Grave Prosperity - part 1

Dark Room Games

Released
Apr 30, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    UPDATE!

    Hello everybody! So since the last update here there has been a whole lot of things going on in my life. Lot's of very big changes. Some of you may already be in the loop if you follow the game's Youtube channel or other social media pages, but this is going to be an update for t

  2. Developer post

    The Next Update!

    Since the last update there's been quite a bit done! Lots of environment building and some new enemies have also been made. I've finally completed building on that outdoor section we saw in the last update, and recently I've been working on the infamous room where we encounter ou

  3. Developer post

    Visual Updates And... The Scavenger!

    Since the last update I decided to do some more studying up on 3D modeling. I also picked up Zbrush so I could start making some very high detailed sculpts to project onto low poly models. Doing this has really helped optimize things as well. Having Zbrush, I decided that this wo

  4. Developer post

    New Mechanics Update

    Time for another update! So last time I said I was hoping to return with some info showing the new Scavengers. But I ended up moving in another direction and then got really caught up in said direction... So basically I've been building an entirely new outdoor section that introd

  5. Developer post

    Full Combat Update

    It's finally time to show off Amber's full machete and firearm move set! Like I talked about last time, I added the shooting system and included that RE4 style contextual melee system to supplement it. And the addition I have been most excited about working on is also now complet

  6. Developer post

    Basic Combat Update!

    As the last announcement promised, this update is on the combat system in motion! But instead of using the Scavenger, I am using another variant of enemy. A Miki Doll. These are like toned down versions of the Dolls from the demo. In this remake I want to try to be good about get

  7. Developer post

    Basic Mechanics Update!

    Time for another update! Development is going wonderfully. Amber's model has received a number of visual upgrades, and she now has some of her old moves back in the game, along with some new ones! So first, she has her basic dodge roll and backflip again. But to add to that she a

  8. Developer post

    The REMAKE

    I have a quick look at some of the visual updates that are going into the final game! As most of you already know, I made everything in the demo by hand. That means models, textures, animations- everything. Because of that the demo took a massive hit in the visuals department, bu

  9. Developer post

    Vestigial Princess DLC Patch

    A couple of things were brought to my attention recently, so I went ahead and patched them up! Bug Fix - Steam VR is opened when starting the DLC. Turns out UE4 comes with a built-in plugin that opens Steam VR automatically. It's been fixed. Bug Fix - A death scene debugger I was

  10. Developer post

    DEMO RELEASED!

    I just got the go-ahead from Valve, so The Vestigial Princess DLC is now available! Be sure to check the system requirements, as they differ from the base game. This one runs just like the others, so open the base game in your library after you download the DLC, and then select "

  11. Developer post

    The Count Down Is On!

    Alright! So that charger came in, I got everything all squared away, and now the Demo is just awaiting review from Valve! So once that's done we'll be playing that demo! I'm pretty excited about this! It's my first time working in full 3D, and this has been a year in the making.

  12. Developer post

    Demo Update

    Hey everybody I got some bad news! The demo is gonna get pushed back a tad because my main laptops's power supply just bit the big one. I already ordered another one, but with the holiday traffic I don't expect it to be here until sometime next week. This isn't anything catastrop

  13. Developer post

    GP - The Final (DEMO) Update

    Here we are! The last big update before the demo is ready! Anything past this point will be in regards to delays for that "by or before the new year" release window I'm trying to hit. Things are looking good though, so I'm not even worried about it. So on to the update! Today I h

  14. Developer post

    GP - A Really Big Update!

    Hello everybody! It's that time again! Time for the next update! So this time I have some pretty big changes for you all! So let's start from the top... DEATH SCENES The brutal cinematic death scenes from the previous games (Older versions of GP and HoV) are making a return! Only

  15. Developer post

    GP - Machete Combat!

    Another update! And it didn't take 6 months to get out this time! Today I'm showing a quick combat test using the machete's light attacks. And I figured the best test dummy for this demonstration would be our good friend, the Scavenger! It's still fast, and it can still be brutal

  16. Developer post

    GP - The Next Update

    It's been a good 6 months since the project started, and the last update- So it's probably a good time to chime in and let everyone now how things are going! Since September last year the game has undergone lots of changes and graphical updates as I've grown more as a 3D modeler.

  17. Developer post

    GP - What's Going On??

    I've been keeping quiet here for some time now! For reasons.... Actually for pretty exciting reasons! Ok, so to start off... Remember that combat patch i was working so hard on before? Well it started to become too much for the engine I was using to handle, and the game would pre

  18. Developer post

    GP - Part 1 -- Combat Patch !Preview!

    Since the last update a lot of things have happened! Some things have changed from the initial plan, and many have stayed the same. This is a little preview of some features from the upcoming combat patch for Part 1! This is still an early look, but it's all coming together very

  19. Developer post

    GP - Part 1 -- Upcoming Patch - 2

    Your light and heavy attacks in the upcoming patch are considered your "edged attacks." These are designed to attack enemy health. Now there is a new addition to your arsenal called "blunt attacks." These attacks are designed to attack the enemy guard gauge (Which is also a new f

  20. Developer post

    GP - Part 1 -- Upcoming Patch

    Before I get to Part 2, I am going to work a patch that will expand upon and revamp the current combat system. Right now it's a bit basic. I'm intending on expanding Amber's move set, and also the enemies'. I want GP to have a more in-depth combat system, and this patch will be t