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Last Regiment is 50% off during the Steam Winter Sale!

Queen Sawtooth arrives to lead the Goblinkin through this time of war. Let Infected, Beast, and Man alike tremble before her fury. Today's patch features a big surprise from us, a brand new campaign chapter with 5 missions featuring Sawtooth and The Hand of Zangor! We've also add

Hey all! We've got a small balance patch for you today. Mostly some minor number adjustments, but we've also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don't think you can hold an area for any longer! The full patch

Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia will now attempt to sta

Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well! Patch Notes (June 22, 2020) Misc Changes -Changed

Hey everyone, There is currently a MAJOR bug with workshop maps where if the game is force-closed (either by alt+F4 or by a crash) while playing skirmish mode on a map downloaded from the Steam Workshop, your game's save file may be erased. Please play Skirmish mode on the defaul

You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here! Now here's some important information as we move on to our official release: We'll be releasing at a 40% discount until June 23. Get it while it's cheap! If you like t

A minor update for fixing issues! Campaign Notes -Added explicit Fail Objectives for Mission 5.5. Misc Changes -Updated font color for default and non-default game options. -Removed "Lock Options" from UI. Feature might be revisited in the future. -Removed certain popup messages

Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes. Oh, and Si

Money makes the world go around, and Silvio did not have enough of it, powerecreeped as he was by all the patches in the last couple of months. This little patch aims to address that, granting Silvio a new offensive ability: Brutal Taxation. But we're not done with the Merchant j

Ladies and gentlemen, say goodbye to the Dryland tiles and Dryland native powers with them, they are gone! No more! Vamooshed out of existence! Oh and we got some other changes for you too. Hardened and Inorganic Construct are no longer percentage based damage reduction, and a re

Hey everyone, we’re announcing one more (and unless a complete freak accident happens, the last) delay for Last Regiment’s release date: we’re now releasing on June 15. We know we promised to release on June 2, but after taking advice from a number of people in and out of the com

Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy! Patch Notes (May 25, 2020) Campaign Changes -Updated the stats of Campaign only units accordingly Ability Changes -Updated One with Nature and Water Walker to work similar with other Native passives. -Adde

Hey all! We have a truly gigantic list of changes for you today, even bigger than the last major patch which was the largest we've ever done. When we delayed the game's release by two weeks, we thought "Well, last chance to get in one more major overhaul" and took it, revamping e

Hey everyone, it’s exactly as it says on the tin. We’re going to be delaying Last Regiment’s release date from May 19 to June 2. We’re sorry the delay happened at the very last minute, but we had to think very carefully about if we could launch with the sort of marketing work we

Hey everyone! We've got bugfixes for ya! This patch should finally squash that lore bug for good, as well as the infinite range bug that's been plaguing us for months now. Good riddance! Patch Notes (May 14, 2020) Preset Changes -Revamped old preset regiments. -Added presets for

Hey everyone! Just a reminder that LAST REGIMENT releases in a little over a week, on May 19! The game's spent several years in development, and to everyone who played the beta / Early Access, watched our weekly (now biweekly) dev streams, and offered us feedback on Discord and s

Hey everyone! Today's update mostly features some minor balance and quality of life changes for campaign, multiplayer, and our map editor. We've also updated the draw powers for buildings, splitting them into two Draw abilities so you can choose whether to draw unit cards or draw

- Fixed a bug that gave units with self-bombard powers infinite range, but only when controlled by the AI. Take that, robot overlords! Your reign has been delayed another day.

Hey everyone, We have an unbelievable amount of new changes for you today, and I mean a lot. A LOT a lot. There's so much new stuff that we cried making it, because our eyes had been staring at the screens for so long they began to plead us for mercy. There's so much new stuff we