Released
Nov 8, 2018
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Snap turning improvements added and DLC on the way!

    Hi everyone! Long time no see, this is Ally here with a few quick updates. First of all, we've made some changes to the snap turning system so that it works a whole lot smoother and offers a 30 degree rotation. We always recommend playing in standing if possible, but if that's no

  2. Developer post

    Have some feedback for us? We'd love to hear it!

    Hello, it's Ally from the dev duo here! With a recent surge in new players I just wanted to open up the conversation again for feedback. We haven't made many recent updates but that doesn't mean we're not listening, and your input not only helps us improve Etherian but allows us

  3. Developer post

    Etherian has been nominated for an award (and we could use your votes)!

    Exciting news - Etherian has been nominated for Best Digital Game at this year's Design and Game Awards! We're very excited just to be nominated, but we could use your help. If you played Etherian and enjoyed it, or even if you just want to put your vote in and support some devel

  4. Developer post

    Patch 1.02 - "New software to run this vive" Bug Fix

    Hey guys, So we had an issue where the game wouldn't run in Steam for some people and tried to open in a new app or it would try to do that each time a new level loaded and take over your audio, but it should be fixed with this patch. Sorry for the frustration, and If anyone is s

  5. Developer post

    Patch 1.01 - A Few Small Tweaks

    Happy Friday! We've got a small(ish) patch for you with a few fixes and features requested by the community. Nothing major, but for anyone who prefers snap turning it can now be enabled from the menu as well as reloading from last save pole location. For anyone who has been havin

  6. Developer post

    We've launched, but that doesn't mean we're done! Keep that feedback coming!

    So here we are, a week past launch, and though it's been nice celebrating we can't wait to hear what you guys think. Etherian has changed much since early access, and whether you're a new player or you've been with us since then, your thoughts can still be put to good use (and th

  7. Developer post

    Launch Trailer, Release Date, and Going Gold!

    Long time no update guys, but do we have a big one for you now: we have gone gold! Not only that, but we've got a shiny new launch trailer ready with a release date and everything - and guess what? It's soon! Nov.8th we will be releasing from early access, and we can't wait to se

  8. Developer post

    Early Access Patch 03

    Hey everyone! Evidently the Oculus patch had an effect on Vive users, this is fixed now. Along with this fix, the movement system has changed based on feedback from you guys. The face buttons are now touch sensitive, strafing capable, and you can run twice as fast if you walk use

  9. Developer post

    We finally went and did it - Oculus support is now live!

    Just in time for the Steam Summer Sale, we want to welcome you to the world of Etherian! Thanks to a little help from our friends we got our hands on an Oculus and added support for the Rift. You will require a 360 degree setup and touch controllers to play, however, so keep that

  10. Developer post

    Early Access Patch 01 is live!

    We've got our first round of fixes and improvements here for you guys thanks to your valuable suggestions and bug hunting, so as usual let us know what you think of the changes! Patch notes: - Added the option to use 'controller forward' movement in the menu - Increased the walk

  11. Developer post

    Early Access patch plans & features coming to full release

    Hi guys, First of all, big thanks to everyone supporting Etherian, and we hope you're enjoying it so far! Since launch we've had some really great feedback, and so we decided to make a quick list of things we've already got planned for the full release and a few that we'll be add