Berserker's Descent

Rendah Games

Released
Sep 18, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

12 posts
  1. Developer post

    HYPERBALL TACHYON Out Now!

    My superfast bouncy platformer HYPERBALL TACHYON is out now! Please check it out if you want to support me!

  2. Developer post

    Hyperball Tachyon Demo Live Now! Rendah Games' Next Game!

    I've been working on a couple of games since Berserker's Descent, and I put the first on a hiatus to work on this! So for this Steam Next Fest, try out the free demo of HYPERBALL TACHYON! Just like Berserker's Descent, you can play as casually as you want, or dig in and explore t

  3. Developer post

    Berserker’s Descent - Update 1.10

    Patch Notes: Added a new Trial section to almost every Layer, 8 in total. Also made it so every Trial from Layer 7 and 8 will show up in 9 (the post-game looping Layer), instead of just some, for increased variety. Made it so you lose style gauge half as fast while in a Trial. (Y

  4. Developer post

    Berserker's Descent - Update 1.02

    Patch Notes I’m glad people are liking Berserker’s Descent, but the game is a LOT harder than I thought it was, and where I want it to be. so this update should smooth some of the edges out a bit. There’s no real “content” here, since I’ve been working on a new game, but I still

  5. Developer post

    Berserker's Descent - Update 1.01

    Patch Notes: Reduced starting acceleration when walking, and increased ground friction, so it’s much easier to move very small distances and be more precise with your movement. Removed/bugfixed the ability to “charge” your forward movement while attacking/guarding which let you s

  6. Developer post

    Berserker's Descent 1.0 Out Now!

    Yes, the game is out on this wonderful day! What to expect in 1.0: Challenge Mode! (20 Events to work through, unlocking more as you go) Bugfixed Multiplayer! (There may still be problems, if so I'll keep working on it) Local and Steam leaderboards for Singleplayer, Turbo Singlep

  7. Developer post

    FIXED TUTORIAL SOFTLOCK! - Update Notes:

    Fixed a horrible game-breaking bug where players without the old save data folder couldn’t progress past the tutorial. Deeply sorry to anyone this effected. Since I’m pushing this out anyway, here’s some minor new stuff that made it into the build: New music for the swamp Layer,

  8. Developer post

    Wasteland Rampage no more! Update 0.970 Patch Notes

    PATCH NOTES: Massive visual overhaul, implementing real “perspective” camera 2.5D. These maximum settings are now much more demanding than the old maximum. Minimum settings are much faster, but worse looking than before (my netbook FPS went from 24->40 in combat!) Turning “Hig

  9. Developer post

    Update 0.940 Patch Notes

    Patch Notes: 5 new items. 6 new Hallways. 2 and a half new Special Attacks. 1 new Layer with a new tileset. Gave Magus a completely new Neutral-X where he throws a spinning Magic Blade that lingers in the air. Berserker and Rampage's Air-Down-Z is now a mult-hit. New Mechanic: Sp

  10. Developer post

    Update 0.930 Patch Notes

    New Enemy: Marchosias - (Very fast, lots of health and isn’t stunned for very long. Won’t be 1-hit stunned by normal attacks, only Strongs) New legendary item: Zweihander - (Whenever you kill an enemy with a melee attack, you can cancel that attack immediately. Since strong attac

  11. Developer post

    Update 0.920 Patch Notes

    Sorry for the delay! Added Input Remapping Added achievements Added a new Layer to the early game Added several new trials to run through Added “Duo” items New boss encounter near the end of the game Increased stun resistance of Giant Amalgam Added a homing orb attack to the Gian

  12. Developer post

    First update almost complete!

    Hey there everyone! Just wanted to make sure you guys know I'm getting work done over here. I'm almost done with an update that should smooth over some problems and make the game feel fresh. Aside from "content" I'm also adding achievements and input rebinding! I underestimated h