Demon's Rise - War for the Deep

Wave Light Games Inc.

Released
Apr 29, 2018
Platforms
Last updated
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Updates & announcements

12 posts
  1. Developer post

    Patch 1.5 Released.

    Patch 1.5 Released - Several minor bugs fixed. - Added ability to choose a team size from 1 to 6 when starting a new campaign. - Improved texture quality of several characters such as the Tree Giant. - Improvements to the UI - Removed the tooltip that happens when hovering the mo

  2. Developer post

    BETA Invite for our next Game!

    Hi everyone, We're starting the BETA for our next tactical RPG! It's called Shieldwall Chronicles: Swords of the North and is built on the Demon's Rise engine but with loads of improvements and much better graphics and audio. If you'd like to help us test it, please come to the D

  3. Developer post

    1.4.2 Patch Details

    - Fixed a bug that crept in last patch that prevented the game from running.

  4. Developer post

    1.4.1 Patch Details

    - Fixed the bug where navigation was not working correctly in the tutorial levels. - Redid lighting and light mapping with updated engine for a better and more realistic look.

  5. Developer post

    1.4 Patch Notes

    This update brings some major improvements to the vendor and also fixes a long running bug with the end turn button disappearing. There are also some changes to prevent odd navigation behaviour reported on some levels. - Fixed a bug where pressing the End Turn button while a unit

  6. Developer post

    Preview of Vendor Improvements

    Quick preview of some big improvements being made to the shopkeeper. The 3 different boxes of items (premium, normal, cheap) have been replaced by a different box by item type. This box is now sorted by item cost in ascending order. This way, you'll be able to find the exact item

  7. Developer post

    1.3 Patch Notes

    - Added a new mercenary for hire in the tavern. The Battle Priest is a tough, well-armoured cleric able to cast several buffs and healing abilities. - Dragon Hunter character model redone to be more detailed and appear more in-line with other dwarves in the game. - Dwarf Ironguar

  8. Developer post

    Battle Priest Preview

    Based on a user request, a new mercenary will soon be signing up to explore the ruins. The Battle Priest will be accessible from the tavern as one of the sell-swords that can be added to any party in exchange for some gold. A tough, grizzled warrior with several morale and healin

  9. Developer post

    Preview of new dwarf models

    Here is a preview of the new dwarf models that will replace the current models for the Dwarf Iron Guard and Dragon Slayer classes. Hope you like them. Also, on the left of the screen is a WIP of the new party summary UI that will show all 6 party members, their current hit points

  10. Developer post

    1.2.1 Patch Details

    - Fixed a bug where a new game could not be made using one of the pre-made teams. - Fixed a bug where the Stone Priest's "Strength of the Earth" spell could not target a friendly unit as it was supposed to. - Fixed a bug where the Walking Cannon's "Entrench" ability also prevente

  11. Developer post

    1.2 Patch Details

    - Fixed a bug where pressing the End Turn button while a unit was performing a move or attack would cause the end turn button to disappear. - Removed the “Leave Area” button and instead gold is now picked up and the end turn screen is loaded automatically without user input. This

  12. Developer post

    Patch 1.1 Notes

    - Added a Game Manual that explains key game terms, rules and keyboard shortcuts. This can be accessed in the camp or during battle by pressing the F1 key. - Fixed a bug on several patrol levels where goblins would fight amongst themselves inappropriately. - Fixed a bug where a s