Heyo! With Walk of Life officially out of Early Access and into full release, it felt like the right time to mention something we sort of ninja released a while ago: the No Time to Relax Adventures bundle, including both No Time to Relax and Walk of Life! Sorry, we sort of forgot
Heyo!
With Walk of Life officially out of Early Access and into full release, it felt like the right time to mention something we sort of ninja released a while ago: the No Time to Relax Adventures bundle, including both No Time to Relax and Walk of Life! Sorry, we sort of forgot to tell you about it.
If you don't own either of the games, this is the perfect opportunity to get both of them at a bargain. If you already own No Time to Relax, this will allow you to get Walk of Life at an additional discount! What a steal!
Another big update, what could it hold? This is what we are calling the "Spring Cleaning" update and while this project has a lot of changes, you are unlikely to notice most of them. What it entails is us getting the project running on the newest versions of Unity. Development of
Another big update, what could it hold?
This is what we are calling the "Spring Cleaning" update and while this project has a lot of changes, you are unlikely to notice most of them. What it entails is us getting the project running on the newest versions of Unity.
Development of No Time to Relax began in 2017, with what was then the newest version of Unity. It's been almost 10 years since and the project has been stuck on some older versions for quite some time now. Unwilling to let the project rot and possibly slowly become unplayable on modern systems we undertook a Herculean effort and spent the last weeks removing parts and plugins that are no longer supported in the newest version of Unity. While this update doesn't directly add any big new features it does open up the possibility of adding new ones in the future. We can now write a single system and hopefully deploy it across multiple games (such as a Save Game feature).
Our focus these days is on our new game Walk of Life, but we are unwilling to not support our previous games and the community that loves them.
Changelog
Clicking the code in online-lobbies now copies that code to your system clipboard.
Added 35 new weekend cards.
Updated Unity project to the newest version.
Game is now a native 64-bit application on 64 bit operating systems.
Fixed some bugs connected to interactions between the game and Steam.
Fixed a bug where the game could stall after not being able to find a weekend card to show to players. We now show a fallback card if this happens.
Fixed some bugs connected to removal of Players in online games after they had disconnected.
Fixed a potential bug when players with no job performed some specific interactions in online games.
Optimized how we send info between players in online games.
Updated our Animation Software plugins to the newest version and updated all animations in game to match that (this took a while...).
All fonts were refreshed and should be displayed more correctly and at a higher resolution than before.
Fixed a bunch of bugs connected to players rejoining and leaving games.
This was originally supposed to be a part of a bigger update that we have been planning but as the other half of our No Time to Relax development team fell out of a tree and broke his programming hand we felt it would be best to get this out ASAP. What this update has is Regions
This was originally supposed to be a part of a bigger update that we have been planning but as the other half of our No Time to Relax development team fell out of a tree and broke his programming hand we felt it would be best to get this out ASAP.
What this update has is Regions in online play! You can choose from Asia Pacific, Europe, North-America and South-America. We really hope that this will fix disconnection issues that users have been running into recently.
We have a few other small features and optimization things we will be adding in the near future but at least we've got this feature out the door.
Let us know over on our Discord if you run into any problems with this!
It’s been quite a while since our last major update—three whole years, in fact! We’re excited to bring you what we’re calling The Ultimate Update. This release is not only packed with new features and bug fixes but will also serve as the final major update for No Time to Relax. Y
It’s been quite a while since our last major update—three whole years, in fact! We’re excited to bring you what we’re calling The Ultimate Update. This release is not only packed with new features and bug fixes but will also serve as the final major update for No Time to Relax.
You can find the full list of features below, which includes fixes for longstanding issues and a groundbreaking innovation we’re pretty sure no other game has done to date: hats!
To celebrate The Ultimate Update, the game will also be on sale on Steam for a whopping 80% off—grab it while you can! It’s the perfect time to introduce new friends to the game so you can laugh at them for buying groceries without a fridge.
It’s been an incredible journey since we released the game in 2019, and we’ve loved watching our community laugh and rage in equal measure. We’ll now be shifting our focus to our newest game, Walk of Life, and we hope to see you there when it hits Steam Early Access next summer!
Patch Notes for 1.3
New features
Game now includes Hats! Usefulness is debatable.
Added Thai localization.
Updated Latin American Spanish localization.
Fixed missing text for Japanese.
Made text more readable for handheld screens in various places.
Updated the graphics of various items to look better.
Changed the board game graphics to be more awesome.
Updated the graphics of a few apartment furniture items.
Clicking the Record player now changes music tracks.
Updated the Icelandic Skin.
TVs now surf more channels.
Look to the skies! Characters now rain down in the Menu.
Updated graphics for in-game menu button.
Tutorial has been simplified and can be more easily dismissed.
Bug Fixes
Fixed bug where in a online game if a player bought the First Player item in Competitive mode and then dropped out of the session the game would hang at the start of next round.
Fixed a bug that could cause the game to crash if joining a multiplayer game took unexpectedly long.
Fixed a bug that caused the game to hang if trying to rejoin an online game at the same time as another player left it.
Fixed a race condition in online where the game tried to load visual data when receiving ready signal from host but hadn't loaded them yet.
Fixed a mysterious bug with the Pet UI
Fixed a bug in online multiplayer where the score screen might freeze if another player quit the game just as the score screen was loading.
What's this? An announcement? It sure is! After years of radio silence, we're ready to reveal our upcoming game: Walk of Life! As the successor of our breakout title, No Time to Relax, Walk of Life takes up the mantle as the world's most accurate life simulator! Expect heartbreak
What's this? An announcement? It sure is!
After years of radio silence, we're ready to reveal our upcoming game: Walk of Life!
https://www.youtube.com/watch?v=rx3fDyx1XLU
As the successor of our breakout title, No Time to Relax, Walk of Life takes up the mantle as the world's most accurate life simulator! Expect heartbreak and hilarity in equal measure as you challenge your friends in the rat race, coming to Steam Early Access in Q2 2025.
See our store page with screenshots and information here:
https://store.steampowered.com/app/1910150
There's plenty to talk about and we'll be dishing out some juicy information in the coming months. Make sure to Wishlist and Follow if you want to stay updated.
Sometimes we and our community find bugs. When this happens we need to fix them. This is a small update that fixes some annoying but not major bugs. Changelog Fixed a bug where messages were not shown if too many were queued at the same time. Claimed Investments were not cleared
Sometimes we and our community find bugs. When this happens we need to fix them. This is a small update that fixes some annoying but not major bugs.
Changelog
Fixed a bug where messages were not shown if too many were queued at the same time.
Claimed Investments were not cleared on other player in Online Games, this did not affect gameplay. This has been fixed.
Hex cards could multiply when a person rejoined a Online Game, this has been fixed.
Incorrect localization key was used in one spot and thus the correct translation was not shown.
Big shout out to our community for helping us pinpoint this problem: Fixed score screen sometimes bugging out, for some players in online marathon games.
Big shout out to our community for helping us pinpoint this problem:
Fixed score screen sometimes bugging out, for some players in online marathon games.
We've been working on this update for a while now. Getting reconnect working was analogous to battling the Kraken, our old network code required a lot of poking, prodding and testing. But here it finally is! During all this testing we also decided to do a little bit of competitiv
We've been working on this update for a while now. Getting reconnect working was analogous to battling the Kraken, our old network code required a lot of poking, prodding and testing.
But here it finally is! During all this testing we also decided to do a little bit of competitive balancing (see the list below).
We hope you enjoy these new features!
New Features
Added the ability to reconnect to online games after disconnecting or quitting.
You can now battle against multiple CPU players in local games (up to 3 CPUs at the same time).
Reduced the penalty given by the Slow Down curse in competitive.
Curses now require a one week cool-down in competitive. I.e. the same curse can not be bought two weeks in a row.
Zombies can no longer break into the Fancy Apartment. Making your furniture safe from thieves and zombies!
Added a Help button at the top of the screen while playing. Pressing it will show the Help Menu for your current context.
Bug Fixes
Fixed missing Chinese symbols.
Updated incorrect Icelandic translation for the Victor card in Marathon mode.
Fixed bug where using touch could cause you to go to an incorrect building.
Fixed bug where the Refresh button in the Online Game Browser only showed new games.
Fixed a bug that could cause two different ambiance audio tracks to play at the same time in Menus.
Fixed the resolution of the Victory Machine in the End Game Score Screen.
Fixed a bug where some achievements were not counted correctly if the player quit the game before finishing it.
Hey! We have a small update for you today. New Features Icelandic Skin : We've added the Icelandic skin to the game. Our artists created this wacky skin to celebrate Icelandic culture. Icelandic Language : Icelandic is now available as a language in game! Chinese Language : Chine
Hey! We have a small update for you today.
New Features
Icelandic Skin: We've added the Icelandic skin to the game. Our artists created this wacky skin to celebrate Icelandic culture.
Icelandic Language: Icelandic is now available as a language in game!
Chinese Language: Chinese language translation was given an overhaul and updated.
Pet Bug: Fixed bug where pets would get too much happiness and health from items within your apartment.
Mission Bug: Fixed bug where the "Walked the shortest distance" mission would not award any points most of the time.
Hi Y'all. We at Porcelain Fortress are happy to announce that it's been more than a year since we first published No Time to Relax! We also know that many of you are stuck at home, playing games during these strange times. We want to bring people together, and are offering a 50%
Hi Y'all.
We at Porcelain Fortress are happy to announce that it's been more than a year since we first published No Time to Relax! We also know that many of you are stuck at home, playing games during these strange times. We want to bring people together, and are offering a 50% discount of No Time to Relax for the next week. Try to be nice to each other and if you need someone to play with then drop by our Discord!
Hi all! Some users trying to play Online Games have been reporting that they are getting the "Service Unavailable" at random moments. This problem seems to have been getting worse in the last week. We have been investigating this problem. Our service provider doesn't see anything
Hi all!
Some users trying to play Online Games have been reporting that they are getting the "Service Unavailable" at random moments. This problem seems to have been getting worse in the last week.
We have been investigating this problem. Our service provider doesn't see anything specific from their side that could be disconnecting players. The only thing that we can think of is that it has something to do with the Covid-19 Quarantine situation in Europe. People all around are having problems keeping connections to services as their internet providers are flooded with traffic. You can read more about it here: https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon
However, as we have been routing most people through Europe to not separate our player base, we have decided to try to route them through America instead. We don't know what effect it will have, but hope it will solve the situation for some. Please let us know if it has positive or negative effect on you.
We are super sorry that our users are dealing with this. We will keep investigating and try to figure out if there are more ways we can keep you connected!
Last few months have been pretty crazy for us at the office. Not only have we added some new features to the game but we've also got cross-platform support up and running. You can head over here to see what new platforms we've expanded to. Furthermore No Time to Relax has been se
Last few months have been pretty crazy for us at the office. Not only have we added some new features to the game but we've also got cross-platform support up and running. You can head over here to see what new platforms we've expanded to.
Furthermore No Time to Relax has been selected to the PAX East Indie Showcase. We'll be there with a booth so drop by, say hello and pick up some schwag if you are attending PAX!
Now let's get to the updated and changes!
New Features
Cross-Platform: Game is now running on a new and different network than before. We made this migration to offer and support cross-platform play between PC and consoles. Head on over here to our web page to see what platforms we expanded into.
Japanese: Game is now enjoyable in Japanese! We recommend you try it out, even if you don’t speak the language!
Transport: Tired of walking everywhere you go? Visit VexCorp™ and purchase one of their patented transportation technologies. You can get lifetime access to the town’s Vexportation networks, a lifestyle VexScooter™ or the Nikola™ Electric Vehicle. Spend less time getting around and spend your time on things that matter.
Weekend Cards: Added new transport themed weekend cards.
VexPhone: VexCorp made history this year when they introduced the VexPhone, the world’s first “smart” phone. It comes equipped with an intuitive touch screen and the most powerful antenna ever put on a phone. This phone allows you pay with items using the money in your bank account. Being in constant contact with your broker is also a sure way to increase any profits you get from your investments.
Investments: Investments have been buffed to make them more appealing. When you make money off investments you now multiply your profit (but not losses). If you own a VexPhone your multiplier is increased even further!
Time Limits: Time Limits introduced! Do your friends take forever to finish their week? We’ve introduced optional time limits when creating a game. You can choose from Unlimited, 120 seconds, 60 seconds or nerve racking 30 seconds. Available in online and local play.
AI Pet bug: Fixed bug where AI pets could not die from starvation.
Resolution fixes: Fixed how screen resolution is handled in game. We’ve fixed it so the game in now playable in Fullscreen, Windowed and Windowed Fullscreen. Support for all kinds of weird and exotic screen ratios now included. Also fixed bug where wrong items were selected in the graphics menu.
Code Invites: Added the ability to invite people to online games using a four-letter code. This is especially useful when playing cross platform private matches. (not available in all regions)
Zombie bug: Zombie muggers can no longer steal the money you get from your aunt.
Retina Support: Added retina support for Mac.
Bug fixes and polish: Finally, we found and fixed a lot of small bugs and did a lot of polishing here and there
We've been working hard on this update and hope you enjoy it! - The whole Porcelain Fortress Team