Swords of Gurrah

Devster, LLC

Released
Apr 21, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    NetCode + Caffeine

    Hey all, apologies for the huge delay in updating the game. This update required a rework to the entire combat system and player movement system, as well as a lot of other backend changes. We hope it's been worth the wait! What's new? Shifted movement mode to a far more performan

  2. Developer post

    Patch 1.2.6

    Changes Optimisations on all maps Dojo Lighting Changes Lockerroom Lighting Changes Block window is slightly smaller Improved hit res Polearm weapons now only parry in between your hands, no longer just outside as well Katana boosted damage is now only after its removed from a Ho

  3. Developer post

    Patch 1.2.5

    Hey Gladiators! It's update time! This patch fixes some minor annoyances and brings more optimisations to the game! Changes Further NetCode optimisations Modifications to damage calculation on 1h Sword Improved stab detection Fixed a bug where the katana would instantly flip to f

  4. Developer post

    The Katana Update

    Soon has finally come! The Update is finally here and the game is 50% off. So for those who don’t have it, there is no better time. Everyone spread word! If you are in game please exit and restart to update. If you run into any major issues or bugs please report them to us and we

  5. Developer post

    Patch 1.0.7

    Patch/update time! Patch 1.0.7: General: - Tutorial added - Discord poster added to locker room - Mirror now has a physical button - Minor network touch ups Weapons: - 2h weapons have better handling; rotation on full swings is fixed. - Weapons have an easier time doing minimum d

  6. Developer post

    Patch 1.0.6

    Patch/update time! Big change here and it may take you 15 minutes to adapt and get used to it. Patch 1.0.6: General: - Lobby Leader can kick players from any game mode - Kick is now an IP ban and players cannot rejoin the session - Implemented the right for full IP bans Networkin

  7. Developer post

    Update 1.0.5

    We’re excited to bring you all the patch notes for the first update of May! We’ve been working on fixes for the bugs you’ve reported and work is being done to balance and refine the game’s mechanics. Here are the patch notes for 1.0.5: Patches Small modifications under the hood o

  8. Developer post

    Patch Notes for Hotfix 1.0.4

    It’s been a while since we pushed our last patch update. We’ve been working on fixing a lot of the major bugs and we thank you all for your patience! This patch should fix a lot of the unexpected crashes and other various issues. Here are the notes for patch 1.0.4: Patches Fixed

  9. Developer post

    Patch Notes for Hotfix 1.0.3

    Hey, Gladiators! We’ve been listening to your comments, questions and feedback and have worked hard on fixes and improvements! Here are today’s patch notes for hotfix 1.0.3: Patches Fixed problems with force pulling weapons on some maps Changes General: Added training dummy to Lo

  10. Developer post

    Patch Notes for Hotfix 1.0.2

    Hey everyone! We see a lot of people on the battlefield and thought we'd swoop in with another update! We want to keep making the game as enjoyable as possible so, without further ado, here are Patch notes for 1.0.2: Patches: Fixed a bug where teams wouldn't always be automatical

  11. Developer post

    Patch Notes for Hotfix 1.0.1

    First off, we want to thank you all for joining us on this journey. We hope you enjoy the game and we hope you enjoy what we have planned for it! Now, without further ado, here’s the patch notes: Patches: Fixed the camera tilting issue upon deaths Fixed a bug where servers wouldn

  12. Developer post

    Wednesday Update Log

    Hi Gladiators, it’s time for another Wednesday update log! The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch. Fortunately we have made major progress during this time and we can't wait for everyone to ge

  13. Developer post

    Friday Update #3

    Hi, Gurrites! It's time for another Friday update log ! The past couple of weeks we've been focusing our efforts on implementing an in-game voice chat system and creating some game modes ready for our release! We also settled on a much more reliable server host and are working on

  14. Developer post

    Friday Update #2

    Friday Update Log #2 Hey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections. We've managed to reduce latency and will continue to do so as a high priority moving forward. Besi

  15. Developer post

    Friday Update #1

    - Fixed stuttering issue in locker room caused by edited reflections - Mirror is now disabled by default - Adjusted the way damage is calculated from distance traveled / speed - Added more haptic effects and updated existing files - Started work on Dragon animation

  16. Developer post

    August 3rd Test

    Hey everyone! This is just a reminder that we'll be holding our main monthly test soon! We'll be fighting in the recently improved arena and testing gameplay and game structure! As usual, we will have the servers up and running and members of staff will be on hand to resolve any

  17. Developer post

    Today is the day!

    Hello, everyone! This is just a reminder that today is the test day for this month! The servers should be ready for some intense battles. This month, we'll be holding two sessions this month so that people have a higher chance of making at least one of them. We hope to see you al

  18. Developer post

    Beta Test Recap

    The test held today was a massive success! Thanks to everyone who was able to attend and make the session as fun as it was! We played some normal sword fights, hide and seek and sardines in the jungle and "Airlock Wars" towards the end! ːsteamhappyː Props to the new hide and seek

  19. Developer post

    Testing Day!

    Today is the day! We will be holding a formal testing session for the game at midday in America and 6pm in the UK and most of Europe. We hope you can attend! You can read more about the session here.

  20. Developer post

    Recent Advances

    Hey Everyone! I'm very happy to announce that the steam store page has been approved by Valve. This means that many more features are available to us including but not limited to: Official game avatars, a publisher page and achievements! Feel free to rep your support for the game