Factory Town

Erik Asmussen

Released
Nov 17, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Steepest Discount ever on Factory Town - and Factory Town 2 launch!

    Because of a very exciting event this week, I have given Factory Town its biggest discount ever - it is currently 75% off. Factory Town Idle is also 75% off. You can get both of them together with an ADDITIONAL 15% discount in the Factory Town Bundle (link below). The reason for

  2. Developer post

    Factory Town 2 demo available in Steam Next Fest!

    Hello! Factory Town 2 is launching in just under a month (July 14) and I have made a free demo available for Steam Next Fest which is happening RIGHT NOW! So give it a try - and don't forget to wishlist if you'd like a notification when it's released! View game page

  3. Developer post

    Factory Town 2 Launch Date Announcement

    Hello! I've been hard at work on Factory Town 2: Paradise. It is finally time to move it into Early Access and will be launching this July 14! It will also have a demo in the upcoming Steam Next Fest. So make sure you wishlist it if you want to be notified when it's available! If

  4. Developer post
  5. Developer post

    2.2.8 Patch Notes + Factory Town 2 Announcement!

    - Updated home page to include button that opens Steam Overlay for Factory Town 2 and Factory Town Idle - Added button to minimize these additional game buttons on the home page I wanted a way in-game to let players know that I'm working on a sequel. (You can permanently minimize

  6. Developer post

    Announcing Factory Town 2: Paradise!

    Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings, transportation gadgets, a day/night cycle,

  7. Developer post

    2.2.7 Patch Notes

    - Fixed bug: Selecting an item from the build menu with the Enter key would sometimes also construct the building wherever the cursor was - Fixed bug: game becomes unresponsive if you built an overground pipe connector on the same tile as a road, had no pipes coming out of the co

  8. Developer post

    2.2.6 Patch Notes

    - Fixed bug: Menus would sometimes not appear for players - Fixed bug: Timer logic blocks would not properly save and restore the ‘repeat’ parameter - Added extra protection against unwanted screen scrolling that might be occurring from other plugged-in input devices

  9. Developer post

    2.2.5 Patch Notes

    Fixed bug: Clicking to create blocks would sometimes create two with a single cursor click Can use the Rotate key (Default: R) to change the orientation when drawing an L-shaped path Fixed bug: Some text input fields (e.g. custom rule set parameters) would not update the stored v

  10. Developer post

    2.2.4 Patch Notes

    Fixed bug where primary action button would stop responding when using a hybrid-input setup like Steam Deck Allowed smoother transition between gamepad and mouse input devices Added fix that should stop Airships from disappearing on certain systems with non-English locale setting

  11. Developer post

    2.2.3 Patch Notes

    Misc Improvements Selection panel for all rail cars now combines Rail Control, Signal Tags, and Inventory on a single menu tab when selected, to avoid excess clicking Steam Locomotives now have the ‘Add Boxcar’ (and similar buttons) moved from Rail Control onto a dedicated menu t

  12. Developer post

    2.2.2 Patch Notes

    Fixed bug: files saved in version 2.2 with certain non-English system locale settings would become unable to be loaded. This fixes both the save issue, and can also load any files broken by the bug. (thanks to NemoStein for reporting and also helping fix the bug!)

  13. Developer post

    2.2.1 Patch Notes

    - Fixed bug: Certain 'utility' recipes would not progress (OmniTemple construction, OmniTemple offerings, Farm supply water / fertilizer, and Mine supply pickaxe) - OmniTemple default selection tab is now ‘Construction’, until construction has been completed - then it is the ‘Off

  14. Developer post

    2.2 Patch Notes

    Hello again! I've been working on a big set of improvements for Factory Town in preparation for some cool future project . It's taken several months but the patch has now been released! Performance Improvements The rendering system has gotten a major rewrite, allowing for massive

  15. Developer post

    Spinoff game Factory Town Idle is now out of Early Access! (30% launch discount)

    Hello again! Wanted to let fans of Factory Town know that my newest game Factory Town Idle has completed its time in Early Access and is now ready as a full 1.0 release. It's kind of like if you took the management and logistics of Factory Town and packed it into a clicker/idle/i

  16. Developer post

    Factory Town Idle released, with Bundle discount for Factory Town owners

    Just released my latest game, Factory Town Idle! It's a clicker/incremental style spinoff of Factory Town, so you get the same fun supply chain management in a more concentrated form. It's released as Early Access, meaning there's lots more changes & improvements planned. The

  17. Developer post

    Free demo released for Factory Town: Idle (spinoff of Factory Town)

    Hello! I'm the developer of Factory Town, and for the past year I've been working on a spinoff incremental game called Factory Town: Idle. It has a lot of the same items & recipes of Factory Town, but everything is controlled through top-level menus where you can create new b

  18. Developer post

    2.1.7 Patch Notes

    - Fixed bug: Omnitemples would enter a stuck, inoperable mode if they were created, constructed, and had 100 offerings provided in a single gameplay session

  19. Developer post

    2.1.6 Patch Notes

    When selecting a building, the default display tabs will more closely align with its function (Production buildings use the Production Tab, Schools use the Research tab, etc) Fixed Research Cost Multiplier values other than 100% causing all infinite research cost to be zero

  20. Developer post

    2.1.5 Patch Notes

    Increased size of selected building menu, so that the ‘add worker’ button is more likely to be visible Fixed gamepad prompt initially appearing on Tutorial menu (until the current step is completed), even in keyboard mode