to add the game to their wishlist. Clicking on "Follow" on helps too. Adding the game and following it there allows players to get notified about the release discount as well as the news regarding the upcoming new version of the demo/prologue.
Painting a background for Saint Kotar is rarely an easy thing, not only because we put great care to make our scenes look as good as possible but also because it is a dynamic process, requiring constant collaboration between the artist, writer and programmer. Every background must not only look good in an illustrative sense, but it also needs to fulfill gameplay and story needs. To make things easier for ourselves, we approach the creation of every scene in clearly delineated stages.
The first step consists of research and gathering reference. Since the world of Saint Kotar is based on a real region in Croatia, for most of our backgrounds we gather photo reference from real locations. Along with the gathered reference, a scene usually begins with a tentative description of its appearance and the story/gameplay elements on the scene.
Step 2
The second step is creating quick concepts to define the compositional elements of the scene. These concepts are usually very rough and sketchy, and painted in black and white, but they do a good job at giving us an impression of what the scene will look like. Once we are happy with the overall look, we begin with creating the polished scene assets.
Step 3
Although all of our scenes are digitally painted 2D images, Unity is in essence a 3D engine, and our characters are 3D models which move in the three dimensions of space. This makes it crucial for our 2D assets to be fairly accurate in regard to perspective and scale. Thus, our backgrounds are painted over a 3D base created in Blender. This base not only helps our artist paint in the right perspective, but it is also used directly in-engine by our programmer to help define walkable areas, interactive hotspots, etc. Sometimes the 3D base is very detailed, other times it is little more than a few boxes that stand in for more complex landscape elements. Either way, the next step is painting over the 3D base. We use a lot of photobashing and texturing in order to be ale to create our highly detailed scenes, but we also take great care not to make things look too banally realistic and boring, and to preserve a hand painted feel. This step is by far the most time consuming. A lot of revisions are done during this stage – sometimes changes in the script necessitate modifications to the scene, and sometimes the opposite is the case: a painted scene can give us some surprising new gameplay and story ideas. It can also happen that a finished scene simply does not work as intended in game. All of this requires us to go back to the drawing board and redo certain elements.
In-game screenshot of Grimalda, a castle used by the Inquisition in the 15th century:
Step 4
The final step consists of creating animations and effects. A painted background looks pretty, but it is, of course, static. We put in a lot of effort to imbue our scenes with motion and life: lapping waves on the lake, rolling fog, flocks of birds, clouds gliding across the sky, and so on. These effects were made using a variety of methods. For fog, smoke, clouds, flames, etc. we use particle effects in Unity. For our water effects we made a shader that makes our 2D water look almost three-dimensional. Most of our animations are created externally. Some are rendered in Blender, others are hand-painted in Photoshop. Either way, they are imported as sprite animations into Unity. Where it was necessary, we also used a few 3D models directly in Unity. Our approach is flexible, and it always depends on the needs of the scene.
And... that's it! Hopefully we’ve given you an interesting insight into our process. With your continuous support, we'll continue creating many more wonderful places in the world of Saint Kotar and beyond.
Since after the end of the Kickstarter campaign we've been hard at work to improve and add lots of new features in Saint Kotar. Things that weren't good enough in the prologue were improved, and things that we thought were missing were implemented with the ultimate goal to make t
Since after the end of the Kickstarter campaign we've been hard at work to improve and add lots of new features in Saint Kotar. Things that weren't good enough in the prologue were improved, and things that we thought were missing were implemented with the ultimate goal to make the full game an overall better experience. And, hopefully, a truly unique adventure game!
This news post summarizes all the work we've done up until now, explains the 4 pillars of Saint Kotar and, as a reward for being patient reading it, shows an in-game screenshot of a never-seen-before location in the game.
The 4 pillars
Saint Kotar's design is based on, as we like to call them internally, the 4 pillars. They pretty much explain the vision of the game and how it'll be played, and every design and story choice is built on top of them. Essentially, they represent the core of the game!
Two realities: in Saint Kotar you play with two playable characters, Benedek and Nikolay. As you switch between them, in some cases (depending on the point in the story), the reality (sounds and visuals) change as well. This change of reality is connected with who the characters are and how they see the world around them, influencing as well on how you solve some puzzles.
Death scenes: both playable characters can die during the story. I mean, it would be weird not to have death scenes in a horror game, right? If the characters live or die depends on your decisions, not on the time you need to make a decision. Like many other players, we are not fans of time based puzzles.
Exploration: a very important element of the game. If you are adventurous enough, the game rewards you with more lore and background story, unique characters to talk to and special/unique items which you can then use to solve some puzzles in a less complex way. Exploring the town of Sveti Kotar and its surroundings is fun, dangerous and rewarding (unlocks special achievements).
Decisions: they influence how you get through the story and how you influence the world and the characters you meet in this world. Some decisions make some puzzles easier to solve, others make them harder.
Technical overhaul
The technical overhaul was the first thing we started working on after the Kickstarter. It's finished now and we are very happy with the results and what they allow us to have in the game:
better, more fluid and natural-looking character animations
shorter loading times and a better overall optimization of the whole system
close-up scenes (something we thought was missing)
cinematic cut-scenes (same, we were missing them in the prologue)
support for gamepads and achievements
better looking and more user-friendly UI
Rewrite and redesign
In the prologue the player has a role that is too passive, especially in the dialogs. So what we did was to rewrite and redesign the whole story from ground up. This doesn't mean we've changed the story, it just means that the way we are telling it was changed, and for the better. With the new design the player takes a more active role in the game, just like how it needs to be and how it had to be in the first place in the prologue. This leads me to the next point - the UI changes.
UI changes
Dialog options now feature a portrait of the person the playable character is talking to, the last sentence that was spoken during the conversation, and the possibility to see the history (log) of that particular conversation by clicking on the expand button. Conversations are still played out outside the dialog box, just like in the prologue (with the sentences appearing above the characters' heads), and the box appears on screen only when the player has to choose what he/she wants to say or do. Take a look:
When you are wandering around the town or doing stuff (not talking to people), instead of the inventory icon from the prologue, you now see the portrait of the character you are controlling at the moment. And, when the game allows you to switch manually between the two playable characters, a smaller portrait of the other playable character currently not being controlled is visible on screen as well. Clicking on that portrait makes the game to switch control from one character to the other:
A new feature is the Memory system! It allows you to see all the tasks, be it completed or active, and the map of the town and its surroundings. This will be very useful as Saint Kotar not only has main tasks (or quests, if you prefer), but also side tasks that are not mandatory to be solved in order to progress through the story and finish the game. Although, if you do complete them you will be rewarded for doing so.
New version of the prologue coming this summer!
The version of the prologue Saint Kotar: The Yellow Mask that was released in June 2020, and is still available, will be replaced with a new version this summer! This new version, let's call it for now version 2.0, will include all the improvements and new features mentioned above in the article (obviously, the ones that the full game will have as well). It'll be a completely new experience, and it'll be made available for free, again.
New screenshot
Thank you for sticking with the article up to this point (if you just scrolled down to see the screenshot, we won't judge you, but you are missing a lot of valuable information about the game). This is an in-game screenshot of the never-seen-before lodge location in Saint Kotar!
Join us for the live stream of Saint Kotar: The Yellow Mask, the prologue of Saint Kotar , as part of the Big Adventure Event! While watching, chat with us and ask us anything you want, from dev related stuff to what type of pizza we like. Keep in mind (!): a new version of the p
Join us for the live stream of Saint Kotar: The Yellow Mask, the prologue of Saint Kotar, as part of the Big Adventure Event! While watching, chat with us and ask us anything you want, from dev related stuff to what type of pizza we like.
Start of the broadcast: Saturday, January 23rd at 9 AM Pacific time (6 PM CET time) Duration of the broadcast: 1 hour, until 10 AM Pacific time (7 PM CET time)
Event name: Big Adventure Event Event link: https://store.steampowered.com/sale/TheBigAdventureEvent
Wishlist the full game Saint Kotar ːsteamthumbsupː https://store.steampowered.com/app/1358530/Saint_Kotar/
Click play and turn the sound on to get into the mood: Yes! Even in the darkest of places, such as the world of Saint Kotar, one can find light and joy if he wants to. The year we are leaving behind was in many ways sad, hard and tragic... It was dark, but it wasn't lightless. If
Click play and turn the sound on to get into the mood:
Yes! Even in the darkest of places, such as the world of Saint Kotar, one can find light and joy if he wants to. The year we are leaving behind was in many ways sad, hard and tragic... It was dark, but it wasn't lightless. If you are a Kickstarter backer of Saint Kotar, or have supported us in any other way, you can be very proud because you gave us the light when we were on the verge of falling into darkness. That light is driving us now into the new year, towards the completion of this project.
We wish you and yours happy Holidays and a happy, healthy, and playful 2021!
Progress
This update is not only about good wishes, but about good development progress as well. We decided about, and have already started implementing into the game, two things:
death scenes!
Memory system (work in progress title)
Death scenes will be an integral part of the experience. We believe they will add so much to the overall gameplay, and the sense of dread that is crucial in psychological horror stories. I can't disclose all the juicy details about them yet, but to calm you down, they won't be designed as time puzzles. This game will be about the decisions you make, they will shape the story and the characters you meet. Death will be no different, if you live or die will depend solely on your decisions.
The Memory system will allow you to see all the tasks, be it completed or active, and the map of the town and its surroundings. This will be very useful as Saint Kotar won't have a linear system of tasks (which is designed in a way that you complete one task to get a new one and so on) but there will be side tasks too (or quests, if you prefer) that are not mandatory to be solved in order to progress through the story. Although, if you do complete them you will be rewarded, in one or multiple ways.
The new Saint Kotar cover Take a good, good look at it: Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new c
The new Saint Kotar cover
Take a good, good look at it:
Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism. Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.
Aside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:
And, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:
Narrative redesign
We are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.
Saint Kotar factsheet
Release date: August 2021
Platforms: Steam, GOG, Nintendo Switch, Playstation, Xbox
Languages: English (text and voice), French, Italian, German, Spanish, Russian
Features: Achievements, Full controller support, Cloud saving, Dev commentary
Get in the spooky spirit with our collection of digital goodies from Saint Kotar: The Yellow Mask, on sale until November 2! Saint Kotar: Supporter Pack is part of the Halloween Sale, and by getting it you directly support the development of Saint Kotar! ːsteamhappyː
Get in the spooky spirit with our collection of digital goodies from Saint Kotar: The Yellow Mask, on sale until November 2!
Saint Kotar: Supporter Pack is part of the Halloween Sale, and by getting it you directly support the development of Saint Kotar! ːsteamhappyː